#[repr(C)]pub struct AtlasTextureId {
pub index: u32,
pub kind: AtlasTextureKind,
}Expand description
Identifies a texture within the sprite atlas.
Fields§
§index: u32The index of this texture in the atlas.
kind: AtlasTextureKindThe kind of content stored in this texture.
Trait Implementations§
Source§impl Clone for AtlasTextureId
impl Clone for AtlasTextureId
impl Copy for AtlasTextureId
Source§impl Debug for AtlasTextureId
impl Debug for AtlasTextureId
impl Eq for AtlasTextureId
Source§impl Hash for AtlasTextureId
impl Hash for AtlasTextureId
Source§impl PartialEq for AtlasTextureId
impl PartialEq for AtlasTextureId
impl StructuralPartialEq for AtlasTextureId
Auto Trait Implementations§
impl Freeze for AtlasTextureId
impl RefUnwindSafe for AtlasTextureId
impl Send for AtlasTextureId
impl Sync for AtlasTextureId
impl Unpin for AtlasTextureId
impl UnsafeUnpin for AtlasTextureId
impl UnwindSafe for AtlasTextureId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.