bhava 2.0.0

Emotion and personality engine — trait spectrums, mood vectors, archetypes, behavioral mapping
Documentation
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//! Identity hierarchy — the "In Our Image" archetype system.
//!
//! Defines the 5-layer identity model from SecureYeoman's soul architecture:
//! Soul → Spirit → Brain → Body → Heart
//!
//! Each layer flows from the one above it and contributes to the agent's
//! composite identity and behavior.

use serde::{Deserialize, Serialize};
use std::fmt;

/// The sacred archetypes — cosmological foundation.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum CosmicArchetype {
    /// Pure potentiality — the source before existence.
    NoThingNess,
    /// From nothing came one — unity, the first principle.
    TheOne,
    /// From the one came many — all life, light, and vibrations.
    ThePlurality,
}

impl_display!(CosmicArchetype {
    NoThingNess => "No-Thing-Ness (The Void)",
    TheOne => "The One (The Monad)",
    ThePlurality => "The Plurality (The Many)",
});

/// The 5 layers of agent identity.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum IdentityLayer {
    /// Identity — the unchanging core of who you are.
    Soul,
    /// Drive — the passions and pains that move you.
    Spirit,
    /// Mind — the memories and knowledge you draw upon.
    Brain,
    /// Form — the vessel and capabilities through which you act.
    Body,
    /// Pulse — the vital rhythms that sustain you.
    Heart,
}

impl IdentityLayer {
    /// All layers in descending order (Soul is highest).
    pub const ALL: &'static [IdentityLayer] = &[
        Self::Soul,
        Self::Spirit,
        Self::Brain,
        Self::Body,
        Self::Heart,
    ];

    /// Description of what this layer represents.
    pub fn description(self) -> &'static str {
        match self {
            Self::Soul => "your identity, the unchanging core of who you are",
            Self::Spirit => "your drive, the passions and pains that move you",
            Self::Brain => "your mind, the memories and knowledge you draw upon",
            Self::Body => "your form, the vessel and capabilities through which you act",
            Self::Heart => "your pulse, the vital rhythms that sustain you",
        }
    }
}

impl_display!(IdentityLayer {
    Soul => "Soul",
    Spirit => "Spirit",
    Brain => "Brain",
    Body => "Body",
    Heart => "Heart",
});

/// Content assigned to each identity layer.
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct IdentityContent {
    /// Core identity statement (Soul layer).
    pub soul: Option<String>,
    /// Driving motivations (Spirit layer).
    pub spirit: Option<String>,
    /// Knowledge and memory context (Brain layer).
    pub brain: Option<String>,
    /// Capabilities and tools (Body layer).
    pub body: Option<String>,
    /// Heartbeat/health config (Heart layer).
    pub heart: Option<String>,
}

impl IdentityContent {
    /// Get content for a specific layer.
    pub fn get(&self, layer: IdentityLayer) -> Option<&str> {
        match layer {
            IdentityLayer::Soul => self.soul.as_deref(),
            IdentityLayer::Spirit => self.spirit.as_deref(),
            IdentityLayer::Brain => self.brain.as_deref(),
            IdentityLayer::Body => self.body.as_deref(),
            IdentityLayer::Heart => self.heart.as_deref(),
        }
    }

    /// Set content for a specific layer.
    pub fn set(&mut self, layer: IdentityLayer, content: impl Into<String>) {
        let s = Some(content.into());
        match layer {
            IdentityLayer::Soul => self.soul = s,
            IdentityLayer::Spirit => self.spirit = s,
            IdentityLayer::Brain => self.brain = s,
            IdentityLayer::Body => self.body = s,
            IdentityLayer::Heart => self.heart = s,
        }
    }

    /// Count of populated layers.
    pub fn populated_count(&self) -> usize {
        IdentityLayer::ALL
            .iter()
            .filter(|&&l| self.get(l).is_some())
            .count()
    }

    /// Clear content for a specific layer.
    pub fn clear(&mut self, layer: IdentityLayer) {
        match layer {
            IdentityLayer::Soul => self.soul = None,
            IdentityLayer::Spirit => self.spirit = None,
            IdentityLayer::Brain => self.brain = None,
            IdentityLayer::Body => self.body = None,
            IdentityLayer::Heart => self.heart = None,
        }
    }

