theme/theme/mod.rs
1//! The app theme: one token set, two concrete instances.
2
3use gpui::{Global, Hsla, SharedString};
4
5use crate::{Appearance, paint};
6
7mod family;
8mod glass;
9pub(crate) mod install;
10mod layout;
11mod palettes;
12mod syntax;
13pub(crate) mod typography;
14
15pub use family::{Seed, ThemeFamily, Variant};
16pub use layout::{ControlSize, Sizing};
17pub use syntax::{HighlightKind, SyntaxPalette};
18pub use typography::{Metrics, TextStyle, Typeset, base_text_size};
19
20/// The two shipped glasses — SwiftUI's `Glass.regular` and `Glass.clear`. A
21/// closed variant rather than knobs: Apple exposes no numbers on glass either,
22/// only the variant and a tint.
23#[derive(Debug, Clone, Copy, PartialEq, Eq)]
24pub enum Glass {
25 /// The everyday material: it blurs what it covers and dims it hard.
26 Regular,
27 /// Near-transparent — the backdrop reads through, bent only at the rim.
28 Clear,
29}
30
31/// SwiftUI's frost scale. Measured 2026-08-31: the five thicknesses are ONE
32/// material at five opacities — the tone implied by `tint / (1 - gain)` holds
33/// to within 9% across the scale, and the sigma does not move at all
34/// (23.1/20.2/21.0pt). So this is a knob, not five looks.
35#[derive(Debug, Clone, Copy, PartialEq, Eq)]
36pub enum Material {
37 UltraThin,
38 Thin,
39 Regular,
40 Thick,
41 UltraThick,
42}
43
44impl Material {
45 /// How much of the backdrop the material covers. Measured off SwiftUI in
46 /// dark; the steps come out even to within a point.
47 pub const fn opacity(self) -> f32 {
48 match self {
49 Material::UltraThin => 0.440,
50 Material::Thin => 0.543,
51 Material::Regular => 0.638,
52 Material::Thick => 0.737,
53 Material::UltraThick => 0.825,
54 }
55 }
56}
57
58/// Which surface a caller names. Material and glass are different things with
59/// different vocabularies — a material has thickness, a glass has a variant —
60/// and they meet only at the numbers they resolve to.
61#[derive(Debug, Clone, Copy, PartialEq, Eq)]
62pub enum SurfaceStyle {
63 Material(Material),
64 Glass(Glass),
65}
66
67/// The frost material, before a thickness picks its opacity.
68#[derive(Debug, Clone, Copy, PartialEq)]
69pub struct MaterialSpec {
70 /// The material's own tone, at full coverage.
71 pub tone: Hsla,
72 /// Its chroma push, as [`SurfaceSpec::saturation`].
73 pub saturation: f32,
74 /// Its sigma, which does not move with thickness.
75 pub blur: f32,
76 /// SwiftUI's frost has no lit rim at all — measured +0 at the boundary.
77 /// What is here is bezel's own hairline, the one the popover card used to
78 /// draw, moved to the surface that owes it.
79 pub edge: f32,
80 pub edge_width: f32,
81 pub edge_aa: f32,
82}
83
84impl MaterialSpec {
85 /// This material at one thickness.
86 pub fn at(&self, thickness: Material) -> SurfaceSpec {
87 let opacity = thickness.opacity();
88 SurfaceSpec {
89 gain: 1.0 - opacity,
90 saturation: self.saturation,
91 tint: self.tone.opacity(opacity),
92 blur: self.blur,
93 rim: 0.0,
94 reach: 0.0,
95 edge: self.edge,
96 edge_width: self.edge_width,
97 edge_aa: self.edge_aa,
98 // A wash has nothing to bend, so it needs one to lift off the page.
99 shadow: true,
100 }
101 }
102}
103
104/// One surface's numbers. `out = gain * saturated(backdrop) + tint`, over a
105/// backdrop blurred at `blur`.
106#[derive(Debug, Clone, Copy, PartialEq)]
107pub struct SurfaceSpec {
108 /// Slope of the transfer line. Below 1 compresses contrast toward
109 /// `tint`; above 1 it brightens and slightly expands, which is what light
110 /// `Clear` measures. Named for what it is, not for one of its directions.
