/**
* An Entity is an object (generalized to be spherical, having only a radius dimension) which has
* velocity, position, radius, and mass. This gravitational tree contains many entities and it moves
* them around according to the gravity they exert on each other.
*/
typedef struct Entity Entity;
/**
* The exported FFI version of [[GravTree]]'s `new()` method. Returns a void pointer to the location
* in memory where the [[GravTree]] is located. Use this void pointer to tell Rust where to look for
* the tree in the other FFI functions.
*/
void *;
/**
* The exported FFI version of [[GravTree]]'s `time_step()` method. Instead of being a method, it is a
* function which takes in a [[GravTree]] (rather, a void pointer to the space where the [[GravTree]] is).
*/
void *;