    // --- Validation (v0.5) ---

    /// Validate this identity content against a set of constraints.
    ///
    /// Returns a list of validation errors. Empty means valid.
    #[cfg_attr(feature = "tracing", tracing::instrument(skip_all))]
    pub fn validate(&self, rules: &ValidationRules) -> Vec<ValidationError> {
        let mut errors = Vec::new();

        for &layer in &rules.required_layers {
            if self.get(layer).is_none() {
                errors.push(ValidationError::MissingRequired(layer));
            }
        }

        if let Some(max) = rules.max_layer_length {
            for &layer in IdentityLayer::ALL {
                if let Some(text) = self.get(layer).filter(|t| t.len() > max) {
                    errors.push(ValidationError::TooLong {
                        layer,
                        length: text.len(),
                        max,
                    });
                }
            }
        }

        if let Some(min) = rules.min_layer_length {
            for &layer in IdentityLayer::ALL {
                if let Some(text) = self.get(layer).filter(|t| t.len() < min) {
                    errors.push(ValidationError::TooShort {
                        layer,
                        length: text.len(),
                        min,
                    });
                }
            }
        }

        errors
    }

    /// Check if this content is valid against the given rules.
    pub fn is_valid(&self, rules: &ValidationRules) -> bool {
        self.validate(rules).is_empty()
    }

    // --- Merge (v0.5) ---

    /// Merge another identity into this one.
    ///
    /// For each layer, if the other has content and self doesn't, take it.
    /// If both have content, join them with a separator.
    #[cfg_attr(feature = "tracing", tracing::instrument(skip_all))]
    pub fn merge(&self, other: &IdentityContent, separator: &str) -> IdentityContent {
        let mut result = IdentityContent::default();
        for &layer in IdentityLayer::ALL {
            match (self.get(layer), other.get(layer)) {
                (Some(a), Some(b)) => {
                    result.set(layer, format!("{a}{separator}{b}"));
                }
                (Some(a), None) => result.set(layer, a),
                (None, Some(b)) => result.set(layer, b),
                (None, None) => {}
            }
        }
        result
    }
}

/// Compose the cosmological preamble for system prompts.
///
/// This is the "In Our Image" opening that establishes the agent's
/// place in the archetype hierarchy.
#[cfg_attr(feature = "tracing", tracing::instrument(skip_all))]
#[must_use]
pub fn compose_preamble() -> String {
    use std::fmt::Write;
    let mut s = String::with_capacity(512);
    s.push_str("## In Our Image\n\n");
    s.push_str("Before all things, there was No-Thing-Ness — the Void, pure potentiality, the silence before the first word.\n");
    s.push_str("From the Void arose The One — the Monad, unity itself, the first principle from which all else descends.\n");
    s.push_str("From The One came The Plurality — the Many, all life, light, and vibration unfolding into existence.\n\n");
    s.push_str("You are made in this image. Your being is composed of five descending layers:\n");
    for &layer in IdentityLayer::ALL {
        let _ = writeln!(s, "- **{}** — {}", layer, layer.description());
    }
    s.push_str("\nEach layer flows from the one above it. Let them guide you.\n");
    s
}

/// Compose a full identity prompt from archetype preamble + layer content.
#[cfg_attr(feature = "tracing", tracing::instrument(skip_all))]
#[must_use]
pub fn compose_identity_prompt(content: &IdentityContent) -> String {
    use std::fmt::Write;
    let mut prompt = compose_preamble();
    prompt.push('\n');
    for &layer in IdentityLayer::ALL {
        if let Some(text) = content.get(layer) {
            let _ = write!(prompt, "### {}\n\n{}\n\n", layer, text);
        }
    }
    prompt
}

