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use MaybeUninit;
use NonNull;
/*
/// Three argument multiply accumulate:
/// acc += b * c
#[allow(clippy::many_single_char_names)]
fn mac3(mut acc: &mut [usize], mut b: &[usize], mut c: &[usize]) {
// Least-significant zeros have no effect on the output.
if let Some(&0) = b.first() {
if let Some(nz) = b.iter().position(|&d| d != 0) {
b = &b[nz..];
acc = &mut acc[nz..];
} else {
return;
}
}
if let Some(&0) = c.first() {
if let Some(nz) = c.iter().position(|&d| d != 0) {
c = &c[nz..];
acc = &mut acc[nz..];
} else {
return;
}
}
let acc = acc;
let (x, y) = if b.len() < c.len() { (b, c) } else { (c, b) };
// We use three algorithms for different input sizes.
//
// - For small inputs, long multiplication is fastest.
// - Next we use Karatsuba multiplication (Toom-2), which we have optimized
// to avoid unnecessary allocations for intermediate values.
// - For the largest inputs we use Toom-3, which better optimizes the
// number of operations, but uses more temporary allocations.
//
// The thresholds are somewhat arbitrary, chosen by evaluating the results
// of `cargo bench --bench bigint multiply`.
if x.len() <= 32 {
// Long multiplication:
for (i, xi) in x.iter().enumerate() {
mac_digit(&mut acc[i..], y, *xi);
}
} else if x.len() <= 256 {
// Karatsuba multiplication:
//
// The idea is that we break x and y up into two smaller numbers that each have about half
// as many digits, like so (note that multiplying by b is just a shift):
//
// x = x0 + x1 * b
// y = y0 + y1 * b
//
// With some algebra, we can compute x * y with three smaller products, where the inputs to
// each of the smaller products have only about half as many digits as x and y:
//
// x * y = (x0 + x1 * b) * (y0 + y1 * b)
//
// x * y = x0 * y0
// + x0 * y1 * b
// + x1 * y0 * b
// + x1 * y1 * b^2
//
// Let p0 = x0 * y0 and p2 = x1 * y1:
//
// x * y = p0
// + (x0 * y1 + x1 * y0) * b
// + p2 * b^2
//
// The real trick is that middle term:
//
// x0 * y1 + x1 * y0
//
// = x0 * y1 + x1 * y0 - p0 + p0 - p2 + p2
//
// = x0 * y1 + x1 * y0 - x0 * y0 - x1 * y1 + p0 + p2
//
// Now we complete the square:
//
// = -(x0 * y0 - x0 * y1 - x1 * y0 + x1 * y1) + p0 + p2
//
// = -((x1 - x0) * (y1 - y0)) + p0 + p2
//
// Let p1 = (x1 - x0) * (y1 - y0), and substitute back into our original formula:
//
// x * y = p0
// + (p0 + p2 - p1) * b
// + p2 * b^2
//
// Where the three intermediate products are:
//
// p0 = x0 * y0
// p1 = (x1 - x0) * (y1 - y0)
// p2 = x1 * y1
//
// In doing the computation, we take great care to avoid unnecessary temporary variables
// (since creating a BigUint requires a heap allocation): thus, we rearrange the formula a
// bit so we can use the same temporary variable for all the intermediate products:
//
// x * y = p2 * b^2 + p2 * b
// + p0 * b + p0
// - p1 * b
//
// The other trick we use is instead of doing explicit shifts, we slice acc at the
// appropriate offset when doing the add.
// When x is smaller than y, it's significantly faster to pick b such that x is split in
// half, not y:
let b = x.len() / 2;
let (x0, x1) = x.split_at(b);
let (y0, y1) = y.split_at(b);
// We reuse the same BigUint for all the intermediate multiplies and have to size p
// appropriately here: x1.len() >= x0.len and y1.len() >= y0.len():
let len = x1.len() + y1.len() + 1;
let mut p = vec![0; len];
// p2 = x1 * y1
mac3(&mut p, x1, y1);
// Not required, but the adds go faster if we drop any unneeded 0s from the end:
p.normalize();
add2(&mut acc[b..], &p);
add2(&mut acc[b * 2..], &p);
// Zero out p before the next multiply:
p.truncate(0);
p.resize(len, 0);
// p0 = x0 * y0
mac3(&mut p, x0, y0);
p.normalize();
add2(acc, &p);
add2(&mut acc[b..], &p);
// p1 = (x1 - x0) * (y1 - y0)
// We do this one last, since it may be negative and acc can't ever be negative:
let (j0_sign, j0) = sub_sign(x1, x0);
let (j1_sign, j1) = sub_sign(y1, y0);
match j0_sign * j1_sign {
Plus => {
p.data.truncate(0);
p.data.resize(len, 0);
mac3(&mut p.data, &j0.data, &j1.data);
p.normalize();
sub2(&mut acc[b..], &p.data);
}
Minus => {
mac3(&mut acc[b..], &j0.data, &j1.data);
}
NoSign => (),
}
} else {
// Toom-3 multiplication:
//
// Toom-3 is like Karatsuba above, but dividing the inputs into three parts.
// Both are instances of Toom-Cook, using `k=3` and `k=2` respectively.