111 pub gain: f32,
112 /// How far the backdrop's chroma is pushed from its own grey, before the
113 /// gain drops the level. A gain alone moves level and colour together, so
114 /// this is the only way a surface goes dark and keeps its colours. 1 is
115 /// the pass-through `Clear` measures.
116 pub saturation: f32,
117 /// Its offset — the look's own tone.
118 pub tint: Hsla,
119 /// Gaussian sigma under the lens, in logical pixels. It stands in for the
120 /// average attenuation of fine detail, which the real material gets from
121 /// snapshotting its backdrop coarsely.
122 pub blur: f32,
123 /// How far in from the rim the lens bends the backdrop, in logical pixels.
124 /// A length rather than a share of the box: the displacement curve measured
125 /// 2026-08-30 is one curve, the same from a 96pt box to a 320pt one and
126 /// from r24 to r84. Past it the backdrop is untouched.
127 pub rim: f32,
128 /// How far the outermost pixel drags what it samples, in logical pixels —
129 /// the far end of that same curve, measured at ~47pt.
130 pub reach: f32,
131 /// How much white the lit rim adds at the edge itself, 0..1.
132 pub edge: f32,
133 /// How far in that light falls off to nothing, in logical pixels. Even the
134 /// whole way round: measured 2026-08-30, the real rim reads the same on all
135 /// four sides.
136 pub edge_width: f32,
137 /// The coverage ramp at the shape's own boundary, in logical pixels. 0.5
138 /// is one device pixel at 2x — the plain rasteriser's answer; 0 is the hard
139 /// edge it replaced.
140 pub edge_aa: f32,
141 /// Whether the surface casts a shadow. A lens separates itself from the
142 /// page by bending it, and reads as a slab under one; a wash has nothing
143 /// to bend and needs it.
144 pub shadow: bool,
145}
146
147impl SurfaceSpec {
148 /// The one backdrop this surface returns unchanged — `tint / (1 - gain)`,
149 /// opaque. What a renderer with no backdrop blur paints in its place: the
150 /// tint alone is a coverage over a blur, and with no blur under it the
151 /// backdrop reads through as itself.
152 ///
153 /// `None` where the line has no such point — a `gain` of 1 or above
154 /// brightens whatever it covers, and a `tint` carrying more light than the
155 /// surface covers exceeds white.
156 ///
157 /// `tint` is [`Self::tint`] unless a caller substituted its own.
158 pub fn flat(&self, tint: Hsla) -> Option<Hsla> {
159 let coverage = 1.0 - self.gain;
160 let l = tint.l * tint.a / coverage;
161 (coverage > 0.0 && l <= 1.0).then_some(Hsla { l, a: 1.0, ..tint })
162 }
163}
164
165impl SurfaceStyle {
166 /// The numbers this style resolves to against a theme.
167 pub fn spec(self, theme: &Theme) -> SurfaceSpec {
168 match self {
169 SurfaceStyle::Material(thickness) => theme.material.at(thickness),
170 SurfaceStyle::Glass(Glass::Regular) => theme.glass_regular,
171 SurfaceStyle::Glass(Glass::Clear) => theme.glass_clear,
172 }
173 }
174}
175
176/// The app theme. Two concrete instances — [`Theme::dark`] and [`Theme::light`].
177#[derive(Debug, Clone)]
178pub struct Theme {
179 /// Which appearance these tokens were built for.
180 pub appearance: Appearance,
181 /// The [`ThemeFamily`] these tokens came from, by name. `None` is the
182 /// shipped palette, the only one a [`Brand`](crate::Brand)'s tint rotates.
183 pub family: Option<SharedString>,
184
185 // ---- paint: neutral surfaces ----
186 /// Main content panel. Dark: the deepest plane (#060606). Light: pure white —
187 /// long-form content reads best on an unbroken white field.
188 pub bg: Hsla,
189 /// Shell / sidebar surface. Dark: one step *up* from `bg`. Light: one step
190 /// *down* (grey) — chrome recedes from the content plane in both, which is
191 /// the direction a naive invert gets backwards.
192 pub surface: Hsla,
193 /// Raised surface: opaque pills and chips that sit proud of the panel.
194 /// Dark: lighter than `surface`. Light: white, separated by `border` +
195 /// shadow rather than by lightness.
