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use command::Command;
use event::Event;
use std::sync::mpsc::Sender;
use std::time::Duration;
use types::EventSender;
pub struct Relay<Context: Send> {
event_sender: EventSender<Context>,
command_sender: Sender<Command<Context>>,
}
impl<Context: Send> Clone for Relay<Context> {
fn clone(&self) -> Self {
Relay::new(self.event_sender.clone(),
self.command_sender.clone())
}
}
impl<Context: Send> Relay<Context> {
#[doc(hidden)]
pub fn new(
event_sender: EventSender<Context>,
command_sender: Sender<Command<Context>>,
) -> Relay<Context> {
Relay {
event_sender,
command_sender,
}
}
pub fn send<E: Event<Context> + Send + 'static>(&self, event: E) {
if let Err(e) = self.event_sender.send(Box::new(event)) {
println!("Error sending event : {}", e);
}
}
pub fn schedule<E: Event<Context> + Send + 'static>(&self, event: E, delay: Duration) {
if let Err(e) = self.command_sender.send(Command::Schedule(
Box::new(event),
delay,
)) {
println!("Error scheduling event : {}", e);
}
}
pub fn stop(&self) {
if let Err(e) = self.command_sender.send(
Command::Stop
) {
println!("Error sending command : {}", e);
}
}
}