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// BgpSim: BGP Network Simulator written in Rust
// Copyright 2022-2024 Tibor Schneider <sctibor@ethz.ch>
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Module that deals with interaction with a neighbor
use std::collections::{hash_map::Entry, HashMap};
use serde::{Deserialize, Serialize};
use serde_with::{As, Same};
use crate::{
event::Event,
ospf::OspfArea,
types::{Prefix, RouterId},
};
use super::{database::OspfRib, Lsa, LsaHeader, LsaKey, LsaOrd, OspfEvent, MAX_AGE, MAX_SEQ};
/// When the two neighbors are exchanging databases, they form a leader/follower relationship. The
/// leader sends the first Database Description Packet, and is the only part that is allowed to
/// retransmit. The follower can only respond to the leader's Database Description Packets. The
/// leader/follower relationship is negotiated in state ExStart.
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize, Eq, Hash, Default)]
pub enum Relation {
#[default]
/// The leader sends the first Database Description Packet, and is the only part that is allowed
/// to retransmit. The follower can only respond to the leader's Database Description Packets.
Leader,
/// The follower can only respond to the leader's Database Description Packets.
Follower,
}
impl std::fmt::Display for Relation {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Relation::Leader => f.write_str("Leader"),
Relation::Follower => f.write_str("Follower"),
}
}
}
/// States of the Neighbor state machine, only states greater than 2-way are considered, since all
/// lower states are discovery and setting up a physical connection, which we assume as given.
///
/// ```text
/// +------+
/// | Init |
/// +------+
/// |
/// Start|
/// +->+--------+
/// |Exchange|
/// +--+--------+
/// |
/// Exchange|
/// Done |
/// +----+ | +-------+
/// |Full|<---------+----->|Loading|
/// +----+<-+ +-------+
/// | LoadingDone |
/// +------------------+
/// ```
///
/// We assume that the hello protocol immediately finishes, and the two routers are in the ExStart
/// state.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize, Eq, Default)]
pub enum NeighborState {
#[default]
/// Initial state where no mesages have been exchanged.
Init,
/// In this state the router is describing its entire link state database by sending Database
/// Description packets to the neighbor. Each Database Description Packet has a DD sequence
/// number, and is explicitly acknowledged. Only one Database Description Packet is allowed
/// outstanding at any one time. In this state, Link State Request Packets may also be sent
/// asking for the neighbor's more recent LSAs. All adjacencies in Exchange state or greater
/// are used by the flooding procedure. In fact, these adjacencies are fully capable of
/// transmitting and receiving all types of OSPF routing protocol packets.
Exchange,
/// In this state, Link State Request packets are sent to the neighbor asking for the more
/// recent LSAs that have been discovered (but not yet received) in the Exchange state.
Loading,
/// In this state, the neighboring routers are fully adjacent. These adjacencies will now appear
/// in router-LSAs and network-LSAs.
Full,
}
impl std::fmt::Display for NeighborState {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
NeighborState::Init => f.write_str("Init"),
NeighborState::Exchange => f.write_str("Exchange"),
NeighborState::Loading => f.write_str("Loading"),
NeighborState::Full => f.write_str("Full"),
}
}
}
#[derive(Debug, Clone, PartialEq, Eq, Deserialize, Serialize)]
pub(super) struct Neighbor {
/// The ID of the router itself
router_id: RouterId,
/// The ID of the neighbor
pub(super) neighbor_id: RouterId,
/// The OSPF area
pub(super) area: OspfArea,
/// If `relation` is `Relation::Leader`, then I am the leader and the other is the follower.
relation: Relation,
/// The current state in the state machine
state: NeighborState,
/// The list of LSAs that have been flooded but not acknowledged on this adjacency. These
/// will be retransmitted at intervals until they are acknowledged, or until the adjacency
/// is destroyed.
#[serde(with = "As::<Vec<(Same, Same)>>")]
retransmission_list: HashMap<LsaKey, Lsa>,
/// The complete list of LSAs that make up the area link-state database, at the moment the
/// neighbor goes into Database Exchange state. This list is sent to the neighbor in Database
/// Description packets.
#[serde(with = "As::<Vec<(Same, Same)>>")]
summary_list: HashMap<LsaKey, Lsa>,
/// The list of LSAs that need to be received from this neighbor in order to synchronize the two
/// neighbors' link-state databases. This list is created as Database Description packets are
/// received, and is then sent to the neighbor in Link State Request packets. The list is
/// depleted as appropriate Link State Update packets are received.
