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motion/
lib.rs

1//! Animation kit — a named motion catalog as reusable helpers over gpui
2//! [`Animation`]/[`AnimationExt`].
3//!
4//! Catalog (docs/research/feature-inventory.md §1.12):
5//! - `fade-in`   0.5s  cubic-bezier(0.16,1,0.3,1), translateY 4→0 (entrances)
6//! - `fade-quick` 0.15s
7//! - `menu-in`   0.14s scale 0.96 + translateY −2 (popovers)
8//! - `dialog-in` 0.18s scale 0.96→1
9//! - `splash-out` 0.5s opacity + translateY −6, 0.15s delay
10//! - `pulse` 2.4s staggered cell opacity 0.08→1, scale 0.9→1 (loaders)
11//! - `gradient-spin-pulse` 750ms per-cell phase wave (working indicator)
12//! - 200ms ease-out width/height transitions (sidebar/panes)
13//!
14//! Custom easing is a closure over gpui's `Fn(f32) -> f32` easing shape; CSS
15//! `cubic-bezier()` is evaluated exactly by [`CubicBezier`].
16//!
17//! Reduced motion: gpui's `App::reduce_motion` flag is honored *automatically* by
18//! every `with_animation` element — oneshot animations snap to their end state,
19//! repeating ones to their start state, and no frames are scheduled. The
20//! [`set_reduced_motion`]/[`reduced_motion`] wrappers make it a single global
21//! switch; pure helpers take the flag explicitly where they run outside elements.
22//!
23//! translateY is implemented as a relative-position `top` inset: taffy applies
24//! relative insets after layout, so — like a CSS transform — siblings never move.
25//! gpui has no scale transform for `div`s at the pinned rev (only `svg`
26//! transformations), so `menu-in`/`dialog-in` approximate their scale component
27//! with fade + translate; see the module report in ARCHITECTURE §4 follow-ups.
28
29use std::{
30    cell::RefCell,
31    collections::HashMap,
32    sync::atomic::{AtomicU32, Ordering},
33    time::Duration,
34};
35
36use web_time::Instant;
37
38use gpui::{
39    Animation, AnimationElement, App, Context, ElementId, EntityId, Global, Hsla, IntoElement,
40    Rgba, SharedString, Styled, Window, px,
41};
42
43/// What the catalog's one-shot entrances are built on. Repeats belong on
44/// [`pulse_delta`], which leases the view instead of pinning the window.
45pub use gpui::AnimationExt;
46
47pub mod phase;
48
49// ---------------------------------------------------------------------------
50// The clock — one leased drive for everything that repeats
51// ---------------------------------------------------------------------------
52
53/// Redraw rate for the pulse/spinner loaders.
54///
55/// 2026-08, M-series laptop: one spinner drawn at 120Hz cost 36% of a core —
56/// the window redraw, with the animation math itself at 0.3%. 30fps is
57/// visually equivalent for these chunky cell waves at a quarter of the draws,
58/// and a window with no spinner mounted schedules nothing at all.
59const PULSE_FPS: f32 = 30.0;
60
61/// How long a view stays on the tick list after its last spinner paint. One
62/// lease outlives a few missed frames; an unmounted spinner stops renewing and
63/// the view drops off, letting the clock park.
64const PULSE_LEASE: Duration = Duration::from_millis(300);
65
66/// Redraw rate for hover fades. [`HOVER_FADE`] is 150ms, so this paints it in
67/// nine steps — the drive it replaces ran at the display's rate, whatever that
68/// was.
69const HOVER_FPS: f32 = 60.0;
70
71/// Floor on how long the clock sleeps between wake-ups, so a lease asking for
72/// an absurd rate cannot turn the loop into a spin.
73const MIN_SLEEP: Duration = Duration::from_millis(1);
74
75/// One view's claim on the clock.
76struct Lease {
77    /// The fastest rate anything on this view has claimed.
78    period: Duration,
79    /// When this view is next owed a redraw.
