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//! Resource types manipulated by the BigML API.
use DeserializeOwned;
use ;
use ;
// We re-export everything from our support submodules.
pub use *;
pub use *;
// We only re-export the main names from our resource submodules. For any
// other types, use a fully-qualified name.
pub use BatchCentroid;
pub use BatchPrediction;
pub use Cluster;
pub use Dataset;
pub use ;
pub use Evaluation;
pub use Execution;
pub use Library;
pub use Script;
pub use Source;
/// A shared interface to all BigML resource types.
///
/// ### Implementing `Resource` (internal only)
///
/// Normally you want to implement this using `#[derive(Resource)]`, which will
/// look something like:
///
/// ```
/// # #[macro_use] extern crate bigml_derive;
/// # extern crate bigml;
/// # use serde::{Deserialize, Serialize};
/// # use bigml::resource::{GenericStatus, Id, Resource, ResourceCommon, Status, Updatable};
/// #[derive(Clone, Debug, Deserialize, Resource, Serialize, Updatable)]
/// #[api_name = "exampleresource"]
/// #[non_exhaustive]
/// pub struct ExampleResource {
/// /// Common resource information. These fields will be serialized at the
/// /// top-level of this structure by `serde`.
/// #[serde(flatten)]
/// #[updatable(flatten)]
/// pub common: ResourceCommon,
///
/// /// The ID of this resource.
/// pub resource: Id<ExampleResource>,
///
/// /// The status of this resource. (Must be a type which implements
/// /// `Status`, normally `GenericStatus` for most resources, except those
/// /// with extended status data.)
/// pub status: GenericStatus,
///
/// // Resource-specific fields here.
/// }
/// ```
/// A value which can be updated using the BigML API. May be a `Resource` or a
/// piece of data contained in `Resource`. This is normally passed to
/// `Client::update`.
///
/// Instances of the generated `Updatable::Update` type are normally created
/// using struct initialization expressions including `..` and a default value:
///
/// ```
/// use bigml::resource::source::{FieldUpdate, Optype};
///
/// // Change the inferred optype of a field.
/// let field_update = FieldUpdate {
/// optype: Some(Optype::Categorical),
/// ..FieldUpdate::default()
/// };
/// ```
///
/// ### Implementing `Updatable` (internal only)
///
/// For primitive types like `String` or `bool`, you should add them to the
/// `primitive_updatable_types!` macro, which will define `type Update = self`.
/// You can also do this manually for simple `enum` types, and other values
/// which can only be updated as a whole.
///
/// For struct types, you should use `#[derive(Updatable)]` and mark updatable
/// fields with `#[updatable]`. For a struct `Foo`, this will generate a
/// corresponding `FooUpdate` type, containing only those fields marked as
/// `#[updatable]` (with appropriate types).
/// Primitive types are updated using plain values of the same type.
primitive_updatable_types!;
/// `HashMap<String, T>` can be updated using `HashMap<String, T::Update>`.
/// `Option<T>` can be updated using `Option<T::Update>`.
/// `Vec<T>` can be updated using `Vec<T::Update>`.
/// Arguments which can be used to create a resource.
/// Fields which are present on all resources. This struct is "flattened" into
/// all types which implement `Resource` using `#[serde(flatten)]`, giving us a
/// sort of inheritence.
// Support modules defining general types.
// Individual resource types. These need to go after our `response!` macro
// definition, above, because macros are processed as source is being read.