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ui/widgets/
buttons.rs

1//! The button — one component, three shipped looks — in its labelled and
2//! glyph-only forms, the [`Buttons::control_group`] that gathers adjacent ones
3//! onto one shared background, and [`Buttons::ghost`], the open frame a quiet
4//! control paints around children of its own. A catalog trait like every widget
5//! group: `use ui::widgets::{ButtonStyle, Buttons};` →
6//! `theme.button("Save", ButtonStyle::Prominent, None)`.
7//!
8//! [`ButtonStyle`] is a closed enum, not free-form knobs: it selects between
9//! the looks that ship, while per-call overrides stay chain modifiers.
10
11use gpui::{Div, ElementId, SharedString, Stateful, div, prelude::*, px};
12use icons::Icon;
13use motion::{self, Fade};
14use theme::{ControlSize, Sizing, Theme, ThemeExt, ink};
15
16/// The shipped looks (the reference `btnGhost` / `btnPrimary` /
17/// `btnDestructive`).
18#[derive(Clone, Copy, Debug, PartialEq, Eq)]
19pub enum ButtonStyle {
20    /// Quiet text on a translucent wash.
21    Ghost,
22    /// The maximum-contrast plate — the primary action.
23    Prominent,
24    /// The muted red fill — carries the destructive semantics with the paint.
25    Destructive,
26}
27
28/// The glyph a [`Buttons::icon_button`] carries, at the size every other
29/// control in this crate paints one.
30const GLYPH: f32 = 14.0;
31
32/// What a [`Buttons::control_group`] insets its items by, and the gap between
33/// them — so the first sits as far from the track's edge as from its neighbour.
34const GROUP_PAD: f32 = 2.0;
35
36/// The frame every style shares — [`ControlSize::Regular`], which a caller
37/// moves with [`Sizing::control_size`].
38fn frame() -> Div {
39    div()
40        .control_size(ControlSize::Regular)
41        .flex()
42        .items_center()
43        .cursor_pointer()
44}
45
46pub trait Buttons: ThemeExt {
47    /// A labeled button in one of the shipped styles. `fade` matters only for
48    /// [`ButtonStyle::Ghost`]: `Some` animates the hover wash per instance,
49    /// `None` is the plain ghost with the hover left to the caller.
50    fn button(
51        &self,
52        label: impl Into<SharedString>,
53        style: ButtonStyle,
54        fade: Option<Fade>,
55    ) -> Div {
56        let theme = self.theme();
57        let label = label.into();
58        match style {
59            ButtonStyle::Ghost => match fade {
60                Some(fade) => {
61                    let mut btn = frame()
62                        .text_color(motion::hover_blend(&fade, theme.text_muted, theme.text))
63                        .bg(motion::hover_blend(&fade, ink(0.0), theme.element_hover))
64                        .child(label);
65                    btn.interactivity().on_hover(motion::hover_listener(fade));
66                    btn
67                }
68                None => frame().text_color(theme.text_muted).child(label),
69            },
70            ButtonStyle::Prominent => frame()
71                .bg(theme.text)
72                .font_weight(gpui::FontWeight::MEDIUM)
73                .text_color(theme.on_solid)
74                .hover(|s| s.opacity(0.9))
75                .child(label),
76            ButtonStyle::Destructive => frame()
77                .bg(theme.danger_strong)
78                .font_weight(gpui::FontWeight::MEDIUM)
79                .text_color(gpui::white())
80                .hover(|s| s.opacity(0.9))
81                .child(label),
82        }
83    }
84
85    /// A button that is only a glyph — SwiftUI's toolbar `Button` over an icon
86    /// `Label`. Square at [`Theme::BUTTON_HEIGHT`], so it stands the same
87    /// height as a [`Self::button`] beside it. `fade` reads as it does there.
88    ///
89    /// It builds the glyph rather than taking one: gpui reads an svg's colour
90    /// off that element's own style and paints **nothing** when it is unset, so
91    /// a colour set on this button would silently not reach it.
92    ///
93    /// An icon carries no accessible name — reach for
94    /// [`crate::tooltip`] on the way past.
95    fn icon_button(&self, icon: impl Into<Icon>, style: ButtonStyle, fade: Option<Fade>) -> Div {
96        let theme = self.theme();
97        let square = frame()
98            .px(px(0.0))
99            .w(px(Theme::BUTTON_HEIGHT))
100            .justify_center();
101        let icon = icon.into();
102        let glyph = |tint| {
103            crate::icons::icon(icon.clone())
104                .size(px(GLYPH))
105                .text_color(tint)
106        };
107        match style {
108            ButtonStyle::Ghost => match fade {
109                Some(fade) => {
110                    let mut btn = square
111                        .bg(motion::hover_blend(&fade, ink(0.0), theme.element_hover))
112                        .child(glyph(motion::hover_blend(
113                            &fade,
114                            theme.text_muted,
115                            theme.text,
116                        )));
117                    btn.interactivity().on_hover(motion::hover_listener(fade));
118                    btn
119                }
120                None => square.child(glyph(theme.text_muted)),
121            },
122            ButtonStyle::Prominent => square
123                .bg(theme.text)
124                .hover(|s| s.opacity(0.9))
125                .child(glyph(theme.on_solid)),
126            ButtonStyle::Destructive => square
127                .bg(theme.danger_strong)
128                .hover(|s| s.opacity(0.9))
129                .child(glyph(gpui::white())),
130        }
131    }
132
133    /// SwiftUI's `ControlGroup`, and what a toolbar paints behind the items it
134    /// finds side by side: one shared background, its buttons inset in it. A
135    /// second cluster is a second call — the break between them is the spacing,
136    /// the way `ToolbarSpacer` puts it there.
137    ///
138    /// The track's radius is the item's plus the inset, so an ordinary
139    /// [`Self::button`] or [`Self::icon_button`] drops in already concentric.
140    ///
141    /// Items are left to stretch: that is what holds a glyph and a label to one
142    /// height when the type ladder moves under them. `self_start` because the
143    /// group must hug them — dropped into a `flex_col`, flexbox's default
144    /// `align-items: stretch` would otherwise blow it out to the column's full
145    /// width.
146    ///
147    /// Glass is chained, not baked: `.surface(theme, theme.popover_surface)`
148    /// turns the track into the capsule a macOS 26 toolbar floats.
149    fn control_group(&self) -> Div {
150        let theme = self.theme();
151        div()
152            .self_start()
153            .flex()
154            .flex_row()
155            .gap(px(GROUP_PAD))
156            .p(px(GROUP_PAD))
157            .rounded(px(Theme::button_radius() + GROUP_PAD))
158            .bg(theme.surface_raised)
159            .border_1()
160            .border_color(theme.border)
161    }
162
163    /// A quiet control: nothing at rest, a wash on hover. Stateful, so it
164    /// carries its own click and tooltip; padding and children are the
165    /// caller's, which is what lets a glyph sit before the text.
166    fn ghost(&self, id: impl Into<ElementId>) -> Stateful<Div> {
167        let tint = self.theme().element_hover;
168        div()
169            .id(id)
170            .flex()
171            .flex_row()
172            .items_center()
173            .rounded(px(Theme::control_radius()))
174            .cursor_pointer()
175            .hover(move |el| el.bg(tint))
176    }
177}
178
179impl Buttons for Theme {}