ui/titlebar.rs
1//! [`titlebar`] — the strip a window with no system titlebar moves itself by.
2//!
3//! The strip does not move the window. A [`grip`] in it does, and everything
4//! else in the bar is an ordinary element.
5//!
6//! That split is forced by how the platform asks. Windows answers
7//! `WM_NCHITTEST` out of a flat list of control areas and takes the first one
8//! the pointer falls in, parent before child — so a bar that is itself one
9//! drag area turns every control in it into a window handle, unless each
10//! control blocks the mouse, and blocking the mouse also takes the scroll
11//! wheel from everything behind it. Naming the drag surface instead is what
12//! AppKit does with a drag gesture on a view, and it costs no control
13//! anything.
14//!
15//! Three platforms, three mechanisms, all of them on the grip: AppKit drags by
16//! itself, Linux is told to with `start_window_move` on the first *motion*
17//! after a press rather than on the press, and Windows implements neither and
18//! reads `WindowControlArea::Drag` back out of the hit test.
19//!
20//! The macOS traffic lights need [`Theme::TRAFFIC_LIGHT_INSET`] of leading
21//! room, which is nothing until the window goes full screen and AppKit takes
22//! them away. Off macOS the buttons are the app's to paint: [`controls`] is
23//! the cluster, and the frame around it — border, corners, shadow, resize
24//! edges — is [`crate::window::frame`].
25//!
26//! The window it belongs to opens with `appears_transparent: true`, and on
27//! Linux asks for `WindowDecorations::Client`. On macOS AppKit still drags the
28//! window by its transparent titlebar, and a [`grip`] there is redundant.
29//!
30//! ```ignore
31//! titlebar::titlebar("titlebar", true, window)
32//! .px(px(8.0))
33//! .child(/* … */)
34//! .child(titlebar::grip("titlebar-grip", &self.drag, window))
35//! .child(titlebar::controls(CaptionSide::Right, window, cx))
36//! ```
37
38use std::{cell::Cell, rc::Rc};
39
40use gpui::{
41 App, Div, ElementId, MAX_BUTTONS_PER_SIDE, MouseButton, Stateful, Window, WindowButton,
42 WindowButtonLayout, WindowControlArea, WindowControls, div, prelude::*, px, rgb,
43};
44
45use theme::Theme;
46
47/// Appearance of app-drawn caption buttons; native window actions stay the same.
48#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
49pub enum CaptionStyle {
50 #[default]
51 Rectangular,
52 /// Left-aligned close, minimise, zoom discs within full-size caption targets.
53 Lights,
54}
55
56impl gpui::Global for CaptionStyle {}
57
58impl CaptionStyle {
59 /// Resolves button order and permissions. Only rectangular captions use the desktop layout.
60 pub fn button_layout(
61 self,
62 desktop: Option<WindowButtonLayout>,
63 allowed: WindowControls,
64 ) -> WindowButtonLayout {
65 let mut layout = match self {
66 Self::Rectangular => desktop.unwrap_or(TRAILING),
67 Self::Lights => WindowButtonLayout {
68 left: [
69 Some(WindowButton::Close),
70 Some(WindowButton::Minimize),
71 Some(WindowButton::Maximize),
72 ],
73 right: [None; MAX_BUTTONS_PER_SIDE],
74 },
75 };
76 for button in layout.left.iter_mut().chain(layout.right.iter_mut()) {
77 if matches!(button, Some(WindowButton::Minimize) if !allowed.minimize)
78 || matches!(button, Some(WindowButton::Maximize) if !allowed.maximize)
79 {
80 *button = None;
81 }
82 }
83 layout
84 }
85}
86
87/// Full left strip for three lights, including the space around their discs.
88/// Targets keep the platform caption width and reach the left edge without padding.
89pub const LIGHTS_WIDTH: f32 = 3.0 * Theme::CAPTION_BUTTON_WIDTH;
90
91/// Width occupied by left-side lights for this window, accounting for permissions
92/// and fullscreen. Reserve it only when positioning controls as an overlay;
93/// [`controls`] already occupies this space in normal layout.
94pub fn lights_width(window: &Window) -> f32 {
95 if window.is_fullscreen() {
96 return 0.0;
97 }
98 CaptionStyle::Lights
99 .button_layout(None, window.window_controls())
100 .left
101 .into_iter()
102 .flatten()
103 .count() as f32
104 * Theme::CAPTION_BUTTON_WIDTH
105}
106
107pub(crate) fn caption_style(cx: &App) -> CaptionStyle {
108 cx.try_global::<CaptionStyle>().copied().unwrap_or_default()
109}
110
111const CAPTION_GROUP: &str = "caption-controls";
112
113/// Whether the press on a [`grip`] is still a candidate for a window move.