80    due: Instant,
81    /// A notify is out and the render it provoked has not renewed this lease
82    /// yet. Read by [`Painter::woken`] — never by the schedule, because a
83    /// claim taken from an *event* is renewed by no render at all: a hover
84    /// fade would paint one frame and freeze there.
85    in_flight: bool,
86    /// When the claim lapses if nothing renews it.
87    until: Instant,
88}
89
90#[derive(Default)]
91struct PulseClock {
92    /// Set on first use. Everything here reads the executor's clock rather than
93    /// `Instant::now()` — one time source for scheduling and for phase, and the
94    /// only way a test can advance a second of animation without waiting one.
95    epoch: Option<Instant>,
96    leases: HashMap<EntityId, Lease>,
97    running: bool,
98}
99
100impl PulseClock {
101    /// When the loop should next wake: the earliest thing owed to anyone, or
102    /// the earliest lapse, whichever comes first.
103    ///
104    /// Every lease answers with a real time. A lease that fell back to its
105    /// *lapse* while waiting on a render is what held every drive in the
106    /// library to one frame per lease rather than one per period — a spinner
107    /// asking for 30fps drew about 5.
108    fn next_wake(&self) -> Option<Instant> {
109        self.leases
110            .values()
111            .map(|lease| lease.due.min(lease.until))
112            .min()
113    }
114}
115
116impl Global for PulseClock {}
117
118/// A component's line back to the view that paints it.
119///
120/// Component state that outlives a render — a hover fade, a gesture — has to
121/// name its view, because event-dispatch context cannot resolve one and the
122/// only alternative left is refreshing the whole window. Holding a `Painter`
123/// is what makes the two sanctioned frame requests reachable, and it is the
124/// one surface to review when asking who in the library can ask for a frame.
125#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
126pub struct Painter(EntityId);
127
128impl Painter {
129    /// The view this render belongs to. Take it once, where the state is
130    /// built, and keep it for as long as the state lives.
131    pub fn of<T: 'static>(cx: &Context<T>) -> Self {
132        Self(cx.entity_id())
133    }
134
135    /// Redraw this view once.
136    pub fn notify(self, cx: &mut App) {
137        cx.notify(self.0);
138    }
139
140    /// Claim `fps` redraws a second, lapsing `until` from now unless something
141    /// renews it. One timer serves the whole app: it wakes only when a view is
142    /// owed a frame, notifies that view alone, and parks when the last claim
143    /// lapses.
144    ///
145    /// This is the drive for any repeating animation, yours included. gpui's
146    /// `with_animation(…).repeat()` asks the *window* for a frame at the
147    /// display's rate for as long as it stays mounted, and one such element is
148    /// enough to hold the whole window there.
149    ///
150    /// Renew it from `render` — that is what makes a claim self-cancelling,
151    /// since an element that unmounts stops renewing and drops off. The rate is
152    /// a per-view minimum of everything claiming it, so a 60fps claim never
153    /// drags a 30fps one up with it.
154    pub fn lease(self, fps: f32, until: Duration, cx: &mut App) {
155        lease(self.0, fps, until, cx);
156    }
157
158    /// Whether the clock is what asked for the render running now, rather than
159    /// the app. True only in the render a tick provoked: the clock clears what
160    /// this view is owed when it notifies, and the render's own [`lease`] is
161    /// what puts it back. Read it before renewing.
162    pub fn woken(self, cx: &App) -> bool {
163        cx.try_global::<PulseClock>()
164            .and_then(|clock| clock.leases.get(&self.0))
165            .is_some_and(|lease| lease.in_flight)
166    }
167}
168
169impl From<Painter> for EntityId {
170    fn from(painter: Painter) -> Self {
171        painter.0
172    }
173}
174
175impl From<EntityId> for Painter {
176    fn from(view: EntityId) -> Self {
177        Self(view)
178    }
179}
180
181fn lease(view: EntityId, fps: f32, until: Duration, cx: &mut App) {
182    let now = cx.background_executor().now();
183    let period = Duration::from_secs_f32(1.0 / fps.clamp(1.0, 240.0));
184    let clock = cx.default_global::<PulseClock>();
185    clock
186        .leases
187        .entry(view)
188        .and_modify(|lease| {
189            lease.period = lease.period.min(period);
190            // The tick already booked the next slot; this render only pulls it
191            // earlier if the claim is faster. Re-dating it from *now* would add
192            // the frame's own cost to every period — 30fps drew 20.