#[serde(with = "As::<Vec<(Same, Same)>>")]
request_list: HashMap<LsaKey, LsaHeader>,
}
/// All events that (may) trigger state machine transitions
#[derive(Debug)]
pub(super) enum NeighborEvent {
/// The event that is triggered immediately after initializing a new neighbor relationship. In
/// this event, the leader transitions from `ExStart` to `Exchange` by sending its current SLA
/// header to the neighbor in the `OspfEvent::DatabaseDescription` packet.
Start,
/// The event when receiving an `OspfEvent::DatabaseDescription` packet from the neighbor.
RecvDatabaseDescription(Vec<LsaHeader>),
/// The event when receiving an `OspfEvent::LinkstateRequest` packet from the neighbor.
RecvLinkStateRequest(Vec<LsaHeader>),
/// The event when receiving an `OspfEvent::LinkStateUpdate` packet from the neighbor. with
/// `ack = false`.
RecvLinkStateUpdate {
/// List of LSAs
lsa_list: Vec<Lsa>,
/// Whether this message is an explicit ACK or not.
ack: bool,
/// Whether any neighbor (including this one) is either in the Loading or Exchange state
partial_sync: bool,
},
/// Some LSAs were updated and need to be resent
Flood(Vec<Lsa>),
/// Some time has passed. Re-send the last messages.
Timeout,
}
impl NeighborEvent {
pub fn name(&self) -> &'static str {
match self {
NeighborEvent::Start => "Start",
NeighborEvent::RecvDatabaseDescription { .. } => "RecvDatabaseDescription",
NeighborEvent::RecvLinkStateRequest(_) => "RecvLinkStateRequest",
NeighborEvent::RecvLinkStateUpdate { .. } => "RecvLinkStateUpdate",
NeighborEvent::Flood(_) => "Flood",
NeighborEvent::Timeout => "Timeout",
}
}
}
impl std::fmt::Display for NeighborEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(self.name())
}
}
macro_rules! event {
($s:ident, $e:expr) => {
Event::Ospf {
p: Default::default(),
src: $s.router_id,
dst: $s.neighbor_id,
area: $s.area,
e: $e,
}
};
($s:ident, Desc, $headers:expr) => {
event!($s, OspfEvent::DatabaseDescription { headers: $headers })
};
($s:ident, Desc from $summary_list:expr) => {
event!(
$s,
OspfEvent::DatabaseDescription {
headers: $summary_list.values().map(|x| x.header).collect()
}
)
};
($s:ident, Req, $headers:expr) => {
event!($s, OspfEvent::LinkStateRequest { headers: $headers })
};
($s:ident, Upd, $lsa_list:expr) => {
event!(
$s,
OspfEvent::LinkStateUpdate {
lsa_list: $lsa_list,
ack: false,
}
)
};
($s:ident, Ack, $lsa_list:expr) => {
event!(
$s,
OspfEvent::LinkStateUpdate {
lsa_list: $lsa_list,
ack: true,
}
)
};
}
impl Neighbor {
pub fn new(router_id: RouterId, neighbor_id: RouterId, area: OspfArea) -> Self {
Self {
router_id,
neighbor_id,
area,
relation: if router_id < neighbor_id {
Relation::Leader
} else {
Relation::Follower
},
state: NeighborState::Init,
retransmission_list: Default::default(),
summary_list: Default::default(),
request_list: Default::default(),
}
}
/// Create a new neighbor that is alreaduy in the `Full` state. This function is used for
/// converting the GlobalOSPF into LocalOSPF.
pub(super) fn new_in_full_state(
router_id: RouterId,
neighbor_id: RouterId,
area: OspfArea,
) -> Self {
Self {
state: NeighborState::Full,
..Self::new(router_id, neighbor_id, area)
}
}
/// Whether a `NeighborEvent::Timeout` would be handled.
pub(super) fn is_waiting_for_timeout(&self) -> bool {
match self.state {
NeighborState::Init => false,
NeighborState::Exchange => matches!(self.relation, Relation::Leader),
NeighborState::Loading => true,
NeighborState::Full => !self.retransmission_list.is_empty(),
}
}
/// Wehther we are waiting for the given LSA to be acknowledged.