114///
115/// Shaped like [`crate::scroll::FollowState`] and for the same reason: it
116/// mutates through `&self`, so the element carries the whole gesture and the
117/// view holds one field.
118#[derive(Clone, Default)]
119pub struct DragState(Rc<Cell<bool>>);
120
121/// The strip: full width, [`Theme::TITLEBAR_HEIGHT`] tall, and inert. What it
122/// holds is the caller's, including [`grip`], without which the window has no
123/// handle off macOS.
124///
125/// `traffic_lights` reserves the leading inset for the macOS buttons — pass it
126/// on the one strip they sit over, and it stands down in full screen, where
127/// they are gone and the gap would be a hole.
128pub fn titlebar(id: impl Into<ElementId>, traffic_lights: bool, window: &Window) -> Stateful<Div> {
129 div()
130 .id(id)
131 .w_full()
132 .h(px(Theme::TITLEBAR_HEIGHT))
133 .flex()
134 .flex_row()
135 .items_center()
136 .when(traffic_lights && !window.is_fullscreen(), |bar| {
137 bar.pl(px(Theme::TRAFFIC_LIGHT_INSET))
138 })
139}
140
141/// The bare stretch of a titlebar that drags its window, zooms it on a double
142/// click and opens the desktop's window menu on a right press.
143///
144/// Takes the free space in the bar, so it is the room the content leaves. A
145/// bar whose content fills it has no handle — the window can then only be
146/// moved by its own edges, where the system has any.
147///
148/// Nothing needs to opt out of it: a control beside a grip is not inside it,
149/// and the platform hit test only ever lands in one of them.
150pub fn grip(id: impl Into<ElementId>, drag: &DragState, window: &Window) -> Stateful<Div> {
151 let (armed, disarm, release) = (drag.0.clone(), drag.0.clone(), drag.0.clone());
152 let moving = drag.0.clone();
153 let zoomable = window.window_controls().maximize && window.is_resizable();
154 div()
155 .id(id)
156 .flex_1()
157 .self_stretch()
158 .on_mouse_down(MouseButton::Left, move |_, _, _| armed.set(true))
159 .on_mouse_up(MouseButton::Left, move |_, _, _| release.set(false))
160 // A press that leaves the grip is not a window move either — without
161 // this the flag survives, and the next stray motion over it drags the
162 // window with no button held.
163 .on_mouse_down_out(move |_, _, _| disarm.set(false))
164 .on_mouse_move(move |_, window, _| {
165 if moving.replace(false) {
166 window.start_window_move();
167 }
168 })
169 // What Windows moves by: the area answers `WM_NCHITTEST` with
170 // `HTCAPTION`, and the system drag, the edge snap and the double-click
171 // zoom all follow from that. `start_window_move` above is the Linux
172 // path and is not implemented there at all.
173 .window_control_area(WindowControlArea::Drag)
174 // The window menu the desktop hangs off its own titlebar, where the
175 // compositor says there is one. On the press, which is where a context
176 // menu belongs, and a no-op on macOS and on Windows, where the system
177 // menu comes from the caption hit test instead.
178 .when(window.window_controls().window_menu, |grip| {
179 grip.on_mouse_down(MouseButton::Right, |event, window, _| {
180 window.show_window_menu(event.position);
181 })
182 })
183 .on_click(move |click, window, _| {
184 if click.click_count() == 2 {
185 // macOS runs whatever the user set the gesture to — zoom,
186 // minimise or nothing — and Windows zooms from `HTCAPTION`
187 // without being asked. Linux has neither, and only where the
188 // window can be zoomed at all.
189 match cfg!(any(target_os = "linux", target_os = "freebsd")) {
190 true if zoomable => window.zoom_window(),
191 true => {}
192 false => window.titlebar_double_click(),
193 }
194 }
195 })
196}
197
198/// Which end of the bar a caption cluster sits at.
199#[derive(Clone, Copy, Debug, PartialEq, Eq)]
200pub enum CaptionSide {
201 Left,
202 Right,
203}
204
205/// The caption buttons, for a window whose system caption is gone —
206/// `appears_transparent` on Windows, `Decorations::Client` on Linux.
207///
208/// Call it at both ends. Rectangular captions follow `App::button_layout`,
209/// falling back to the right. Lights always use close/minimise/zoom on the left.
210///
211/// Empty in full screen, and short whatever `Window::window_controls` says the
212/// compositor will refuse. Close is never refused.
