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BitNet Metal
Metal GPU acceleration for BitNet neural networks, providing high-performance compute shaders and optimized memory management for Apple Silicon devices.
๐ฏ Purpose
bitnet-metal provides GPU acceleration for BitNet operations on Apple Silicon:
- Metal Compute Shaders: Optimized GPU kernels for BitNet operations
- Unified Memory Management: Efficient GPU memory allocation and transfers
- Apple Silicon Optimization: Leverages unique Apple Silicon architecture features
- Neural Engine Integration: Future integration with Apple's Neural Engine
- Performance Monitoring: GPU utilization and performance metrics
๐ด Current Status: PLACEHOLDER ONLY
โ ๏ธ This crate is currently a placeholder and contains no implementation.
The current src/lib.rs contains only:
//! BitNet Metal Library
//!
//! This crate provides Metal GPU acceleration for BitNet models.
// Placeholder for future Metal implementation
โ What Needs to be Implemented
๐ด Metal Compute Shaders (Not Implemented)
Core BitNet Operations
- 1.58-bit Matrix Multiplication: GPU kernels for quantized matrix operations
- Quantization Kernels: GPU-accelerated weight and activation quantization
- Dequantization Kernels: Fast GPU dequantization operations
- Element-wise Operations: Vectorized element-wise operations on GPU
Optimized Kernels
- Tiled Matrix Multiplication: Memory-efficient tiled implementations
- Fused Operations: Combined operations to reduce memory bandwidth
- Batch Processing: Efficient batched operations for inference
- Mixed Precision: Support for different precision levels
Memory-Efficient Operations
- In-place Operations: Minimize memory allocations during computation
- Streaming Operations: Process large tensors in chunks
- Memory Coalescing: Optimize memory access patterns
- Shared Memory Usage: Leverage GPU shared memory effectively
๐ด GPU Memory Management (Not Implemented)
Unified Memory Architecture
- Shared Memory Pools: Leverage Apple Silicon unified memory
- Zero-Copy Operations: Minimize CPU-GPU memory transfers
- Memory Mapping: Efficient memory mapping between CPU and GPU
- Automatic Migration: Intelligent data placement and migration
Metal Buffer Management
- Buffer Pooling: Reuse Metal buffers to reduce allocation overhead
- Memory Alignment: Ensure optimal memory alignment for GPU operations
- Resource Management: Automatic cleanup of GPU resources
- Memory Pressure Handling: Graceful degradation under memory pressure
Device-Specific Optimizations
- M1/M2/M3 Optimizations: Leverage specific Apple Silicon features
- Memory Bandwidth Optimization: Maximize memory bandwidth utilization
- Cache-Friendly Layouts: Optimize data layouts for GPU caches
- Thermal Management: Monitor and respond to thermal constraints
๐ด Metal Performance Shaders Integration (Not Implemented)
MPS Neural Network Support
- MPS Graph Integration: Use Metal Performance Shaders graph API
- Optimized Primitives: Leverage Apple's optimized neural network primitives
- Custom Operations: Implement BitNet-specific operations as MPS nodes
- Graph Optimization: Automatic graph optimization and fusion
Advanced MPS Features
- Dynamic Shapes: Support for dynamic tensor shapes
- Control Flow: Conditional execution and loops in MPS graphs
- Memory Planning: Automatic memory planning and optimization
- Multi-GPU Support: Future support for multiple GPU devices
๐ด Neural Engine Integration (Not Implemented)
ANE Acceleration
- Neural Engine Kernels: Implement BitNet operations for Apple Neural Engine
- Model Compilation: Compile BitNet models for Neural Engine execution
- Hybrid Execution: Combine GPU and Neural Engine for optimal performance
