ui/widgets/buttons.rs
1//! The button — one component, three shipped looks — in its labelled and
2//! glyph-only forms, the [`Buttons::control_group`] that gathers adjacent ones
3//! onto one shared background, and [`Buttons::ghost`], the open frame a quiet
4//! control paints around children of its own. A catalog trait like every widget
5//! group: `use ui::widgets::{ButtonStyle, Buttons};` →
6//! `theme.button("Save", ButtonStyle::Prominent, None)`.
7//!
8//! [`ButtonStyle`] is a closed enum, not free-form knobs: it selects between
9//! the looks that ship, while per-call overrides stay chain modifiers.
10
11use gpui::{Div, ElementId, SharedString, Stateful, div, prelude::*, px};
12use icons::Icon;
13use motion::{self, Fade};
14use theme::{ControlSize, Sizing, Theme, ThemeExt};
15
16/// The shipped looks (the reference `btnGhost` / `btnPrimary` /
17/// `btnDestructive`).
18#[derive(Clone, Copy, Debug, PartialEq, Eq)]
19pub enum ButtonStyle {
20 /// Quiet text on a translucent wash.
21 Ghost,
22 /// The maximum-contrast plate — the primary action.
23 Prominent,
24 /// The muted red fill — carries the destructive semantics with the paint.
25 Destructive,
26}
27
28/// The glyph a [`Buttons::icon_button`] carries, at the size every other
29/// control in this crate paints one.
30const GLYPH: f32 = 14.0;
31
32/// What a [`Buttons::control_group`] insets its items by, and the gap between
33/// them — so the first sits as far from the track's edge as from its neighbour.
34const GROUP_PAD: f32 = 2.0;
35
36/// The frame every style shares — [`ControlSize::Regular`], which a caller
37/// moves with [`Sizing::control_size`].
38fn frame() -> Div {
39 div()
40 .control_size(ControlSize::Regular)
41 .flex()
42 .items_center()
43 .cursor_pointer()
44}
45
46pub trait Buttons: ThemeExt {
47 /// A labeled button in one of the shipped styles. `fade` matters only for
48 /// [`ButtonStyle::Ghost`]: `Some` animates the hover wash per instance,
49 /// `None` is the plain ghost with the hover left to the caller.
50 fn button(
51 &self,
52 label: impl Into<SharedString>,
53 style: ButtonStyle,
54 fade: Option<Fade>,
55 ) -> Div {
56 let (button, _) = appearance(self.theme(), frame(), style, None, fade, true);
57 button.child(label.into())
58 }
59
60 /// A button that is only a glyph — SwiftUI's toolbar `Button` over an icon
61 /// `Label`. Square at [`Theme::BUTTON_HEIGHT`], so it stands the same
62 /// height as a [`Self::button`] beside it. `fade` reads as it does there.
63 ///
64 /// It builds the glyph rather than taking one: gpui reads an svg's colour
65 /// off that element's own style and paints **nothing** when it is unset, so
66 /// a colour set on this button would silently not reach it.
67 ///
68 /// An icon carries no accessible name — reach for
69 /// [`crate::tooltip`] on the way past.
70 fn icon_button(&self, icon: impl Into<Icon>, style: ButtonStyle, fade: Option<Fade>) -> Div {
71 let square = frame()
72 .px(px(0.0))
73 .w(px(Theme::BUTTON_HEIGHT))
74 .justify_center();
75 let (button, tint) = appearance(self.theme(), square, style, None, fade, true);
76 button.child(crate::icons::icon(icon).size(px(GLYPH)).text_color(tint))
77 }
78
79 /// SwiftUI's `ControlGroup`, and what a toolbar paints behind the items it
80 /// finds side by side: one shared background, its buttons inset in it. A
81 /// second cluster is a second call — the break between them is the spacing,
82 /// the way `ToolbarSpacer` puts it there.
83 ///
84 /// The track's radius is the item's plus the inset, so an ordinary
85 /// [`Self::button`] or [`Self::icon_button`] drops in already concentric.
86 ///
87 /// Items are left to stretch: that is what holds a glyph and a label to one
88 /// height when the type ladder moves under them. `self_start` because the
89 /// group must hug them — dropped into a `flex_col`, flexbox's default
90 /// `align-items: stretch` would otherwise blow it out to the column's full
91 /// width.
92 ///
93 /// Glass is chained, not baked: `.surface(theme, theme.popover_surface)`
94 /// turns the track into the capsule a macOS 26 toolbar floats.
95 fn control_group(&self) -> Div {
96 let theme = self.theme();
97 div()
98 .self_start()
99 .flex()
100 .flex_row()
101 .gap(px(GROUP_PAD))
102 .p(px(GROUP_PAD))
103 .rounded(px(Theme::button_radius() + GROUP_PAD))
104 .bg(theme.surface_raised)
105 .border_1()
106 .border_color(theme.border)
107 }
108
109 /// A quiet control: nothing at rest, a wash on hover. Stateful, so it
110 /// carries its own click and tooltip; padding and children are the
111 /// caller's, which is what lets a glyph sit before the text.
112 fn ghost(&self, id: impl Into<ElementId>) -> Stateful<Div> {
113 let tint = self.theme().element_hover;
114 div()
115 .id(id)
116 .flex()
117 .flex_row()
118 .items_center()
119 .rounded(px(Theme::control_radius()))
120 .cursor_pointer()
121 .hover(move |el| el.bg(tint))
122 }
123}
124
125impl Buttons for Theme {}
126
127/// Purpose is independent of emphasis: a destructive action may be quiet.
128#[derive(Clone, Copy, Debug, PartialEq, Eq)]
129pub enum ButtonRole {
130 Cancel,
131 Destructive,
132}
133
134pub(super) fn appearance(
135 theme: &Theme,
136 frame: Div,
137 style: ButtonStyle,
138 role: Option<ButtonRole>,
139 fade: Option<Fade>,
140 interactive: bool,
141) -> (Div, gpui::Hsla) {
142 let destructive = role == Some(ButtonRole::Destructive) || style == ButtonStyle::Destructive;
143 if style == ButtonStyle::Ghost {
144 let rest = if destructive {
145 theme.danger_strong
146 } else {
147 theme.text_muted
148 };
149 let hot = if destructive {
150 theme.danger_strong
151 } else {
152 theme.text
153 };
154 if let Some(fade) = fade {
155 let tint = motion::hover_blend(&fade, rest, hot);
156 let mut button = frame.text_color(tint).bg(motion::hover_blend(
157 &fade,
158 theme.ink(0.0),
159 theme.element_hover,
160 ));
161 button
162 .interactivity()
163 .on_hover(motion::hover_listener(fade));
164 (button, tint)
165 } else {
166 (frame.text_color(rest), rest)
167 }
168 } else {
169 let (fill, tint) = if destructive {
170 (theme.danger_strong, gpui::white())
171 } else {
172 (theme.text, theme.on_solid)
173 };
174 (
175 frame
176 .bg(fill)
177 .font_weight(gpui::FontWeight::MEDIUM)
178 .text_color(tint)
179 .when(interactive, |button| button.hover(|s| s.opacity(0.9))),
180 tint,
181 )
182 }
183}