usecrate::SimulationResult;/// Define how to respond to the results of the simulation at every time step.
pubtraitResponsive{/// Respond to the forces that bigbang has calculated are acting upon the entity.
/// It is recommended to at least set the position to where the simulation says
/// it should be and add the velocity to the position. See the examples directory for examples.
/// Basic collision functions are available in [collisions](crate::collisions].
fnrespond(&self, simulation_result:SimulationResult<Self>, time_step:f64)->SelfwhereSelf:std::marker::Sized;
}