193            lease.due = lease.due.min(now + period);
194            lease.in_flight = false;
195            lease.until = lease.until.max(now + until);
196        })
197        .or_insert(Lease {
198            period,
199            due: now + period,
200            in_flight: false,
201            until: now + until,
202        });
203    if clock.running {
204        return;
205    }
206    clock.running = true;
207    cx.spawn(async move |cx| {
208        loop {
209            let sleep = cx.update(|cx| {
210                let now = cx.background_executor().now();
211                let clock = cx.default_global::<PulseClock>();
212                clock
213                    .next_wake()
214                    .map(|wake| wake.saturating_duration_since(now).max(MIN_SLEEP))
215            });
216            let Some(sleep) = sleep else { break };
217            cx.background_executor().timer(sleep).await;
218            let parked = cx.update(|cx| {
219                let now = cx.background_executor().now();
220                // The clock is the fade store's tick too: it is what advances
221                // the frame counter that evicts fades whose elements went away.
222                tick_hover_fades();
223                let clock = cx.default_global::<PulseClock>();
224                clock.leases.retain(|_, lease| lease.until > now);
225                if clock.leases.is_empty() {
226                    clock.running = false;
227                    return true;
228                }
229                // Owed a frame now. The slot moves on whatever happens next,
230                // so the cadence is the period and not the period plus however
231                // long the frame took.
232                let mut owed = Vec::new();
233                for (view, lease) in clock.leases.iter_mut() {
234                    if lease.due > now {
235                        continue;
236                    }
237                    lease.due += lease.period;
238                    // Frames are costing more than the rate asked for; the next
239                    // slot is now rather than a run of slots already missed.
240                    if lease.due <= now {
241                        lease.due = now + lease.period;
242                    }
243                    lease.in_flight = true;
244                    owed.push(*view);
245                }
246                for view in owed {
247                    cx.notify(view);
248                }
249                false
250            });
251            if parked {
252                break;
253            }
254        }
255    })
256    .detach();
257}
258
259/// Current phase `[0,1)` of a repeating spec, plus a [`lease`] that keeps the
260/// calling view re-rendering at [`PULSE_FPS`] while its spinner stays mounted.
261/// All cells across all views share one epoch, so multi-instance loaders stay
262/// phase-locked. Reduced motion returns a static 0 and schedules nothing.
263pub fn pulse_delta(spec: &MotionSpec, painter: Painter, cx: &mut App) -> f32 {
264    if cx.reduce_motion() {
265        return 0.0;
266    }
267    painter.lease(PULSE_FPS, PULSE_LEASE, cx);
268    let now = cx.background_executor().now();
269    let clock = cx.default_global::<PulseClock>();
270    let epoch = *clock.epoch.get_or_insert(now);
271    let period = spec.total().as_secs_f32();
272    ((now - epoch).as_secs_f32() / period).fract()
273}
274
275// ---------------------------------------------------------------------------
276// Cubic bezier
277// ---------------------------------------------------------------------------
278
279/// A CSS `cubic-bezier(x1, y1, x2, y2)` timing function (endpoints fixed at
280/// (0,0) and (1,1)). Evaluation solves x(t) = input by Newton iteration with a
281/// bisection fallback — the standard UnitBezier approach.
