[package]
edition = "2021"
name = "big_space_solari"
version = "0.2.0"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Resets bevy_solari (and optionally DLSS) ray-traced lighting temporal history when a big_space floating origin recenters; optional scale-bias feature keeps ray-traced geometry artifact-free at large coordinates."
documentation = "https://docs.rs/big_space_solari"
readme = "README.md"
keywords = [
"bevy",
"big-space",
"floating-origin",
"gamedev",
"raytracing",
]
categories = [
"game-development",
"rendering",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/SindSieEcht/big_space_solari"
[package.metadata.docs.rs]
features = ["scale-bias"]
[features]
default = []
dlss = ["dep:bevy_anti_alias"]
scale-bias = [
"dep:bevy_asset",
"dep:bevy_shader",
"dep:tracing",
]
[lib]
name = "big_space_solari"
path = "src/lib.rs"
[dependencies.bevy_anti_alias]
version = "0.18"
features = ["dlss"]
optional = true
[dependencies.bevy_app]
version = "0.18"
[dependencies.bevy_asset]
version = "0.18"
optional = true
[dependencies.bevy_ecs]
version = "0.18"
[dependencies.bevy_shader]
version = "0.18"
optional = true
[dependencies.bevy_solari]
version = "0.18"
[dependencies.big_space]
version = "0.12"
[dependencies.tracing]
version = "0.1"
optional = true
default-features = false