bitsy_script/
state.rs

1use crate::*;
2use alloc::string::String;
3
4type ID = String;
5
6#[derive(Default, Clone)]
7pub struct State {
8    pub room: ID,
9    pub pos_x: u8,
10    pub pos_y: u8,
11    pub avatar: ID,
12    pub palette: ID,
13    pub end: bool,
14
15    pub inventory: Inventory,
16    pub vars: Vars,
17    pub effect: TextEffect,
18}