pub(super) fn waiting_for_ack(&self, key: LsaKey) -> bool {
self.retransmission_list.contains_key(&key)
}
/// Handle a neighbor event. This function also takes a mutable reference to the area
/// datastructures, as it might modify it. It returns a set of LSA keys that were updated, and
/// a flag describing whether the OSPF RIB got updated. Finally, it returns (potentially) a new
/// event, i.e., a message to the neighbor.
pub(super) fn handle_event<P: Prefix, T: Default>(
&mut self,
event: NeighborEvent,
areas: &mut OspfRib,
) -> NeighborActions<P, T> {
let event_name = event.name();
// handle the event by matching on it. If none of the patterns match, then the expression is
// None. This Option will be unwrapped further below, generating warnings for any unhandled
// events.
let result: Option<NeighborActions<P, T>> = match event {
NeighborEvent::Start => match (&self.state, self.relation) {
// transition to exchange, sending the database description packet
(NeighborState::Init, Relation::Leader) => {
let mut actions = NeighborActions::new();
self.summary_list = areas.get_summary_list(self.area);
actions.event(event!(self, Desc from self.summary_list));
self.state = NeighborState::Exchange;
Some(actions)
}
// do nothing
(NeighborState::Init, Relation::Follower) => Some(NeighborActions::default()),
_ => None,
},
NeighborEvent::RecvDatabaseDescription(headers) => match (self.relation, &self.state) {
// a leader receiving this message indicates that the follower successfully
// received my headers, and already transitioned from Init to either Loading or
// Full. Thus, we don't expect a second DatabaseDescription packet to receive.
(Relation::Leader, NeighborState::Exchange) => {
Some(self.transition_exchange(&headers))
}
// A follower receiving this message indicates that the leader is still in the
// Exchange state. Therefore, always answer with another Database Description
// Packet.
(Relation::Follower, NeighborState::Init) => {
let mut actions = NeighborActions::new();
self.summary_list = areas.get_summary_list(self.area);
actions.event(event!(self, Desc from self.summary_list));
actions += self.transition_exchange(&headers);
Some(actions)
}
// re-send the database description packet
(Relation::Follower, NeighborState::Exchange)
| (Relation::Follower, NeighborState::Loading) => {
let mut actions = NeighborActions::new();
actions.event(event!(self, Desc from self.summary_list));
Some(actions)
}
// re-send the database description packet based on the area datastructure
(Relation::Follower, NeighborState::Full) => {
let mut actions = NeighborActions::new();
let summary_list = areas.get_summary_list(self.area);
actions.event(event!(self, Desc from summary_list));
Some(actions)
}
_ => None,
},
// Always respond with all the requested headers
NeighborEvent::RecvLinkStateRequest(headers) => {
// get the lsa-list depending on whether we are in exchange, loading or full state
let mut actions = NeighborActions::new();
let lsa_list: Vec<Lsa> = match &self.state {
NeighborState::Init => {
log::warn!("Requested LSA before neighborhood is established!");
return actions;
}
_ => headers
.iter()
.map(|h| h.key())
.filter_map(|k| self.summary_list.get(&k))
.cloned()
.collect(),
};
if lsa_list.is_empty() {
log::warn!("Requested an LSA that does not exist!");
} else {
actions.event(event!(self, Upd, lsa_list));
}
Some(actions)
}
NeighborEvent::RecvLinkStateUpdate {
lsa_list,
ack,
partial_sync,
} => Some(self.handle_update(lsa_list, ack, partial_sync, areas)),
NeighborEvent::Flood(lsas) => {
let mut actions = NeighborActions::new();
let to_flood: Vec<Lsa> = lsas
.into_iter()
.filter_map(|lsa| self.flood_lsa(lsa))
.collect();
if !to_flood.is_empty() {
actions.event(event!(self, Upd, to_flood));
}
Some(actions)
}
NeighborEvent::Timeout => match (&self.state, self.relation) {
(NeighborState::Exchange, Relation::Leader) => {
// re-send the database description packet.
let mut actions = NeighborActions::new();
actions.event(event!(self, Desc from self.summary_list));
Some(actions)
}
(NeighborState::Loading, _) => {
// re-send the request-list
let mut actions = NeighborActions::new();
let request = self.request_list.values().cloned().collect();
actions.event(event!(self, Req, request));
Some(actions)
}
(NeighborState::Full, _) if !self.retransmission_list.is_empty() => {
// re-send the retransmission list
let mut actions = NeighborActions::new();
let ret = self.retransmission_list.values().cloned().collect();
actions.event(event!(self, Upd, ret));
Some(actions)
}
_ => Some(NeighborActions::default()),
},
};
result.unwrap_or_else(|| {
log::warn!(
"Ignoring OSPF event {} at router {} ({}) with neighbor {} in state {}",
event_name,
self.router_id.index(),
self.neighbor_id.index(),
self.relation,
self.state
);
NeighborActions::default()
})
}
/// Handle the update event. This closely resembles section 13 of RFC 2328.