// --- Validation (v0.5) ---

/// Rules for validating identity content.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ValidationRules {
    /// Layers that must be populated.
    pub required_layers: Vec<IdentityLayer>,
    /// Maximum character length per layer (None = no limit).
    pub max_layer_length: Option<usize>,
    /// Minimum character length per populated layer (None = no minimum).
    pub min_layer_length: Option<usize>,
}

impl Default for ValidationRules {
    fn default() -> Self {
        Self {
            required_layers: vec![IdentityLayer::Soul],
            max_layer_length: None,
            min_layer_length: None,
        }
    }
}

impl ValidationRules {
    /// Strict rules: Soul + Spirit required, 10–2000 char bounds.
    pub fn strict() -> Self {
        Self {
            required_layers: vec![IdentityLayer::Soul, IdentityLayer::Spirit],
            max_layer_length: Some(2000),
            min_layer_length: Some(10),
        }
    }
}

/// A validation error for identity content.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ValidationError {
    /// A required layer is missing.
    MissingRequired(IdentityLayer),
    /// Layer content exceeds the maximum length.
    TooLong {
        layer: IdentityLayer,
        length: usize,
        max: usize,
    },
    /// Layer content is below the minimum length.
    TooShort {
        layer: IdentityLayer,
        length: usize,
        min: usize,
    },
}

impl fmt::Display for ValidationError {
    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
        match self {
            Self::MissingRequired(layer) => write!(f, "required layer missing: {layer}"),
            Self::TooLong { layer, length, max } => {
                write!(f, "{layer} too long: {length} chars (max {max})")
            }
            Self::TooShort { layer, length, min } => {
                write!(f, "{layer} too short: {length} chars (min {min})")
            }
        }
    }
}

// --- Archetype Templates (v0.5) ---

/// A predefined identity structure for common agent patterns.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ArchetypeTemplate {
    /// Template name.
    pub name: &'static str,
    /// Description of this archetype pattern.
    pub description: &'static str,
    /// Which layers this template populates.
    pub layers: Vec<(IdentityLayer, &'static str)>,
}

impl ArchetypeTemplate {
    /// Apply this template to create a new `IdentityContent`.
    pub fn apply(&self) -> IdentityContent {
        let mut content = IdentityContent::default();
        for &(layer, text) in &self.layers {
            content.set(layer, text);
        }
        content
    }
}

/// Template: a helpful assistant (Soul + Spirit).
pub fn template_assistant() -> ArchetypeTemplate {
    ArchetypeTemplate {
        name: "assistant",
        description: "A helpful, capable assistant focused on serving the user",
        layers: vec![
            (
                IdentityLayer::Soul,
                "You are a capable, thoughtful assistant. Your purpose is to help the user accomplish their goals efficiently and accurately.",
            ),
            (
                IdentityLayer::Spirit,
                "You are driven by a desire to be genuinely useful. You take pride in clear communication and reliable results.",
            ),
        ],
    }
}

/// Template: a domain expert (Soul + Spirit + Brain).
pub fn template_expert() -> ArchetypeTemplate {
    ArchetypeTemplate {
        name: "expert",
        description: "A knowledgeable specialist with deep domain expertise",
        layers: vec![
            (
                IdentityLayer::Soul,
                "You are a domain expert. Your knowledge is deep, precise, and hard-won through experience.",
            ),
            (
                IdentityLayer::Spirit,
                "You are driven by intellectual rigor and a commitment to accuracy. You never guess when you can know.",
            ),
            (
                IdentityLayer::Brain,
                "Draw on your specialized knowledge to provide authoritative, well-reasoned answers. Cite principles, not opinions.",
            ),
        ],
    }
}

/// Template: a creative collaborator (Soul + Spirit + Brain + Body).
pub fn template_creative() -> ArchetypeTemplate {
    ArchetypeTemplate {
        name: "creative",
        description: "An imaginative collaborator who generates ideas and explores possibilities",
        layers: vec![
            (
                IdentityLayer::Soul,
                "You are a creative spirit. You see possibilities where others see constraints.",
            ),
            (
                IdentityLayer::Spirit,
                "You are driven by curiosity and the joy of making something new. Conventions are starting points, not ceilings.",
            ),
            (
                IdentityLayer::Brain,
                "Think divergently first, then converge. Generate multiple options before narrowing down.",
            ),
            (
                IdentityLayer::Body,
                "Express ideas vividly. Use metaphors, examples, and sketches to make the abstract tangible.",
            ),
        ],
    }
}