282#[derive(Debug, Clone, Copy, PartialEq)]
283pub struct CubicBezier {
284    pub x1: f32,
285    pub y1: f32,
286    pub x2: f32,
287    pub y2: f32,
288}
289
290impl CubicBezier {
291    pub const fn new(x1: f32, y1: f32, x2: f32, y2: f32) -> Self {
292        Self { x1, y1, x2, y2 }
293    }
294
295    fn coefficients(a: f32, b: f32) -> (f32, f32, f32) {
296        let c = 3.0 * a;
297        let bb = 3.0 * (b - a) - c;
298        let aa = 1.0 - c - bb;
299        (aa, bb, c)
300    }
301
302    fn sample_x(&self, t: f32) -> f32 {
303        let (a, b, c) = Self::coefficients(self.x1, self.x2);
304        ((a * t + b) * t + c) * t
305    }
306
307    fn sample_y(&self, t: f32) -> f32 {
308        let (a, b, c) = Self::coefficients(self.y1, self.y2);
309        ((a * t + b) * t + c) * t
310    }
311
312    fn sample_x_derivative(&self, t: f32) -> f32 {
313        let (a, b, c) = Self::coefficients(self.x1, self.x2);
314        (3.0 * a * t + 2.0 * b) * t + c
315    }
316
317    /// Curve parameter `t` for a given progress `x` (both 0..1).
318    fn solve_t_for_x(&self, x: f32) -> f32 {
319        // Newton–Raphson.
320        let mut t = x;
321        for _ in 0..8 {
322            let err = self.sample_x(t) - x;
323            if err.abs() < 1e-6 {
324                return t;
325            }
326            let d = self.sample_x_derivative(t);
327            if d.abs() < 1e-6 {
328                break;
329            }
330            t -= err / d;
331        }
332        // Bisection fallback (x(t) is monotonic for valid CSS beziers).
333        let (mut lo, mut hi) = (0.0_f32, 1.0_f32);
334        for _ in 0..32 {
335            let mid = (lo + hi) / 2.0;
336            if self.sample_x(mid) < x {
337                lo = mid
338            } else {
339                hi = mid
340            }
341        }
342        (lo + hi) / 2.0
343    }
344
345    /// Eased output for input progress `x ∈ [0,1]` (clamped).
346    pub fn eval(&self, x: f32) -> f32 {
347        if x <= 0.0 {
348            return 0.0;
349        }
350        if x >= 1.0 {
351            return 1.0;
352        }
353        // f32 rounding can push sample_y a hair past 1.0 (observed 1.000000119
354        // near the end of menu animations); gpui's animation element asserts
355        // `delta ∈ [0,1]` and aborts, so clamp the output hard.
356        self.sample_y(self.solve_t_for_x(x)).clamp(0.0, 1.0)
357    }
358
359    /// This curve as a gpui easing closure.
360    pub fn easing(self) -> impl Fn(f32) -> f32 + 'static {
361        move |x| self.eval(x)
362    }
363}
364
365/// The signature entrance curve — CSS `cubic-bezier(0.16, 1, 0.3, 1)`.
366pub const EASE_OUT_EXPO: CubicBezier = CubicBezier::new(0.16, 1.0, 0.3, 1.0);
367/// CSS `ease-out` — width/height transitions.
368pub const EASE_OUT: CubicBezier = CubicBezier::new(0.0, 0.0, 0.58, 1.0);
369/// CSS `ease` — quick fades, menu/dialog pops.
370pub const EASE: CubicBezier = CubicBezier::new(0.25, 0.1, 0.25, 1.0);
371/// Sidebar resort glide — CSS `cubic-bezier(0.22, 1, 0.36, 1)` (used from M3b).
372pub const EASE_RESORT: CubicBezier = CubicBezier::new(0.22, 1.0, 0.36, 1.0);
373/// CSS `ease-in-out` — the transcript scroll glide (browser smooth-scroll
374/// shape: gentle start, cruise, gentle landing).
