1use crate::*;
2use alloc::string::String;
3
4type ID = String;
5
6#[derive(Default)]
7pub struct State {
8 pub room: ID,
9 pub pos_x: u8,
10 pub pos_y: u8,
11 pub avatar: ID,
12 pub palette: ID,
13 pub end: bool,
14
15 pub inventory: Inventory,
16 pub vars: Vars,
17 pub effect: TextEffect,
18}