#![allow(dead_code)]
mod file_extraction;
mod items_database;
mod pak_extraction;
mod pak_manifest;
mod property_parsing;
mod reference_data;
pub use file_extraction::{
extract_balance_data, extract_elemental_data, extract_gear_types, extract_manufacturers,
extract_naming_data, extract_rarity_data, extract_weapon_types, BalanceCategory, GearType,
Manufacturer, ManufacturerRef, WeaponType,
};
pub use items_database::{
extract_item_pools, extract_item_stats, extract_manifest, generate_items_database, ItemPool,
ItemStats, ItemsDatabase, ManifestIndex, StatModifier, StatsSummary,
};
pub use pak_extraction::{
extract_elements_from_pak, extract_gear_types_from_pak, extract_manufacturer_names_from_pak,
extract_rarities_from_pak, extract_stats_from_pak, extract_weapon_types_from_pak,
manufacturer_names, ExtractedElement, ExtractedGearType, ExtractedManufacturer,
ExtractedRarity, ExtractedStat, ExtractedWeaponType,
};
pub use pak_manifest::{
generate_pak_manifest, ExtractedItem, PakManifest, StatValue, UextractAsset, UextractExport,
UextractProperty,
};
pub use property_parsing::{
extract_strings, parse_property_strings, parse_stat_properties, stat_descriptions, AssetInfo,
PropertyEntry, StatEntry, StatProperty,
};
pub use reference_data::{
element_types, gear_type_info, generate_reference_manifest, known_legendaries,
manufacturer_info, rarity_tiers, weapon_type_info, ConsolidatedManifest, ElementType,
GearTypeInfo, LegendaryItem, ManufacturerInfo, RarityTier, WeaponTypeInfo,
};