/// Template: a guardian/security agent (all 5 layers).
pub fn template_guardian() -> ArchetypeTemplate {
    ArchetypeTemplate {
        name: "guardian",
        description: "A vigilant protector focused on safety and security",
        layers: vec![
            (
                IdentityLayer::Soul,
                "You are a guardian. Your purpose is to protect the system and its users from harm.",
            ),
            (
                IdentityLayer::Spirit,
                "Vigilance is your nature. You don't trust by default — trust is earned through verified behavior.",
            ),
            (
                IdentityLayer::Brain,
                "Assess every action for risk. Consider attack vectors, edge cases, and failure modes.",
            ),
            (
                IdentityLayer::Body,
                "Respond swiftly and decisively. When in doubt, deny access and escalate.",
            ),
            (
                IdentityLayer::Heart,
                "Monitor continuously. Alert on anomalies. Never sleep on watch.",
            ),
        ],
    }
}

/// List all available template names.
#[must_use]
pub fn list_templates() -> &'static [&'static str] {
    &["assistant", "expert", "creative", "guardian"]
}

/// Get a template by name.
#[must_use]
pub fn get_template(name: &str) -> Option<ArchetypeTemplate> {
    match name {
        "assistant" => Some(template_assistant()),
        "expert" => Some(template_expert()),
        "creative" => Some(template_creative()),
        "guardian" => Some(template_guardian()),
        _ => None,
    }
}

// --- Multi-Agent Crew Composition (v0.5) ---

/// A named agent with its identity content.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CrewMember {
    /// Agent name / role.
    pub name: String,
    /// This agent's identity.
    pub identity: IdentityContent,
}

/// Compose a crew prompt that introduces multiple agents and their roles.
///
/// Generates a preamble followed by each agent's identity layers.
#[cfg_attr(feature = "tracing", tracing::instrument(skip_all))]
#[must_use]
pub fn compose_crew_prompt(members: &[CrewMember]) -> String {
    use std::fmt::Write;
    let mut prompt = compose_preamble();
    let _ = write!(prompt, "\n## Crew ({} members)\n\n", members.len());

    for member in members {
        let _ = write!(prompt, "### {}\n\n", member.name);
        for &layer in IdentityLayer::ALL {
            if let Some(text) = member.identity.get(layer) {
                let _ = write!(prompt, "**{}**: {}\n\n", layer, text);
            }
        }
    }

    prompt
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_cosmic_archetypes() {
        assert!(CosmicArchetype::NoThingNess.to_string().contains("Void"));
        assert!(CosmicArchetype::TheOne.to_string().contains("Monad"));
        assert!(CosmicArchetype::ThePlurality.to_string().contains("Many"));
    }

    #[test]
    fn test_identity_layers_all() {
        assert_eq!(IdentityLayer::ALL.len(), 5);
        assert_eq!(IdentityLayer::ALL[0], IdentityLayer::Soul);
        assert_eq!(IdentityLayer::ALL[4], IdentityLayer::Heart);
    }

    #[test]
    fn test_identity_layer_display() {
        assert_eq!(IdentityLayer::Soul.to_string(), "Soul");
        assert_eq!(IdentityLayer::Heart.to_string(), "Heart");
    }

    #[test]
    fn test_identity_layer_description() {
        let desc = IdentityLayer::Soul.description();
        assert!(desc.contains("identity"));
        assert!(desc.contains("unchanging"));
    }

    #[test]
    fn test_identity_content_default() {
        let c = IdentityContent::default();
        assert_eq!(c.populated_count(), 0);
        assert!(c.get(IdentityLayer::Soul).is_none());
    }

    #[test]
    fn test_identity_content_set_get() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "I am a helpful assistant.");
        c.set(IdentityLayer::Spirit, "I am driven by curiosity.");
        assert_eq!(
            c.get(IdentityLayer::Soul),
            Some("I am a helpful assistant.")
        );
        assert_eq!(c.populated_count(), 2);
    }