196 pub surface_raised: Hsla,
197
198 // ---- paint: elevation ladder ----
199 //
200 // Dark mode distinguishes floating planes by lightness, and the steps are
201 // *small* (#0e → #10 → #16 → #1e). They are not interchangeable: collapsing
202 // them onto one token visibly lifts popovers off their intended plane.
203 //
204 // Light mode cannot use the same trick, because the content plane is already
205 // white and there is nothing lighter to climb to. All three land on white and
206 // let `border` + shadow carry the separation instead — the standard light-UI
207 // answer, and the reason this is a ladder of tokens rather than an arithmetic
208 // offset applied to one.
209 /// Inline card resting on the main panel (auth gate, empty-state cards).
210 pub surface_card: Hsla,
211 /// Modal dialog, floating over a [`Theme::scrim`].
212 pub surface_dialog: Hsla,
213 /// Popover, menu and command-palette surface — the highest plane.
214 pub surface_overlay: Hsla,
215 /// Hover wash for interactive rows and buttons, on glass and off it alike:
216 /// `../desktop`'s `--color-hover`.
217 pub element_hover: Hsla,
218 /// Active/selected wash, one rung over the hover — `--color-active`.
219 pub element_active: Hsla,
220 /// Faintest hairline: dividers inside a card, nested frames.
221 pub border_faint: Hsla,
222 /// Hairline border.
223 pub border: Hsla,
224 /// Stronger border for focused/raised edges.
225 pub border_strong: Hsla,
226
227 // ---- paint: text ----
228 /// Primary text. Translucent, like `text_muted` and `text_faint`: the
229 /// appearance's ink at the alpha [`Brand::ink`](crate::Brand::ink) sets.
230 pub text: Hsla,
231 /// Muted text: timestamps, secondary labels.
232 pub text_muted: Hsla,
233 /// Faint text: placeholders, disabled.
234 pub text_faint: Hsla,
235 /// One notch below `text_muted` — the diff file-path tone. It exists as its
236 /// own token rather than being folded into `text_muted` because the dark
237 /// value was sampled (#989898) and folding it would shift that label, which
238 /// is a palette change dressed up as a refactor.
239 pub text_dim: Hsla,
240
241 // ---- paint: high-contrast solid (primary buttons) ----
242 /// The maximum-contrast solid fill: near-white on dark, near-black on light.
243 /// This is the primary button plate.
244 pub solid: Hsla,
245 /// Label/icon color on top of [`Self::solid`] — its inverse.
246 pub on_solid: Hsla,
247
248 // ---- paint: accents ----
249 /// Accent — the emphasis weight for text and icons.
250 ///
251 /// **Neutral by default, and deliberately.** A component library that ships
252 /// a hue puts that hue in every app that installs it, and bezel had an
253 /// indigo running through spinners, pagination, date selection and list
254 /// markers before anyone chose it. The default is now the same lightness
255 /// with the chroma at zero.
256 ///
257 /// This is the token to brand:
258 ///
259 /// ```ignore
260 /// let mut theme = Theme::for_appearance(appearance);
261 /// theme.accent = my_brand_accent(appearance);
262 /// ```
263 ///
264 /// See [`crate::AppExt::set_palette`](crate::AppExt::set_palette), which is what
265 /// makes an override survive an appearance switch.
266 pub accent: Hsla,
267 /// Stronger accent for fills that carry [`Self::on_accent`] text. Neutral by
268 /// default, it is the maximum-contrast plate — a mid grey would not carry a
269 /// label the way the indigo it replaced did.
270 pub accent_strong: Hsla,
271 /// Label color on top of [`Self::accent_strong`].
272 pub on_accent: Hsla,
273 /// Danger — red (errors, stop button).
274 pub danger: Hsla,
275 /// Softer danger for secondary/inline error copy.
276 pub danger_muted: Hsla,
277 /// Warning — amber (offline notices, awaiting-input).
278 pub warning: Hsla,
279 /// Softer warning for secondary copy.
280 pub warning_muted: Hsla,
281 /// Success / online — emerald.
282 pub success: Hsla,
283 /// Working / streaming indicator — pink.
284 pub busy: Hsla,
285 /// Softer success for text on a success-tinted chip.