///
/// Link State Update packets provide the mechanism for flooding LSAs. A Link State Update
/// packet may contain several distinct LSAs, and floods each LSA one hop further from its point
/// of origination. To make the flooding procedure reliable, each LSA must be acknowledged
/// separately. Acknowledgments are transmitted in Link State Acknowledgment packets. Many
/// separate acknowledgments can also be grouped together into a single packet.
///
/// The flooding procedure starts when a Link State Update packet has been received. Many
/// consistency checks have been made on the received packet before being handed to the flooding
/// procedure (see Section 8.2). In particular, the Link State Update packet has been associated
/// with a particular neighbor, and a particular area. If the neighbor is in a lesser state than
/// Exchange, the packet should be dropped without further processing.
///
/// All types of LSAs, other than AS-external-LSAs, are associated with a specific area.
/// However, LSAs do not contain an area field. An LSA's area must be deduced from the Link
/// State Update packet header.
fn handle_update<P: Prefix, T: Default>(
&mut self,
lsa_list: Vec<Lsa>,
ack: bool,
partial_sync: bool,
areas: &mut OspfRib,
) -> NeighborActions<P, T> {
// handle acks separately
if ack {
lsa_list.into_iter().for_each(|lsa| self.recv_ack(lsa));
return NeighborActions::default();
}
// otherwise, it is an update.
let mut res = NeighborActions::default();
let mut acks = Vec::new();
let mut upds = Vec::new();
for lsa in lsa_list {
let mut actions = self.recv_lsa(lsa, partial_sync, areas);
// perform the actions
res.flood.append(&mut actions.flood);
// only add the last track_max_age to the actions (because this is the one that will
// actually take precedence)
if let Some(key) = actions.track_max_age.pop() {
res.track_max_age.push(key);
}
acks.extend(actions.acknowledge);
upds.extend(actions.update);
}
if !acks.is_empty() {
res.events.push(event!(self, Ack, acks));
}
if !upds.is_empty() {
res.events.push(event!(self, Upd, upds));
}
res
}
/// Prepare the transition from Exchange to either Loading or Full, depending on the
/// summary-list received from the neighbor
fn transition_exchange<P: Prefix, T: Default>(
&mut self,
headers: &[LsaHeader],
) -> NeighborActions<P, T> {
let mut actions = NeighborActions::new();
self.request_list = compute_request_list(&self.summary_list, headers);
if self.request_list.is_empty() {
self.state = NeighborState::Full;
// in case we transition into the full state, we must immediately send all messages in
// the retransmission list to the neighbor!
actions.event(event!(
self,
Upd,
self.retransmission_list.values().cloned().collect()
));
} else {
let req_event = event!(self, Req, self.request_list.values().copied().collect());
self.state = NeighborState::Loading;
actions.event(req_event);
}
actions
}
/// This function is called for each LSA in `Self::handle_update` if the message is an
/// acknowledgment. It implements the pseudocode of section 13.7 of RFC 2328.
///
/// Many consistency checks have been made on a received Link State Acknowledgment packet before
/// it is handed to the flooding procedure. In particular, it has been associated with a
/// particular neighbor. If this neighbor is in a lesser state than Exchange, the Link State
/// Acknowledgment packet is discarded.
#[inline(always)]
fn recv_ack(&mut self, lsa: Lsa) {
// Does the LSA acknowledged have an instance on the Link state retransmission list for the
// neighbor? If not, examine the next acknowledgment. Otherwise:
if let Entry::Occupied(cur) = self.retransmission_list.entry(lsa.key()) {
// If the acknowledgment is for the same instance that is contained on the list, remove
// the item from the list and examine the next acknowledgment. Otherwise:
let cmp = cur.get().compare(&lsa);
if cmp.is_same() {
cur.remove();
} else if cmp.is_newer() {
// received an ack for an older message. Ignore this event.