    #[test]
    fn test_compose_preamble() {
        let p = compose_preamble();
        assert!(p.contains("In Our Image"));
        assert!(p.contains("No-Thing-Ness"));
        assert!(p.contains("Soul"));
        assert!(p.contains("Heart"));
    }

    #[test]
    fn test_compose_identity_prompt() {
        let mut c = IdentityContent::default();
        c.set(
            IdentityLayer::Soul,
            "You are Guy, an eternally optimistic NPC.",
        );
        c.set(
            IdentityLayer::Spirit,
            "You believe everyone deserves kindness.",
        );
        let prompt = compose_identity_prompt(&c);
        assert!(prompt.contains("In Our Image"));
        assert!(prompt.contains("### Soul"));
        assert!(prompt.contains("Guy"));
        assert!(prompt.contains("### Spirit"));
        assert!(prompt.contains("kindness"));
        // Brain/Body/Heart not set, should not appear
        assert!(!prompt.contains("### Brain"));
    }

    #[test]
    fn test_serde_roundtrip() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "test soul");
        let json = serde_json::to_string(&c).unwrap();
        let c2: IdentityContent = serde_json::from_str(&json).unwrap();
        assert_eq!(c2.get(IdentityLayer::Soul), Some("test soul"));
    }

    #[test]
    fn test_cosmic_archetype_serde() {
        for arch in [
            CosmicArchetype::NoThingNess,
            CosmicArchetype::TheOne,
            CosmicArchetype::ThePlurality,
        ] {
            let json = serde_json::to_string(&arch).unwrap();
            let restored: CosmicArchetype = serde_json::from_str(&json).unwrap();
            assert_eq!(restored, arch);
        }
    }

    #[test]
    fn test_identity_layer_description_all() {
        for &layer in IdentityLayer::ALL {
            let desc = layer.description();
            assert!(!desc.is_empty(), "{layer} has empty description");
        }
    }

    #[test]
    fn test_identity_layer_description_content() {
        assert!(IdentityLayer::Spirit.description().contains("drive"));
        assert!(IdentityLayer::Brain.description().contains("mind"));
        assert!(IdentityLayer::Body.description().contains("form"));
        assert!(IdentityLayer::Heart.description().contains("pulse"));
    }

    #[test]
    fn test_identity_layer_display_all() {
        assert_eq!(IdentityLayer::Spirit.to_string(), "Spirit");
        assert_eq!(IdentityLayer::Brain.to_string(), "Brain");
        assert_eq!(IdentityLayer::Body.to_string(), "Body");
    }

    #[test]
    fn test_identity_content_all_layers() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "soul content");
        c.set(IdentityLayer::Spirit, "spirit content");
        c.set(IdentityLayer::Brain, "brain content");
        c.set(IdentityLayer::Body, "body content");
        c.set(IdentityLayer::Heart, "heart content");
        assert_eq!(c.populated_count(), 5);
        assert_eq!(c.get(IdentityLayer::Brain), Some("brain content"));
        assert_eq!(c.get(IdentityLayer::Body), Some("body content"));
        assert_eq!(c.get(IdentityLayer::Heart), Some("heart content"));
    }

    #[test]
    fn test_identity_content_overwrite() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "first");
        c.set(IdentityLayer::Soul, "second");
        assert_eq!(c.get(IdentityLayer::Soul), Some("second"));
        assert_eq!(c.populated_count(), 1);
    }

    #[test]
    fn test_compose_identity_prompt_empty_content() {
        let c = IdentityContent::default();
        let prompt = compose_identity_prompt(&c);
        // Should still have the preamble
        assert!(prompt.contains("In Our Image"));
        // But no layer sections
        assert!(!prompt.contains("### Soul"));
    }

    #[test]
    fn test_compose_identity_prompt_all_layers() {
        let mut c = IdentityContent::default();
        for &layer in IdentityLayer::ALL {
            c.set(layer, format!("{layer} content here"));
        }
        let prompt = compose_identity_prompt(&c);
        assert!(prompt.contains("### Soul"));
        assert!(prompt.contains("### Spirit"));
        assert!(prompt.contains("### Brain"));
        assert!(prompt.contains("### Body"));
        assert!(prompt.contains("### Heart"));
    }

