Bit allocator based on segment tree algorithm.
use bitmap_allocator::{BitAlloc, BitAlloc1M}; let mut ba = BitAlloc1M::default(); ba.insert(0..16); for i in 0..16 { assert!(ba.test(i)); } ba.remove(2..8); assert_eq!(ba.alloc(), Some(0)); assert_eq!(ba.alloc(), Some(1)); assert_eq!(ba.alloc(), Some(8)); ba.dealloc(0); ba.dealloc(1); ba.dealloc(8);