} else {
// Log the questionable acknowledgment, and examine the next one.
log::warn!(
"Rceived questionable OSPF Ack! Current entry: {:?}",
cur.get().header
);
}
}
}
/// This function is called for each LSA in `Self::handle_update`. It implements the pseudocode
/// of first part in section 13 of RFC 2328 (withoput the next-steps in the flooding procedure)
fn recv_lsa(
&mut self,
mut lsa: Lsa,
partial_sync: bool,
areas: &mut OspfRib,
) -> RecvLsaActions {
let key = lsa.key();
let old = areas.get_lsa(key, Some(self.area));
let mut actions = RecvLsaActions::new();
// (1) Validate the LSA's LS checksum. If the checksum turns out to be invalid, discard the
// LSA and get the next one from the Link State Update packet.
// --> nothing to do. We assume LSAs are alwayus valid.
// (2) Examine the LSA's LS type. If the LS type is unknown, discard the LSA and get the
// next one from the Link State Update Packet. This specification defines LS types 1-5
// (see Section 4.3).
// --> Nothing to do here! We assume the LS Type is always valid.
// (3) Else if this is an AS-external-LSA (LS type = 5), and the area has been configured as
// a stub area, discard the LSA and get the next one from the Link State Update Packet.
// AS-external-LSAs are not flooded into/throughout stub areas (see Section 3.6).
// --> We don't yet support Stub-areas!
// (4) Else if the LSA's LS age is equal to MaxAge, and there is currently no instance of
// the LSA in the router's link state database, and none of router's neighbors are in
// states Exchange or Loading, then take the following actions: a) Acknowledge the
// receipt of the LSA by sending a Link State Acknowledgment packet back to the sending
// neighbor (see Section 13.5), and b) Discard the LSA and examine the next LSA (if any)
// listed in the Link State Update packet.
if lsa.is_max_age() && old.is_none() && !partial_sync {
actions.acknowledge(lsa);
return actions;
}
// In case we are in the state Loading, remove the LSA from the request list
let mut expected_from_loading = false;
if self.state == NeighborState::Loading {
if let Some(exp_header) = self.request_list.get(&key) {
if !exp_header.compare(&lsa.header).is_newer() {
expected_from_loading = true;
self.request_list.remove(&key);
}
}
// transition to to Full state if the request list is empty
if self.request_list.is_empty() {
self.state = NeighborState::Full;
// in case we transition into the full state, we must immediately send all messages in
// the retransmission list to the neighbor!
actions.update_list(self.retransmission_list.values().cloned().collect());
}
}
// (5) Otherwise, find the instance of this LSA that is currently contained in the router's
// link state database. If there is no database copy, or the received LSA is more recent
// than the database copy (see Section 13.1 below for the determination of which LSA is
// more recent) the following steps must be performed:
//
// We perform step (f) first!
if old.map(|old| lsa.compare(old).is_newer()).unwrap_or(true) {
// (f) If this new LSA indicates that it was originated by the receiving router itself
// (i.e., is considered a self- originated LSA), the router must take special
// action, either updating the LSA or in some cases flushing it from the routing
// domain. For a description of how self-originated LSAs are detected and
// subsequently handled, see Section 13.4.
if lsa.header.router == self.router_id {
// It is a common occurrence for a router to receive self-originated LSAs via the
// flooding procedure. A self-originated LSA is detected when either 1) the LSA's
// Advertising Router is equal to the router's own Router ID or 2) the LSA is a
// network-LSA and its Link State ID is equal to one of the router's own IP
// interface addresses.
// However, if the received self-originated LSA is newer than the last instance that
// the router actually originated, the router must take special action. The
// reception of such an LSA indicates that there are LSAs in the routing domain that
// were originated by the router before the last time it was restarted. In most
// cases, the router must then advance the LSA's LS sequence number one past the
// received LS sequence number, and originate a new instance of the LSA.
// It may be the case the router no longer wishes to originate the received LSA.
// Possible examples include: 1) the LSA is a summary-LSA or AS-external-LSA and the
// router no longer has an (advertisable) route to the destination, 2) the LSA is a
// network-LSA but the router is no longer Designated Router for the network or 3)
// the LSA is a network-LSA whose Link State ID is one of the router's own IP
// interface addresses but whose Advertising Router is not equal to the router's own
// Router ID (this latter case should be rare, and it indicates that the router's
// Router ID has changed since originating the LSA). In all these cases, instead of
// updating the LSA, the LSA should be flushed from the routing domain by
// incrementing the received LSA's LS age to MaxAge and reflooding (see Section
// 14.1).
if old.is_some() {
// we do have an old advertisement around!
