pub use current_platform;
/// The producer's half of the imported-texture path where wgpu is the renderer, which on Linux is the default one.
/// Re-exported here for the same reason gpui_macos re-exports Metal's: this is the crate an
/// application already reaches the platform through, so it does not have to know that the renderer
/// lives in a crate of its own.
pub use ImportedTextureExt;
/// The headless renderer, so `gpui::current_headless_renderer` can build one on this platform the way
/// it builds Metal's on macOS. The Linux platform owns no renderer of its own; wgpu is the renderer a
/// window uses here, so a headless context renders through the same code.
pub use WgpuHeadlessRenderer;
/// The Linux surface transport, re-exported so an application reaches it through the platform crate
/// it already depends on rather than through the engine.
pub use ;