213///
214/// The cluster takes its own width in the bar, so nothing is reserved for it
215/// the way [`Theme::TRAFFIC_LIGHT_INSET`] is reserved for AppKit's lights —
216/// those are painted over the client area by someone else, and these are not.
217///
218/// ```ignore
219/// titlebar::titlebar("titlebar", true, window)
220/// .child(titlebar::controls(CaptionSide::Left, window, cx))
221/// .child(titlebar::grip("titlebar-grip", &self.drag, window))
222/// .child(titlebar::controls(CaptionSide::Right, window, cx))
223/// ```
224pub fn controls(side: CaptionSide, window: &Window, cx: &App) -> Div {
225 let row = div()
226 .group(CAPTION_GROUP)
227 .flex()
228 .flex_row()
229 .flex_none()
230 .items_center()
231 .h_full();
232 if window.is_fullscreen() {
233 return row;
234 }
235
236 let layout = caption_style(cx).button_layout(cx.button_layout(), window.window_controls());
237 let buttons = match side {
238 CaptionSide::Left => layout.left,
239 CaptionSide::Right => layout.right,
240 };
241
242 buttons.into_iter().flatten().fold(row, |row, button| {
243 row.child(caption_button(button, window, cx))
244 })
245}
246
247/// What a platform with no layout of its own gets: all three, trailing.
248const TRAILING: WindowButtonLayout = WindowButtonLayout {
249 left: [None; MAX_BUTTONS_PER_SIDE],
250 right: [
251 Some(WindowButton::Minimize),
252 Some(WindowButton::Maximize),
253 Some(WindowButton::Close),
254 ],
255};
256
257/// The caption glyphs are drawn to their own scale, not the type ladder's —
258/// Windows sets them at 10px whatever the shell font is doing.
259const CAPTION_GLYPH: f32 = 10.0;
260
261/// One caption button: the glyph, the hover wash, and the hitbox the platform
262/// reads.
263///
264/// The click is wired everywhere but Windows, where answering `WM_NCHITTEST`
265/// with `HTCLOSE` and friends has already handed the press to the system —
266/// acting on it here as well would minimise and restore in one gesture.
267fn caption_button(button: WindowButton, window: &Window, cx: &App) -> Stateful<Div> {
268 let theme = Theme::of(cx);
269 let (area, glyph, hover) = match button {
270 WindowButton::Close => (WindowControlArea::Close, icons::glyph::X, theme.danger),
271 WindowButton::Minimize => (
272 WindowControlArea::Min,
273 icons::glyph::Minus,
274 theme.element_hover,
275 ),
276 // The restore mark is two offset squares, which is what `copy` draws.
277 WindowButton::Maximize => (
278 WindowControlArea::Max,
279 match window.is_maximized() {
280 true => icons::glyph::Copy,
281 false => icons::glyph::Square,
282 },
283 theme.element_hover,
284 ),
285 };
286
287 div()
288 .id(button.id())
289 .debug_selector(move || format!("caption-{}", button.id()))
290 .flex()
291 .flex_none()
292 .items_center()
293 .justify_center()
294 .w(px(Theme::CAPTION_BUTTON_WIDTH))
295 .h_full()
296 .map(|control| match caption_style(cx) {
297 CaptionStyle::Rectangular => control.hover(|button| button.bg(hover)).child(
298 icons::icon(glyph)
299 .size(px(CAPTION_GLYPH))
300 .text_color(theme.text),
301 ),
302 CaptionStyle::Lights => {
303 let (color, mark) = match button {
304 WindowButton::Close => (0xff5f57, icons::glyph::X),
305 WindowButton::Minimize => (0xfebc2e, icons::glyph::Minus),
306 WindowButton::Maximize => (0x28c840, icons::glyph::Plus),
307 };
308 control.child(
309 div()
310 .size(px(12.0))
311 .rounded_full()
312 .bg(rgb(if window.is_window_active() {
313 color
314 } else {
315 0x999999
316 }))
317 .flex()
318 .items_center()
319 .justify_center()
320 .child(
321 div()
322 .invisible()
323 .group_hover(CAPTION_GROUP, |mark| mark.visible())
324 .child(icons::icon(mark).size(px(8.0)).text_color(rgb(0x333333))),
325 ),
326 )
327 }
328 })
329 .window_control_area(area)
330 .when(!cfg!(target_os = "windows"), |control| {
331 control.on_click(move |_, window, _| match button {
332 WindowButton::Close => window.remove_window(),
333 WindowButton::Minimize => window.minimize_window(),
334 WindowButton::Maximize => window.zoom_window(),
335 })
336 })
337}