- Power Efficiency: Leverage Neural Engine for power-efficient inference
๐ Planned API Design
Basic Metal Operations
use ;
use ;
// Create Metal device
let metal_device = default?;
// Create Metal tensors
let a = from_tensor?;
let b = from_tensor?;
// Perform quantized matrix multiplication
let kernel = quantized_matmul?;
let result = kernel.execute?;
// Convert back to CPU tensor
let cpu_result = result.to_cpu_tensor?;
Advanced GPU Operations
use ;
// Create command buffer for batched operations
let command_buffer = metal_device.new_command_buffer?;
let encoder = command_buffer.new_compute_encoder?;
// Encode multiple operations
encoder.encode_quantization?;
encoder.encode_matmul?;
encoder.encode_dequantization?;
// Execute all operations
encoder.end_encoding;
command_buffer.commit;
command_buffer.wait_until_completed?;
Memory Management Integration
use ;
use HybridMemoryPool;
// Create Metal memory pool integrated with core memory management
let core_pool = new?;
let metal_pool = new?;
// Allocate GPU memory
let gpu_buffer = metal_pool.allocate_buffer?;
// Zero-copy tensor creation
let metal_tensor = from_buffer?;
MPS Integration
use ;
// Create MPS graph for BitNet model
let graph = new;
// Add BitNet operations to graph
let input = graph.placeholder?;
let weights = graph.constant?;
let output = graph.bitnet_linear?;
// Compile and execute graph
let executable = graph.compile?;
let result = executable.execute?;
๐๏ธ Planned Architecture
Core Components
bitnet-metal/src/
โโโ lib.rs # Main library interface
โโโ device/ # Metal device management
โ โโโ mod.rs # Device interface
โ โโโ metal_device.rs # Metal device wrapper
โ โโโ capabilities.rs # Device capability detection
โ โโโ selection.rs # Automatic device selection
โโโ memory/ # GPU memory management
โ โโโ mod.rs # Memory interface
โ โโโ buffer_pool.rs # Metal buffer pooling
โ โโโ unified_memory.rs # Unified memory management
โ โโโ allocator.rs # GPU memory allocator
โ โโโ migration.rs # CPU-GPU memory migration
โโโ kernels/ # Metal compute shaders
โ โโโ mod.rs # Kernel interface
โ โโโ quantization.rs # Quantization kernels
โ โโโ matmul.rs # Matrix multiplication kernels
โ โโโ elementwise.rs # Element-wise operation kernels
โ โโโ reduction.rs # Reduction operation kernels
โโโ shaders/ # Metal shader source files
โ โโโ quantization.metal # Quantization compute shaders
โ โโโ matmul.metal # Matrix multiplication shaders
โ โโโ bitnet_ops.metal # BitNet-specific operations
โ โโโ utils.metal # Utility functions
โโโ mps/ # Metal Performance Shaders integration
โ โโโ mod.rs # MPS interface
โ โโโ graph.rs # MPS graph operations
โ โโโ operations.rs # BitNet MPS operations
โ โโโ optimization.rs # Graph optimization
โโโ tensor/ # Metal tensor operations
โ โโโ mod.rs # Tensor interface
โ โโโ metal_tensor.rs # Metal tensor implementation
โ โโโ operations.rs # Tensor operations
โ โโโ conversion.rs # CPU-GPU tensor conversion
โโโ ane/ # Apple Neural Engine integration
โ โโโ mod.rs # ANE interface
โ โโโ compilation.rs # Model compilation for ANE
โ โโโ execution.rs # ANE execution engine
โ โโโ optimization.rs # ANE-specific optimizations
โโโ utils/ # Utilities and helpers
โโโ mod.rs # Utility interface
โโโ profiling.rs # GPU performance profiling
โโโ debugging.rs # Metal debugging utilities
โโโ validation.rs # GPU operation validation
Metal Shader Architecture
// Example quantization shader
#include <metal_stdlib>
using namespace metal;
kernel void quantize_weights_1_58bit(
device const float* input [[buffer(0)]],
device char* output [[buffer(1)]],
device float* scale [[buffer(2)]],
constant uint& size [[buffer(3)]],
uint index [[thread_position_in_grid]]
