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ui/widgets/
buttons.rs

1//! The button — one component, three shipped looks — in its labelled and
2//! glyph-only forms, the [`Buttons::control_group`] that gathers adjacent ones
3//! onto one shared background, and [`Buttons::ghost`], the open frame a quiet
4//! control paints around children of its own. A catalog trait like every widget
5//! group: `use ui::widgets::{ButtonStyle, Buttons};` →
6//! `theme.button("Save", ButtonStyle::Prominent, None)`.
7//!
8//! [`ButtonStyle`] is a closed enum, not free-form knobs: it selects between
9//! the looks that ship, while per-call overrides stay chain modifiers.
10
11use gpui::{Div, ElementId, SharedString, Stateful, div, prelude::*, px};
12use icons::Icon;
13use motion::{self, Fade};
14use theme::{ControlSize, Sizing, Theme, ThemeExt};
15
16/// The shipped looks (the reference `btnGhost` / `btnPrimary` /
17/// `btnDestructive`).
18#[derive(Clone, Copy, Debug, PartialEq, Eq)]
19pub enum ButtonStyle {
20    /// Quiet text on a translucent wash.
21    Ghost,
22    /// The maximum-contrast plate — the primary action.
23    Prominent,
24    /// The muted red fill — carries the destructive semantics with the paint.
25    Destructive,
26}
27
28/// The glyph a [`Buttons::icon_button`] carries, at the size every other
29/// control in this crate paints one.
30pub const ICON_GLYPH: f32 = 14.0;
31
32/// The padding that sets an [`Buttons::icon_button`]'s glyph [`Theme::EDGE`]
33/// from its container's edge.
34pub const ICON_EDGE_PAD: f32 = Theme::EDGE - (Theme::BUTTON_HEIGHT - ICON_GLYPH) / 2.0;
35
36/// What a [`Buttons::control_group`] insets its items by, and the gap between
37/// them — so the first sits as far from the track's edge as from its neighbour.
38const GROUP_PAD: f32 = 2.0;
39
40/// The frame every style shares — [`ControlSize::Regular`], which a caller
41/// moves with [`Sizing::control_size`].
42fn frame() -> Div {
43    div()
44        .control_size(ControlSize::Regular)
45        .flex()
46        .items_center()
47        .cursor_pointer()
48}
49
50pub trait Buttons: ThemeExt {
51    /// A labeled button in one of the shipped styles. `fade` matters only for
52    /// [`ButtonStyle::Ghost`]: `Some` animates the hover wash per instance,
53    /// `None` is the plain ghost with the hover left to the caller.
54    fn button(
55        &self,
56        label: impl Into<SharedString>,
57        style: ButtonStyle,
58        fade: Option<Fade>,
59    ) -> Div {
60        let (button, _) = appearance(self.theme(), frame(), style, None, fade, true);
61        button.child(label.into())
62    }
63
64    /// A button that is only a glyph — SwiftUI's toolbar `Button` over an icon
65    /// `Label`. Square at [`Theme::BUTTON_HEIGHT`], so it stands the same
66    /// height as a [`Self::button`] beside it. `fade` reads as it does there.
67    ///
68    /// It builds the glyph rather than taking one: gpui reads an svg's colour
69    /// off that element's own style and paints **nothing** when it is unset, so
70    /// a colour set on this button would silently not reach it.
71    ///
72    /// An icon carries no accessible name — reach for
73    /// [`crate::tooltip`] on the way past.
74    fn icon_button(&self, icon: impl Into<Icon>, style: ButtonStyle, fade: Option<Fade>) -> Div {
75        let square = frame()
76            .px(px(0.0))
77            .w(px(Theme::BUTTON_HEIGHT))
78            .justify_center();
79        let (button, tint) = appearance(self.theme(), square, style, None, fade, true);
80        button.child(
81            crate::icons::icon(icon)
82                .size(px(ICON_GLYPH))
83                .text_color(tint),
84        )
85    }
86
87    /// SwiftUI's `ControlGroup`, and what a toolbar paints behind the items it
88    /// finds side by side: one shared background, its buttons inset in it. A
89    /// second cluster is a second call — the break between them is the spacing,
90    /// the way `ToolbarSpacer` puts it there.
91    ///
92    /// The track's radius is the item's plus the inset, so an ordinary
93    /// [`Self::button`] or [`Self::icon_button`] drops in already concentric.
94    ///
95    /// Items are left to stretch: that is what holds a glyph and a label to one
96    /// height when the type ladder moves under them. `self_start` because the
97    /// group must hug them — dropped into a `flex_col`, flexbox's default
98    /// `align-items: stretch` would otherwise blow it out to the column's full
99    /// width.
100    ///
101    /// Glass is chained, not baked: `.surface(theme, theme.popover_surface)`
102    /// turns the track into the capsule a macOS 26 toolbar floats.
103    fn control_group(&self) -> Div {
104        let theme = self.theme();
105        div()
106            .self_start()
107            .flex()
108            .flex_row()
109            .gap(px(GROUP_PAD))
110            .p(px(GROUP_PAD))
111            .rounded(px(Theme::button_radius() + GROUP_PAD))
112            .bg(theme.surface_raised)
113            .border_1()
114            .border_color(theme.border)
115    }
116
117    /// A quiet control: nothing at rest, a wash on hover. Stateful, so it
118    /// carries its own click and tooltip; padding and children are the
119    /// caller's, which is what lets a glyph sit before the text.
120    fn ghost(&self, id: impl Into<ElementId>) -> Stateful<Div> {
121        let tint = self.theme().element_hover;
122        div()
123            .id(id)
124            .flex()
125            .flex_row()
126            .items_center()
127            .rounded(px(Theme::control_radius()))
128            .cursor_pointer()
129            .hover(move |el| el.bg(tint))
130    }
131}
132
133impl Buttons for Theme {}
134
135/// Purpose is independent of emphasis: a destructive action may be quiet.
136#[derive(Clone, Copy, Debug, PartialEq, Eq)]
137pub enum ButtonRole {
138    Cancel,
139    Destructive,
140}
141
142pub(super) fn appearance(
143    theme: &Theme,
144    frame: Div,
145    style: ButtonStyle,
146    role: Option<ButtonRole>,
147    fade: Option<Fade>,
148    interactive: bool,
149) -> (Div, gpui::Hsla) {
150    let destructive = role == Some(ButtonRole::Destructive) || style == ButtonStyle::Destructive;
151    if style == ButtonStyle::Ghost {
152        let rest = if destructive {
153            theme.danger_strong
154        } else {
155            theme.text_muted
156        };
157        let hot = if destructive {
158            theme.danger_strong
159        } else {
160            theme.text
161        };
162        if let Some(fade) = fade {
163            let tint = motion::hover_blend(&fade, rest, hot);
164            let mut button = frame.text_color(tint).bg(motion::hover_blend(
165                &fade,
166                theme.ink(0.0),
167                theme.element_hover,
168            ));
169            button
170                .interactivity()
171                .on_hover(motion::hover_listener(fade));
172            (button, tint)
173        } else {
174            (frame.text_color(rest), rest)
175        }
176    } else {
177        let (fill, tint) = if destructive {
178            (theme.danger_strong, gpui::white())
179        } else {
180            (theme.text, theme.on_solid)
181        };
182        (
183            frame
184                .bg(fill)
185                .font_weight(gpui::FontWeight::MEDIUM)
186                .text_color(tint)
187                .when(interactive, |button| button.hover(|s| s.opacity(0.9))),
188            tint,
189        )
190    }
191}