// check if we need to wrap the sequence number. In that case, we need to do a
// premature aging.
if lsa.header.seq == MAX_SEQ || lsa.header.seq + 1 == MAX_SEQ {
let new = areas
.set_max_seq_and_age(lsa.key(), Some(self.area))
.unwrap();
let mut after_ack = new.clone();
after_ack.header.seq = 0;
after_ack.header.age = 0;
actions
.flood(new.clone())
.update(new.clone())
.track_max_age(key, Some(after_ack));
return actions;
} else {
let new = areas
.set_seq(lsa.key(), Some(self.area), lsa.header.seq + 1)
.unwrap();
actions.flood(new.clone()).update(new.clone());
return actions;
}
} else {
// set the lsa to MAX-AGE, store it in the database, and re-flood it in the
// network (while tracking the max-age to remove the entry again from the
// database).
lsa.header.age = MAX_AGE;
areas.insert(lsa.clone(), Some(self.area));
actions
.flood(lsa.clone())
.update(lsa)
.track_max_age(key, None);
return actions;
}
}
// (a) If there is already a database copy, and if the database copy was received via
// flooding and installed less than MinLSArrival seconds ago, discard the new LSA
// (without acknowledging it) and examine the next LSA (if any) listed in the Link
// State Update packet.
// --> We do not model MinLSArrival!
// (b) Otherwise immediately flood the new LSA out some subset of the router's
// interfaces (see Section 13.3). In some cases (e.g., the state of the receiving
// interface is DR and the LSA was received from a router other than the Backup DR)
// the LSA will be flooded back out the receiving interface. This occurrence should
// be noted for later use by the acknowledgment process (Section 13.5).
actions.flood(lsa.clone());
// (c) Remove the current database copy from all neighbors' Link state retransmission
// lists.
// --> the other neighbor's link state retransmission lists will be modified when
// processing the event `NeighborEvent::Flood`.
self.retransmission_list.remove(&lsa.key());
// extend max-age tracking if the LSA is max-age, such that we remove it once all
// neighbors have acknowledged it
if lsa.is_max_age() {
actions.track_max_age(lsa.key(), None);
}
// (d) Install the new LSA in the link state database (replacing the current database
// copy). This may cause the routing table calculation to be scheduled. In addition,
// timestamp the new LSA with the current time (i.e., the time it was received). The
// flooding procedure cannot overwrite the newly installed LSA until MinLSArrival
// seconds have elapsed. The LSA installation process is discussed further in
// Section 13.2.
areas.insert(lsa.clone(), Some(self.area));
// (e) Possibly acknowledge the receipt of the LSA by sending a Link State
// Acknowledgment packet back out the receiving interface. This is explained below
// in Section 13.5.
if !expected_from_loading {
actions.acknowledge(lsa);
}
return actions;
}
let old = old.unwrap();
// (6) Else, if there is an instance of the LSA on the sending neighbor's Link state request
// list, an error has occurred in the Database Exchange process. In this case, restart
// the Database Exchange process by generating the neighbor event BadLSReq for the
// sending neighbor and stop processing the Link State Update packet.
// Instead of restarting the exchange process, we simply ignore the message.
if !matches!(self.state, NeighborState::Full) {
return actions;
}
// (7) Else, if the received LSA is the same instance as the database copy (i.e., neither
// one is more recent) the following two steps should be performed:
if lsa.compare(old).is_same() {
// (a) If the LSA is listed in the Link state retransmission list for the receiving
// adjacency, the router itself is expecting an acknowledgment for this LSA. The
// router should treat the received LSA as an acknowledgment by removing the LSA
// from the Link state retransmission list. This is termed an "implied
// acknowledgment". Its occurrence should be noted for later use by the
// acknowledgment process (Section 13.5).
self.retransmission_list.remove(&lsa.key());
// (b) Possibly acknowledge the receipt of the LSA by sending a Link State
// Acknowledgment packet back out the receiving interface. This is explained below
// in Section 13.5.
// --> since we do not model backup neighbors, we always acknowledge the message
actions.acknowledge(lsa);
return actions;
}
// (8) Else, the database copy is more recent. If the database copy has LS age equal to
// MaxAge and LS sequence number equal to MaxSequenceNumber, simply discard the received
// LSA without acknowledging it. (In this case, the LSA's LS sequence number is
// wrapping, and the MaxSequenceNumber LSA must be completely flushed before any new LSA
// instance can be introduced). Otherwise, as long as the database copy has not been
// sent in a Link State Update within the last MinLSArrival seconds, send the database
// copy back to the sending neighbor, encapsulated within a Link State Update Packet.