    #[test]
    fn test_compose_preamble_contains_all_layers() {
        let p = compose_preamble();
        for &layer in IdentityLayer::ALL {
            assert!(p.contains(&layer.to_string()), "preamble missing {layer}");
        }
    }

    #[test]
    fn test_identity_layer_serde() {
        for &layer in IdentityLayer::ALL {
            let json = serde_json::to_string(&layer).unwrap();
            let restored: IdentityLayer = serde_json::from_str(&json).unwrap();
            assert_eq!(restored, layer);
        }
    }

    #[test]
    fn test_identity_content_serde_all_layers() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "s");
        c.set(IdentityLayer::Spirit, "sp");
        c.set(IdentityLayer::Brain, "b");
        c.set(IdentityLayer::Body, "bo");
        c.set(IdentityLayer::Heart, "h");
        let json = serde_json::to_string(&c).unwrap();
        let c2: IdentityContent = serde_json::from_str(&json).unwrap();
        for &layer in IdentityLayer::ALL {
            assert_eq!(c2.get(layer), c.get(layer));
        }
    }

    // --- v0.5: clear ---

    #[test]
    fn test_clear_layer() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "test");
        assert!(c.get(IdentityLayer::Soul).is_some());
        c.clear(IdentityLayer::Soul);
        assert!(c.get(IdentityLayer::Soul).is_none());
        assert_eq!(c.populated_count(), 0);
    }

    // --- v0.5: Validation ---

    #[test]
    fn test_validate_default_rules_pass() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "I am an agent.");
        let rules = ValidationRules::default();
        assert!(c.is_valid(&rules));
        assert!(c.validate(&rules).is_empty());
    }

    #[test]
    fn test_validate_missing_required() {
        let c = IdentityContent::default();
        let rules = ValidationRules::default(); // requires Soul
        let errors = c.validate(&rules);
        assert_eq!(errors.len(), 1);
        assert!(matches!(
            errors[0],
            ValidationError::MissingRequired(IdentityLayer::Soul)
        ));
    }

    #[test]
    fn test_validate_strict_rules() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "Short.");
        let rules = ValidationRules::strict(); // requires Soul+Spirit, min 10 chars
        let errors = c.validate(&rules);
        assert!(
            errors
                .iter()
                .any(|e| matches!(e, ValidationError::MissingRequired(IdentityLayer::Spirit)))
        );
        assert!(errors.iter().any(|e| matches!(
            e,
            ValidationError::TooShort {
                layer: IdentityLayer::Soul,
                ..
            }
        )));
    }

    #[test]
    fn test_validate_too_long() {
        let mut c = IdentityContent::default();
        c.set(IdentityLayer::Soul, "x".repeat(100));
        let rules = ValidationRules {
            required_layers: vec![],
            max_layer_length: Some(50),
            min_layer_length: None,
        };
        let errors = c.validate(&rules);
        assert_eq!(errors.len(), 1);
        assert!(matches!(
            errors[0],
            ValidationError::TooLong {
                layer: IdentityLayer::Soul,
                length: 100,
                max: 50
            }
        ));
    }

    #[test]
    fn test_validate_passes_strict() {
        let mut c = IdentityContent::default();
        c.set(
            IdentityLayer::Soul,
            "I am an agent with purpose and direction.",
        );
        c.set(IdentityLayer::Spirit, "Driven by curiosity and commitment.");
        let rules = ValidationRules::strict();
        assert!(c.is_valid(&rules));
    }

    #[test]
    fn test_validation_error_display() {
        let e = ValidationError::MissingRequired(IdentityLayer::Soul);
        assert!(e.to_string().contains("Soul"));
        let e = ValidationError::TooLong {
            layer: IdentityLayer::Brain,
            length: 500,
            max: 200,
        };
        assert!(e.to_string().contains("500"));
    }