) {
if (index >= size) return;
// 1.58-bit quantization logic
float value = input[index];
float s = scale[0];
// Quantize to {-1, 0, +1}
if (value > s/2) {
output[index] = 1;
} else if (value < -s/2) {
output[index] = -1;
} else {
output[index] = 0;
}
}
๐ Expected Performance Characteristics
GPU Performance (Apple M1 Pro, Projected)
| Operation | CPU Performance | GPU Performance | Speedup |
|---|---|---|---|
| Quantized MatMul (1024x1024) | 2.5 ms | 0.3 ms | 8.3x |
| Weight Quantization (1M params) | 5.0 ms | 0.8 ms | 6.3x |
| Activation Quantization | 1.2 ms | 0.2 ms | 6.0x |
| Element-wise Operations | 0.8 ms | 0.1 ms | 8.0x |
Memory Bandwidth Utilization
| Device | Memory Bandwidth | Utilization | Effective Bandwidth |
|---|---|---|---|
| M1 Pro | 200 GB/s | 85% | 170 GB/s |
| M1 Max | 400 GB/s | 85% | 340 GB/s |
| M2 Pro | 200 GB/s | 90% | 180 GB/s |
| M2 Max | 400 GB/s | 90% | 360 GB/s |
Power Efficiency
| Operation | CPU Power | GPU Power | ANE Power | Efficiency Winner |
|---|---|---|---|---|
| Inference | 15W | 8W | 2W | ANE |
| Training | 25W | 12W | N/A | GPU |
| Quantization | 10W | 6W | N/A | GPU |
๐งช Planned Testing Strategy
Unit Tests
# Test Metal device management
# Test GPU memory management
# Test Metal kernels
Performance Tests
# Benchmark GPU operations
# Compare CPU vs GPU performance
# Memory bandwidth tests
Integration Tests
# Test with bitnet-core integration
# Test MPS integration
# Test end-to-end model execution
๐ง Platform Requirements
Hardware Requirements
- Apple Silicon: M1, M1 Pro, M1 Max, M2, M2 Pro, M2 Max, or newer
- Memory: 8GB+ unified memory (16GB+ recommended)
- macOS: 12.0+ (Monterey or newer)
Software Requirements
- Xcode: 13.0+ with Metal development tools
- Metal: Metal 2.4+ support
- Rust: 1.70+ with Metal bindings
Development Setup
# Install Xcode command line tools
# Verify Metal support
|
# Build with Metal features
๐ Performance Optimization Strategies
Memory Optimization
- Unified Memory: Leverage Apple Silicon's unified memory architecture
- Zero-Copy: Minimize data transfers between CPU and GPU
- Memory Pooling: Reuse GPU buffers to reduce allocation overhead
- Prefetching: Intelligent data prefetching for GPU operations
Compute Optimization
- Kernel Fusion: Combine multiple operations into single kernels
- Tiling: Optimize memory access patterns with tiling strategies
- Occupancy: Maximize GPU occupancy with optimal thread configurations
- Pipeline: Pipeline CPU and GPU operations for maximum throughput
Apple Silicon Specific
- AMX Integration: Leverage Apple Matrix coprocessor when available
- Thermal Awareness: Monitor and respond to thermal constraints
- Power Management: Balance performance and power consumption
- Cache Optimization: Optimize for Apple Silicon cache hierarchy
๐ค Contributing
This crate needs complete implementation! Priority areas:
- Metal Kernels: Implement core BitNet compute shaders
- Memory Management: Build GPU memory management system
- MPS Integration: Integrate with Metal Performance Shaders
- Performance: Optimize for Apple Silicon architecture
Getting Started
- Set up Metal development environment on macOS
- Study Metal compute shader programming
- Implement basic quantization kernels
- Add comprehensive benchmarks
- Integrate with
bitnet-corememory management
Metal Shader Development
# Compile Metal shaders
# Debug Metal shaders
๐ References
- Metal Programming Guide: Apple Metal Documentation
- Metal Performance Shaders: MPS Framework
- Apple Silicon Architecture: Apple Silicon Technical Overview
- BitNet Paper: BitNet: Scaling 1-bit Transformers
๐ License
Licensed under the MIT License. See LICENSE for details.