// The Link State Update Packet should be sent directly to the neighbor. In so doing, do
// not put the database copy of the LSA on the neighbor's link state retransmission
// list, and do not acknowledge the received (less recent) LSA instance.
if !(old.is_max_age() && old.is_max_seq()) {
actions.update(old.clone());
}
actions
}
/// This function is called for each flooding LSA event in `Self::handle_update`. It implements
/// the algorithm described in Section 13.3.
///
/// When a new (and more recent) LSA has been received, it must be flooded out some set of the
/// router's interfaces. This section describes the second part of flooding procedure (the first
/// part being the processing that occurred in Section 13), namely, selecting the outgoing
/// interfaces and adding the LSA to the appropriate neighbors' Link state retransmission
/// lists. Also included in this part of the flooding procedure is the maintenance of the
/// neighbors' Link state request lists.
///
/// This section is equally applicable to the flooding of an LSA that the router itself has just
/// originated (see Section 12.4). For these LSAs, this section provides the entirety of the
/// flooding procedure (i.e., the processing of Section 13 is not performed, since, for example,
/// the LSA has not been received from a neighbor and therefore does not need to be
/// acknowledged).
///
/// The decision for whether the LSA should actually be flooded out of this interface (inside
/// this area) is done outside of this function.
fn flood_lsa(&mut self, lsa: Lsa) -> Option<Lsa> {
let key = lsa.key();
// (1) Each of the neighbors attached to this interface are examined, to determine whether
// they must receive the new LSA. The following steps are executed for each neighbor:
let do_flood = match &mut self.state {
// (a) If the neighbor is in a lesser state than Exchange, it does not participate in
// flooding, and the next neighbor should be examined.
NeighborState::Init => return None,
// In exchange, we ignore all events (because the request list is always empty here.) We
// don't flood the event, but we extend the retransmission list, such that we will
// eventually send out the new LSA.
NeighborState::Exchange => false,
// (b) Else, if the adjacency is not yet full (neighbor state is Exchange or Loading),
// examine the Link state request list associated with this adjacency. If there is
// an instance of the new LSA on the list, it indicates that the neighboring router
// has an instance of the LSA already. Compare the new LSA to the neighbor's copy:
NeighborState::Loading => {
let cmp = self
.request_list
.get(&key)
.map(|req| lsa.header.compare(req))
.unwrap_or(LsaOrd::Newer);
match cmp {
// If the new LSA is less recent, then examine the next neighbor.
LsaOrd::Older => return None,
// If the two copies are the same instance, then delete the LSA from the Link
// state request list, and examine the next neighbor.[20]
LsaOrd::Same => {
self.request_list.remove(&key);
return None;
}
// Else, the new LSA is more recent. Delete the LSA from the Link state
// request list. Also, add the new LSA to the retransmission list, but do not
// yet flood it.
LsaOrd::Newer => {
self.request_list.remove(&key);
false
}
}
}
// in that case, extend the retransmission list and flood the event.
NeighborState::Full => true,
};
// (c) If the new LSA was received from this neighbor, examine the next neighbor.
// --> This is never the case, because of the way we call this flooding event.
// (d) At this point we are not positive that the neighbor has an up-to-date instance of
// this new LSA. Add the new LSA to the Link state retransmission list for the
// adjacency. This ensures that the flooding procedure is reliable; the LSA will be
// retransmitted at intervals until an acknowledgment is seen from the neighbor.
// --> only add if it is newer!
if self
.retransmission_list
.get(&key)
.map(|ret| lsa.compare(ret).is_older())
.unwrap_or(false)
{
return None;
}
self.retransmission_list.insert(key, lsa.clone());
// (2) The router must now decide whether to flood the new LSA out this interface. If in the
// previous step, the LSA was NOT added to any of the Link state retransmission lists,
// there is no need to flood the LSA out the interface and the next interface should be
// examined.
// (3) If the new LSA was received on this interface, and it was received from either the
// Designated Router or the Backup Designated Router, chances are that all the neighbors
// have received the LSA already. Therefore, examine the next interface.
// --> We ignore this step, because for us, there is only ever one neighbor at one interface.