//
// The general idea is to treat the large integers digits as
// polynomials of a certain degree and determine the coefficients/digits
// of the product of the two via interpolation of the polynomial product.
let i = y.len() / 3 + 1;
let x0_len = Ord::min(x.len(), i);
let x1_len = Ord::min(x.len() - x0_len, i);
let y0_len = i;
let y1_len = Ord::min(y.len() - y0_len, i);
// Break x and y into three parts, representating an order two polynomial.
// t is chosen to be the size of a digit so we can use faster shifts
// in place of multiplications.
//
// x(t) = x2*t^2 + x1*t + x0
let x0 = bigint_from_slice(&x[..x0_len]);
let x1 = bigint_from_slice(&x[x0_len..x0_len + x1_len]);
let x2 = bigint_from_slice(&x[x0_len + x1_len..]);
// y(t) = y2*t^2 + y1*t + y0
let y0 = bigint_from_slice(&y[..y0_len]);
let y1 = bigint_from_slice(&y[y0_len..y0_len + y1_len]);
let y2 = bigint_from_slice(&y[y0_len + y1_len..]);
// Let w(t) = x(t) * y(t)
//
// This gives us the following order-4 polynomial.
//
// w(t) = w4*t^4 + w3*t^3 + w2*t^2 + w1*t + w0
//
// We need to find the coefficients w4, w3, w2, w1 and w0. Instead
// of simply multiplying the x and y in total, we can evaluate w
// at 5 points. An n-degree polynomial is uniquely identified by (n + 1)
// points.
//
// It is arbitrary as to what points we evaluate w at but we use the
// following.
//
// w(t) at t = 0, 1, -1, -2 and inf
//
// The values for w(t) in terms of x(t)*y(t) at these points are:
//
// let a = w(0) = x0 * y0
// let b = w(1) = (x2 + x1 + x0) * (y2 + y1 + y0)
// let c = w(-1) = (x2 - x1 + x0) * (y2 - y1 + y0)
// let d = w(-2) = (4*x2 - 2*x1 + x0) * (4*y2 - 2*y1 + y0)
// let e = w(inf) = x2 * y2 as t -> inf
// x0 + x2, avoiding temporaries
let p = &x0 + &x2;
// y0 + y2, avoiding temporaries
let q = &y0 + &y2;
// x2 - x1 + x0, avoiding temporaries
let p2 = &p - &x1;
// y2 - y1 + y0, avoiding temporaries
let q2 = &q - &y1;
// w(0)
let r0 = &x0 * &y0;
// w(inf)
let r4 = &x2 * &y2;
// w(1)
let r1 = (p + x1) * (q + y1);
// w(-1)
let r2 = &p2 * &q2;
// w(-2)
let r3 = ((p2 + x2) * 2 - x0) * ((q2 + y2) * 2 - y0);
// Evaluating these points gives us the following system of linear equations.
//
// 0 0 0 0 1 | a
// 1 1 1 1 1 | b
// 1 -1 1 -1 1 | c
// 16 -8 4 -2 1 | d
// 1 0 0 0 0 | e
//
// The solved equation (after gaussian elimination or similar)
// in terms of its coefficients:
//
// w0 = w(0)
// w1 = w(0)/2 + w(1)/3 - w(-1) + w(2)/6 - 2*w(inf)
// w2 = -w(0) + w(1)/2 + w(-1)/2 - w(inf)
// w3 = -w(0)/2 + w(1)/6 + w(-1)/2 - w(1)/6
// w4 = w(inf)
//
// This particular sequence is given by Bodrato and is an interpolation
// of the above equations.
let mut comp3: BigInt = (r3 - &r1) / 3u32;
let mut comp1: BigInt = (r1 - &r2) >> 1;
let mut comp2: BigInt = r2 - &r0;
comp3 = ((&comp2 - comp3) >> 1) + (&r4 << 1);
comp2 += &comp1 - &r4;
comp1 -= &comp3;
// Recomposition. The coefficients of the polynomial are now known.
//
// Evaluate at w(t) where t is our given base to get the result.
//
// let bits = u64::from(big_digit::BITS) * i as u64;
// let result = r0
// + (comp1 << bits)
// + (comp2 << (2 * bits))
// + (comp3 << (3 * bits))
// + (r4 << (4 * bits));
// let result_pos = result.to_biguint().unwrap();
// add2(&mut acc[..], &result_pos.data);
//
// But with less intermediate copying:
for (j, result) in [&r0, &comp1, &comp2, &comp3, &r4].iter().enumerate().rev() {
match result.sign() {
Plus => add2(&mut acc[i * j..], result.digits()),
Minus => sub2(&mut acc[i * j..], result.digits()),
NoSign => {}
}
}
}
}
#[inline]
pub(super) fn __add2(a: &mut [usize], b: &[usize]) -> BigDigit {
debug_assert!(a.len() >= b.len());
let mut carry = 0;
let (a_lo, a_hi) = a.split_at_mut(b.len());
for (a, b) in a_lo.iter_mut().zip(b) {
carry = adc(carry, *a, *b, a);
}
if carry != 0 {
for a in a_hi {
carry = adc(carry, *a, 0, a);
if carry == 0 {
break;
}
}
}
carry as BigDigit
}
/// Two argument addition of raw slices:
/// a += b
///
/// The caller _must_ ensure that a is big enough to store the result - typically this means
/// resizing a to max(a.len(), b.len()) + 1, to fit a possible carry.
pub(super) fn add2(a: &mut [BigDigit], b: &[BigDigit]) {
let carry = __add2(a, b);
debug_assert!(carry == 0);
}
*/