use glutin::Window;
use event::{Event, React};
use render::{AspectRatio, GlutinRenderer, MetaRenderer, Renderer};
pub trait WindowView: AspectRatio {}
impl WindowView for Window {}
pub trait State: Sized + React {}
pub trait ContextView {
type State: State;
fn state(&self) -> &Self::State;
fn window(&self) -> &WindowView;
}
pub trait UpdateContextView: ContextView {
fn state_mut(&mut self) -> &mut Self::State;
}
pub trait RenderContextView<R>: ContextView
where
R: MetaRenderer,
{
fn renderer(&self) -> &Renderer<R>;
fn renderer_mut(&mut self) -> &mut Renderer<R>;
}
pub struct Context<T, R>
where
T: State,
R: MetaRenderer,
{
pub state: T,
pub renderer: Renderer<R>,
}
impl<T, R> Context<T, R>
where
T: State,
R: MetaRenderer,
{
pub fn new(state: T, renderer: Renderer<R>) -> Self {
Context {
state: state,
renderer: renderer,
}
}
}
impl<T> Context<T, GlutinRenderer>
where
T: State,
{
pub fn from_glutin_window(state: T, window: Window) -> Self {
Context::new(state, Renderer::from_glutin_window(window))
}
}
impl<T, R> ContextView for Context<T, R>
where
T: State,
R: MetaRenderer,
{
type State = T;
fn state(&self) -> &Self::State {
&self.state
}
fn window(&self) -> &WindowView {
&self.renderer.window
}
}
impl<T, R> UpdateContextView for Context<T, R>
where
T: State,
R: MetaRenderer,
{
fn state_mut(&mut self) -> &mut Self::State {
&mut self.state
}
}
impl<T, R> RenderContextView<R> for Context<T, R>
where
T: State,
R: MetaRenderer,
{
fn renderer(&self) -> &Renderer<R> {
&self.renderer
}
fn renderer_mut(&mut self) -> &mut Renderer<R> {
&mut self.renderer
}
}
impl<T, R> React for Context<T, R>
where
T: State,
R: MetaRenderer,
{
fn react(&mut self, event: &Event) {
self.state.react(event);
self.renderer.react(event);
}
}