// (4) If the new LSA was received on this interface, and the interface state is Backup
// (i.e., the router itself is the Backup Designated Router), examine the next
// interface. The Designated Router will do the flooding on this interface. However, if
// the Designated Router fails the router (i.e., the Backup Designated Router) will end
// up retransmitting the updates.
// --> we ignore this step, because we do not model backup links.
// (5) If this step is reached, the LSA must be flooded out the interface. Send a Link State
// Update packet (including the new LSA as contents) out the interface. The LSA's LS age
// must be incremented by InfTransDelay (which must be > 0) when it is copied into the
// outgoing Link State Update packet (until the LS age field reaches the maximum value
// of MaxAge).
//
// On broadcast networks, the Link State Update packets are multicast. The destination
// IP address specified for the Link State Update Packet depends on the state of the
// interface. If the interface state is DR or Backup, the address AllSPFRouters should
// be used. Otherwise, the address AllDRouters should be used.
// --> we ignore broadcast networks
//
// On non-broadcast networks, separate Link State Update packets must be sent, as
// unicasts, to each adjacent neighbor (i.e., those in state Exchange or greater). The
// destination IP addresses for these packets are the neighbors' IP addresses.
if do_flood {
Some(lsa)
} else {
None
}
}
/// Check if the neighbor state is either in exchange or loading
pub(super) fn is_partial_sync(&self) -> bool {
matches!(
&self.state,
NeighborState::Exchange | NeighborState::Loading
)
}
}
/// Structure that defines that actions to take upon receiving any kind of OSPF event.
pub(super) struct NeighborActions<P: Prefix, T: Default> {
/// The OSPF events to immediately send out.
pub events: Vec<Event<P, T>>,
/// The LSAs to flood out to all *other* neighbors.
pub flood: Vec<Lsa>,
/// The new keys to track their max-age, and the corresponding LSA to put into the database once
/// the old LSA was acknowledged.
pub track_max_age: Vec<(LsaKey, Option<Lsa>)>,
}
impl<P: Prefix, T: Default> Default for NeighborActions<P, T> {
fn default() -> Self {
Self {
events: Vec::new(),
flood: Vec::new(),
track_max_age: Vec::new(),
}
}
}
impl<P: Prefix, T: Default> NeighborActions<P, T> {
pub fn new() -> Self {
Self::default()
}
pub fn event(&mut self, event: Event<P, T>) -> &mut Self {
self.events.push(event);
self
}
}
impl<P: Prefix, T: Default> std::ops::AddAssign for NeighborActions<P, T> {
fn add_assign(&mut self, mut rhs: Self) {
self.events.append(&mut rhs.events);
self.flood.append(&mut rhs.flood);
self.track_max_age.append(&mut rhs.track_max_age);
}
}
/// Structure that defines the actions upon receiving an Link-State Update event.
#[derive(Default, Debug)]
struct RecvLsaActions {
acknowledge: Vec<Lsa>,
flood: Vec<Lsa>,
update: Vec<Lsa>,
track_max_age: Vec<(LsaKey, Option<Lsa>)>,
}
impl RecvLsaActions {
pub fn new() -> Self {
Self::default()
}
pub fn acknowledge(&mut self, lsa: Lsa) -> &mut Self {
self.acknowledge.push(lsa);
self
}
pub fn flood(&mut self, lsa: Lsa) -> &mut Self {
self.flood.push(lsa);
self
}
pub fn update(&mut self, lsa: Lsa) -> &mut Self {
self.update.push(lsa);
self
}
pub fn update_list(&mut self, mut lsas: Vec<Lsa>) -> &mut Self {
self.update.append(&mut lsas);
self
}
pub fn track_max_age(&mut self, key: LsaKey, lsa_after_remove: Option<Lsa>) -> &mut Self {
self.track_max_age.push((key, lsa_after_remove));
self
}
}
/// Compute the difference of the summary list and the advertised headers from the neighbor, and
/// compute the set of LSAs that we wish to receive.
fn compute_request_list(
summary_list: &HashMap<LsaKey, Lsa>,
headers: &[LsaHeader],
) -> HashMap<LsaKey, LsaHeader> {
headers
.iter()
// ignore max-age headers
.filter(|h| !h.is_max_age())
// only take those that are newer than the local copy
.filter(|h| {
summary_list
.get(&h.key())
.map(|known| h.compare(&known.header).is_newer())
.unwrap_or(true)
})
.map(|h| (h.key(), *h))
.collect()
}