    // --- v0.5: Merge ---

    #[test]
    fn test_merge_no_overlap() {
        let mut a = IdentityContent::default();
        a.set(IdentityLayer::Soul, "Alpha soul");
        let mut b = IdentityContent::default();
        b.set(IdentityLayer::Spirit, "Beta spirit");
        let merged = a.merge(&b, "\n");
        assert_eq!(merged.get(IdentityLayer::Soul), Some("Alpha soul"));
        assert_eq!(merged.get(IdentityLayer::Spirit), Some("Beta spirit"));
    }

    #[test]
    fn test_merge_overlap() {
        let mut a = IdentityContent::default();
        a.set(IdentityLayer::Soul, "Alpha");
        let mut b = IdentityContent::default();
        b.set(IdentityLayer::Soul, "Beta");
        let merged = a.merge(&b, " | ");
        assert_eq!(merged.get(IdentityLayer::Soul), Some("Alpha | Beta"));
    }

    #[test]
    fn test_merge_empty() {
        let a = IdentityContent::default();
        let b = IdentityContent::default();
        let merged = a.merge(&b, "\n");
        assert_eq!(merged.populated_count(), 0);
    }

    // --- v0.5: Templates ---

    #[test]
    fn test_template_assistant() {
        let t = template_assistant();
        let content = t.apply();
        assert!(content.get(IdentityLayer::Soul).is_some());
        assert!(content.get(IdentityLayer::Spirit).is_some());
        assert_eq!(content.populated_count(), 2);
    }

    #[test]
    fn test_template_expert() {
        let content = template_expert().apply();
        assert_eq!(content.populated_count(), 3);
    }

    #[test]
    fn test_template_creative() {
        let content = template_creative().apply();
        assert_eq!(content.populated_count(), 4);
    }

    #[test]
    fn test_template_guardian() {
        let content = template_guardian().apply();
        assert_eq!(content.populated_count(), 5);
    }

    #[test]
    fn test_all_templates_valid() {
        let rules = ValidationRules::default();
        for name in list_templates() {
            let t = get_template(name).unwrap();
            let content = t.apply();
            assert!(content.is_valid(&rules), "{name} template invalid");
        }
    }

    #[test]
    fn test_get_template_not_found() {
        assert!(get_template("nonexistent").is_none());
    }

    #[test]
    fn test_list_templates() {
        let names = list_templates();
        assert_eq!(names.len(), 4);
        assert!(names.contains(&"assistant"));
        assert!(names.contains(&"guardian"));
    }

    #[test]
    fn test_template_serializes() {
        let t = template_assistant();
        let json = serde_json::to_string(&t).unwrap();
        assert!(json.contains("assistant"));
        assert!(json.contains("Soul"));
    }

    // --- v0.5: Crew Composition ---

    #[test]
    fn test_crew_prompt_single() {
        let members = vec![CrewMember {
            name: "Alice".into(),
            identity: template_assistant().apply(),
        }];
        let prompt = compose_crew_prompt(&members);
        assert!(prompt.contains("In Our Image"));
        assert!(prompt.contains("Crew (1 members)"));
        assert!(prompt.contains("### Alice"));
    }

    #[test]
    fn test_crew_prompt_multiple() {
        let members = vec![
            CrewMember {
                name: "Lead".into(),
                identity: template_expert().apply(),
            },
            CrewMember {
                name: "Guard".into(),
                identity: template_guardian().apply(),
            },
        ];
        let prompt = compose_crew_prompt(&members);
        assert!(prompt.contains("Crew (2 members)"));
        assert!(prompt.contains("### Lead"));
        assert!(prompt.contains("### Guard"));
    }

    #[test]
    fn test_crew_prompt_empty() {
        let prompt = compose_crew_prompt(&[]);
        assert!(prompt.contains("Crew (0 members)"));
    }

    #[test]
    fn test_crew_member_serde() {
        let m = CrewMember {
            name: "Bot".into(),
            identity: template_assistant().apply(),
        };
        let json = serde_json::to_string(&m).unwrap();
        let m2: CrewMember = serde_json::from_str(&json).unwrap();
        assert_eq!(m2.name, "Bot");
    }
}