286 pub success_muted: Hsla,
287
288 // ---- paint: components ----
289 /// Hover tone for an *opaque* raised pill. Hover must brighten the plate in
290 /// dark mode, never swap it for a translucent wash (that made pills go
291 /// see-through — user-reported); in light mode it darkens instead, same idea.
292 pub surface_raised_hover: Hsla,
293 /// Recessed band behind a palette/picker header or footer strip. Translucent
294 /// so the glass still reads through.
295 pub band: Hsla,
296 /// The composer pill and other input plates.
297 ///
298 /// Its own token because "lifted" inverts between appearances. On dark, a
299 /// faint *white* wash over near-black reads as raised. The literal light
300 /// translation — a faint *black* wash on white — reads as **recessed**, a dent
301 /// rather than a plate, which is why the prompt looked like bare text on a
302 /// smudge. Light mode lifts the way light UIs actually do: pure white, with
303 /// the border and shadow carrying the elevation.
304 pub input_bg: Hsla,
305 /// Text-selection highlight in the composer and inputs.
306 ///
307 /// Opaque, painted under the text. Measured macOS 26, 2026-09-27, default
308 /// accent: `NSColor.selectedTextBackgroundColor` is `#B3D7FF` light and
309 /// `#3F638B` dark.
310 pub selection: Hsla,
311 /// Terminal block cursor. Opaque: the glyph under it is drawn in the
312 /// cell's background colour.
313 pub cursor: Hsla,
314 /// Text caret — [`Self::accent`]'s lightness.
315 ///
316 /// Measured macOS 26, 2026-08-31: `NSColor.textInsertionPointColor` is the
317 /// accent in both appearances, where `NSColor.textColor` is white and
318 /// black. So a caret is not the next glyph before you type it, which is
319 /// what this used to carry; the platform gives it its own role, and a brand
320 /// tints it here the way the system accent tints it there.
321 pub caret: Hsla,
322 /// Keyboard focus ring — a hairline, so it marks the control without
323 /// restating the label inside it.
324 pub ring: Hsla,
325 /// Where a dragged block would land in the block editor.
326 pub drop_line: Hsla,
327 /// Fill of the region a dragged pane would dock into, where no material
328 /// paints it. Translucent: the pane under it stays visible.
329 pub drop_target: Hsla,
330 /// Destructive-action button fill (danger plate, carries [`Self::on_accent`]).
331 pub danger_strong: Hsla,
332
333 // ---- paint: code & diff ----
334 /// Inline-code text. Neutral: code is already set apart by the mono face
335 /// and its wash, and a hue on top reads as a link rather than as code.
336 pub code_text: Hsla,
337 /// Inline-code wash behind [`Self::code_text`].
338 pub code_wash: Hsla,
339 /// Shared paint-only syntax palette.
340 pub syntax: SyntaxPalette,
341 /// Diff: added lines.
342 pub diff_add: Hsla,
343 /// Diff: deleted lines.
344 pub diff_del: Hsla,
345 /// Diff: hunk-header wash (bluish grey).
346 pub diff_hunk_bg: Hsla,
347
348 // ---- paint: terminal ----
349 /// The terminal grid's background, behind cells that paint none.
350 pub terminal_bg: Hsla,
351 /// The 16 named ANSI colours: 0-7 normal, 8-15 bright. Indexes 16-255 —
352 /// the xterm cube and grey ramp — are not part of a palette.
353 pub terminal_ansi: [Hsla; 16],
354
355 // ---- glass ----
356 //
357 // Numbers, so they flow with the appearance the way every other token
358 // does. `Glass::glass_effect` reads them off the theme it is handed;
359 // nothing here is a parameter on a component.
360 /// How opaque the tint over the blurred window is.
361 pub vibrancy_alpha: f32,
362 /// The fill of a floating content card over a translucent window, at full
363 /// coverage — see [`Self::content_bg`].
364 pub content_background: Hsla,
365 /// How much of the chrome [`Self::content_bg`] covers.
366 pub content_opacity: f32,
367 /// The tint over the blurred window, at full coverage — see
368 /// [`Self::vibrancy_tint`].
369 pub vibrancy_tone: Hsla,
370 /// The blur behind a translucent window, in native filter pixels with no
371 /// scale conversion. Zero leaves the window transparent and unblurred.
