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theme/
brand.rs

1//! Brand: one hue for the greys, one for the accent, one radius.
2//!
3//! The two palettes in `palettes.rs` are designed — every lightness in them was
4//! tuned against a measured contrast ratio, and light is not dark inverted. A
5//! brand does not replace that work; it rotates it. Lightness is never a knob
6//! here, so a branded palette keeps the contrast the shipped one was verified
7//! at, and the only thing that moves is hue.
8
9use gpui::{App, Global, Hsla};
10
11use crate::{Appearance, color, theme::Theme};
12
13/// A hue and how much of it, in oklch terms. `chroma: 0.0` is the shipped
14/// neutral, so [`Brand::default`] reproduces the built-in palette exactly.
15#[derive(Debug, Clone, Copy, PartialEq, Default)]
16pub struct Tint {
17    /// oklch hue, in degrees.
18    pub hue: f32,
19    /// oklch chroma. Neutral ramps live near 0.01–0.05; an accent carries more.
20    pub chroma: f32,
21}
22
23impl Tint {
24    pub const NONE: Self = Self {
25        hue: 0.0,
26        chroma: 0.0,
27    };
28
29    pub const fn new(hue: f32, chroma: f32) -> Self {
30        Self { hue, chroma }
31    }
32}
33
34/// The greys a UI is built on, as oklch hue and chroma.
35///
36/// Tailwind's five neutral families at their 500 step (tailwindcss.com/docs/colors,
37/// read 2026-08-24) — the same list shadcn offers as its base colour, and the
38/// reason these are quoted rather than invented: a neutral that carries hue is
39/// a judgement someone else has already made five times.
40pub const BASE_COLORS: [(&str, Tint); 5] = [
41    ("Neutral", Tint::NONE),
42    ("Stone", Tint::new(58.071, 0.013)),
43    ("Zinc", Tint::new(285.938, 0.016)),
44    ("Gray", Tint::new(264.364, 0.027)),
45    ("Slate", Tint::new(257.417, 0.046)),
46];
47
48/// What an app changes about the shipped palette without redesigning it.
49///
50/// Installed as a gpui [`Global`]; [`Theme::install`] applies it to whatever
51/// palette is registered, so it survives a light/dark switch and composes with
52/// [`set_palette`](crate::set_palette) rather than competing with it.
53#[derive(Debug, Clone, Copy, PartialEq)]
54pub struct Brand {
55    /// The hue every grey in the palette carries.
56    pub tint: Tint,
57    /// The emphasis hue. Left neutral, the accent follows [`Self::tint`] like
58    /// any other grey — which is what the shipped palette already is.
59    pub accent: Tint,
60    /// The base corner radius; every other corner is a ratio of it. See
61    /// [`Theme::BASE_RADIUS`].
62    pub radius: f32,
63    /// How opaque the frost over the blurred window is — `1.0` is opaque, and
64    /// turns glass off entirely. See [`Theme::GLASS_ALPHA`], which is where it
65    /// starts, and [`Theme::glass`].
66    pub glass: f32,
67}
68
69impl Global for Brand {}
70
71impl Default for Brand {
72    fn default() -> Self {
73        Self {
74            tint: Tint::NONE,
75            accent: Tint::NONE,
76            radius: Theme::BASE_RADIUS,
77            glass: Theme::GLASS_ALPHA,
78        }
79    }
80}
81
82/// The accent's lightness in each appearance — indigo-400's and indigo-600's,
83/// the two steps `palettes.rs` picked so an accent clears WCAG AA on its own
84/// background rather than glowing on one and vanishing on the other.
85const ACCENT_L: (f32, f32) = (0.673, 0.511);
86
87/// The lightness of a *plate* carrying [`Theme::on_accent`], taken from
88/// `danger_strong` — the palette's existing chromatic plate, already tuned to
89/// hold a label in both appearances.
90const PLATE_L: (f32, f32) = (0.58, 0.51);
91
92impl Theme {
93    /// The shipped palette for an appearance, rotated onto a brand. What
94    /// [`Theme::install`] builds, without installing it — for previewing the
95    /// appearance you are not currently painting.
96    pub fn branded(brand: &Brand, appearance: Appearance) -> Self {
97        let mut theme = Self::for_appearance(appearance);
98        brand.apply(&mut theme);
99        theme
100    }
101}
102
103impl Brand {
104    /// Rotate a palette onto this brand's hues.
105    pub fn apply(&self, theme: &mut Theme) {
106        // Every colour token, with the rule doing the choosing: a token that is
107        // already grey takes the tint, and one that already carries a hue —
108        // danger, warning, success — is semantic and keeps it. Translucent ink
109        // is skipped because it paints over whatever is beneath it, which is
110        // tinted already.