372 /// macOS alone; other platforms ignore it.
373 pub window_blur: f32,
374 /// Whether the window composites translucent, so the desktop reaches what
375 /// is painted over it — AppKit's vibrancy.
376 pub vibrancy: bool,
377 /// Whether components paint glass — translucent popovers and cards, and
378 /// the lens. An opaque window can still carry it.
379 pub glass: bool,
380 /// The surfaces this theme can paint. Blur belongs to the look, not to
381 /// the caller: Apple exposes no blur parameter on either family, only the
382 /// thickness or the variant.
383 pub material: MaterialSpec,
384 pub glass_regular: SurfaceSpec,
385 pub glass_clear: SurfaceSpec,
386 /// What the popover surfaces — menus, dialogs, sheets, tooltips — mount
387 /// on. They take no theme of their own, so this is where the choice
388 /// lives; a component that owns its surface names its own style instead.
389 pub popover_surface: SurfaceStyle,
390 /// What a docking drop preview paints on where [`LENSED`](crate::LENSED)
391 /// and [`Theme::glass`] hold; elsewhere it is a [`Theme::drop_target`]
392 /// wash.
393 pub drop_preview: SurfaceStyle,
394 /// What a dragged item's floating copy paints on — see
395 /// `ui::drag::Carried::ghost`.
396 pub carried_surface: SurfaceStyle,
397 /// Lens displacement amplitude, signed; negative inverts it.
398 pub glass_magnify: f32,
399 /// Per-channel spread of that displacement — the chromatic fringe.
400 pub glass_dispersion: f32,
401
402 // ---- fonts ----
403 /// UI font family — the name the text system resolves, not the bytes.
404 /// Defaults to the platform's own UI face; point it at your own family
405 /// once you have registered that font with the text system.
406 pub font_sans: SharedString,
407 /// The family prose is set in — what `markdown` shapes a document's body
408 /// with. Defaults to [`Self::font_sans`]; an app that sets it apart gives
409 /// documents a reading face while the chrome keeps the UI one.
410 pub font_body: SharedString,
411 /// Monospace family for code/terminal.
412 pub font_mono: SharedString,
413}
414
415impl Theme {
416 /// Selection wash resolved against this palette, including local previews.
417 pub fn card_selected_bg(&self) -> Hsla {
418 paint::card_selected_bg_for(self.appearance)
419 }
420
421 /// A list row's text at rest: [`Self::text`] selected, else
422 /// [`Self::text_faint`] archived, else [`Self::text_muted`].
423 pub fn row_text(&self, selected: bool, archived: bool) -> Hsla {
424 match (selected, archived) {
425 (true, _) => self.text,
426 (false, true) => self.text_faint,
427 (false, false) => self.text_muted,
428 }
429 }
430
431 /// Overlay ink at `alpha` — see [`ink`](crate::paint::ink).
432 pub fn ink(&self, alpha: f32) -> Hsla {
433 paint::ink_for(self.appearance, alpha)
434 }
435
436 /// The colour at `index` of the categorical set — a chart's series, a
437 /// label's tint: the accent, then the status colours, then hues between
438 /// them. Any index is valid; the set wraps.
439 pub fn categorical(&self, index: usize) -> Hsla {
440 let hue = |color: Hsla, degrees: f32| Hsla {
441 h: degrees / 360.0,
442 ..color
443 };
444 let palette = [
445 self.accent,
446 self.success,
447 self.warning,
448 self.danger,
449 hue(self.success, 185.0),
450 hue(self.accent, 270.0),
451 hue(self.danger, 330.0),
452 hue(self.warning, 50.0),
453 ];
454 palette[index % palette.len()]
455 }
456
457 /// Hairline ink at `alpha` — see [`hairline`](crate::paint::hairline).
458 pub fn hairline(&self, alpha: f32) -> Hsla {
459 paint::hairline_for(self.appearance, alpha)
460 }
461
462 /// State wash at `alpha` — see [`wash`](crate::paint::wash).
463 pub fn wash(&self, alpha: f32) -> Hsla {
464 paint::wash_for(self.appearance, alpha)
465 }
466}
467
468impl Default for Theme {
469 fn default() -> Self {
470 Self::dark()
471 }
472}
473
474impl Global for Theme {}