111        let tokens: [&mut Hsla; 39] = [
112            &mut theme.bg,
113            &mut theme.surface,
114            &mut theme.surface_raised,
115            &mut theme.surface_card,
116            &mut theme.surface_dialog,
117            &mut theme.surface_overlay,
118            &mut theme.element_hover,
119            &mut theme.element_active,
120            &mut theme.border,
121            &mut theme.border_strong,
122            &mut theme.text,
123            &mut theme.text_muted,
124            &mut theme.text_faint,
125            &mut theme.text_dim,
126            &mut theme.solid,
127            &mut theme.on_solid,
128            &mut theme.accent,
129            &mut theme.accent_strong,
130            &mut theme.on_accent,
131            &mut theme.danger,
132            &mut theme.danger_muted,
133            &mut theme.warning,
134            &mut theme.warning_muted,
135            &mut theme.success,
136            &mut theme.busy,
137            &mut theme.success_muted,
138            &mut theme.surface_raised_hover,
139            &mut theme.band,
140            &mut theme.input_bg,
141            &mut theme.selection,
142            &mut theme.cursor,
143            &mut theme.caret,
144            &mut theme.ring,
145            &mut theme.danger_strong,
146            &mut theme.code_text,
147            &mut theme.code_wash,
148            &mut theme.diff_add,
149            &mut theme.diff_del,
150            &mut theme.diff_hunk_bg,
151        ];
152        let syntax: [&mut Hsla; 24] = [
153            &mut theme.syntax.comment,
154            &mut theme.syntax.keyword,
155            &mut theme.syntax.string,
156            &mut theme.syntax.string_special,
157            &mut theme.syntax.escape,
158            &mut theme.syntax.number,
159            &mut theme.syntax.boolean,
160            &mut theme.syntax.type_name,
161            &mut theme.syntax.type_builtin,
162            &mut theme.syntax.constructor,
163            &mut theme.syntax.function,
164            &mut theme.syntax.function_builtin,
165            &mut theme.syntax.macro_name,
166            &mut theme.syntax.property,
167            &mut theme.syntax.constant,
168            &mut theme.syntax.variable,
169            &mut theme.syntax.variable_special,
170            &mut theme.syntax.parameter,
171            &mut theme.syntax.operator,
172            &mut theme.syntax.punctuation,
173            &mut theme.syntax.tag,
174            &mut theme.syntax.attribute,
175            &mut theme.syntax.label,
176            &mut theme.syntax.invalid,
177        ];
178        for slot in tokens.into_iter().chain(syntax) {
179            if slot.a == 1.0 && slot.s <= f32::EPSILON {
180                *slot = color::tint(*slot, self.tint.hue, self.tint.chroma);
181            }
182        }
183
184        if self.accent.chroma > 0.0 {
185            let light = theme.appearance == Appearance::Light;
186            let (accent_l, plate_l) = if light {
187                (ACCENT_L.1, PLATE_L.1)
188            } else {
189                (ACCENT_L.0, PLATE_L.0)
190            };
191            theme.accent = color::oklch(accent_l, self.accent.chroma, self.accent.hue);
192            theme.accent_strong = color::oklch(plate_l, self.accent.chroma, self.accent.hue);
193            // Whichever label the plate can actually hold. The shipped accent is
194            // the maximum-contrast neutral, where the answer is always the
195            // inverse; a chromatic plate at a yellow hue is bright enough that
196            // the inverse would be the unreadable one.
197            theme.on_accent = label_on(theme.accent_strong, theme);
198        }
199    }
200}
201
202/// Whichever of the palette's two extremes the plate can actually hold.
203fn label_on(plate: Hsla, theme: &Theme) -> Hsla {
204    let (a, b) = (theme.solid, theme.on_solid);
205    if color::contrast_ratio(plate, a) >= color::contrast_ratio(plate, b) {
206        a
207    } else {
208        b
209    }
210}
211
212/// Read the installed brand (the default before one is set).
213pub fn brand(cx: &App) -> Brand {
214    cx.try_global::<Brand>().copied().unwrap_or_default()
215}
216
217/// Install a brand and repaint every window with it.
218///
219/// Colours are read imperatively at paint time, so nothing observes the theme
220/// global — the same reason [`appearance::apply`](crate::appearance::apply)
221/// refreshes rather than notifies.
222pub fn set_brand(brand: Brand, cx: &mut App) {
223    cx.set_global(brand);
224    Theme::install(crate::paint::current_appearance(), cx);
225    // Crossing 1.0 is what puts the `NSVisualEffectView` in or takes it out,
226    // and nothing else does it — a repaint alone leaves a window that was
227    // opaque at boot opaque forever.
228    crate::appearance::reapply_window_background(cx);
229    cx.refresh_windows();
230}