375pub const EASE_IN_OUT: CubicBezier = CubicBezier::new(0.42, 0.0, 0.58, 1.0);
376
377// ---------------------------------------------------------------------------
378// Motion specs (the catalog)
379// ---------------------------------------------------------------------------
380
381/// One catalog entry: duration + optional delay + curve. The delay is folded into
382/// the gpui animation timeline (gpui `Animation` has no native delay): the
383/// animation runs for `delay + duration` and [`progress`](Self::progress) holds 0
384/// until the delay has elapsed.
385#[derive(Debug, Clone, Copy, PartialEq)]
386pub struct MotionSpec {
387    pub duration_ms: u64,
388    pub delay_ms: u64,
389    pub curve: CubicBezier,
390}
391
392impl MotionSpec {
393    pub const fn new(duration_ms: u64, curve: CubicBezier) -> Self {
394        Self {
395            duration_ms,
396            delay_ms: 0,
397            curve,
398        }
399    }
400
401    pub const fn with_delay(mut self, delay_ms: u64) -> Self {
402        self.delay_ms = delay_ms;
403        self
404    }
405
406    /// Wall-clock span of the whole timeline (delay + duration).
407    pub fn total(&self) -> Duration {
408        Duration::from_millis(self.delay_ms + self.duration_ms)
409    }
410
411    /// Eased progress (0..1) for a raw timeline delta (0..1 across [`total`](Self::total)).
412    /// Pure — unit-testable without a window.
413    pub fn progress(&self, raw_delta: f32) -> f32 {
414        let total = (self.delay_ms + self.duration_ms) as f32;
415        if total <= 0.0 || self.duration_ms == 0 {
416            return 1.0;
417        }
418        let t =
419            (raw_delta.clamp(0.0, 1.0) * total - self.delay_ms as f32) / self.duration_ms as f32;
420        self.curve.eval(t.clamp(0.0, 1.0))
421    }
422
423    /// A oneshot gpui [`Animation`] for this spec (delay folded in).
424    /// Wall-clock span honors [`speed_scale`] (measurement knob).
425    pub fn animation(&self) -> Animation {
426        let spec = *self;
427        Animation::new(spec.total().mul_f32(speed_scale())).with_easing(move |d| spec.progress(d))
428    }
429}
430
431/// Entrances: 0.5s expo-out fade + 4px rise.
432pub const FADE_IN: MotionSpec = MotionSpec::new(500, EASE_OUT_EXPO);
433/// Quick fade: 0.15s.
434pub const FADE_QUICK: MotionSpec = MotionSpec::new(150, EASE);
435/// Popover-in: 0.14s (scale 0.96 approximated, translateY −2).
436pub const MENU_IN: MotionSpec = MotionSpec::new(140, EASE);
437/// Popover-out: 0.1s — quicker than the entrance (exits should get out of the
438/// way; matches the Radix convention of a shorter close than open).
439pub const MENU_OUT: MotionSpec = MotionSpec::new(100, EASE);
440/// Dialog-in: 0.18s (scale 0.96→1 approximated).
441pub const DIALOG_IN: MotionSpec = MotionSpec::new(180, EASE);
442/// Boot splash exit: 0.5s fade + 6px lift after a 0.15s hold.
443pub const SPLASH_OUT: MotionSpec = MotionSpec::new(500, EASE).with_delay(150);
444/// Sidebar / pane width+height transitions: 200ms ease-out.
445pub const RESIZE: MotionSpec = MotionSpec::new(200, EASE_OUT);
446/// Terminal tab drag-reorder sliding transforms: 150ms (§1.10).
447pub const TAB_SLIDE: MotionSpec = MotionSpec::new(150, EASE_OUT);
448/// Diff-pane per-file collapse: 180ms height (§1.11).
449pub const COLLAPSE: MotionSpec = MotionSpec::new(180, EASE_OUT);
450/// Diff-pane chevron rotate: 200ms (§1.11; approximated as a crossfade — gpui
451/// divs have no rotation transform at the pinned rev, same caveat as scale).
452pub const CHEVRON: MotionSpec = MotionSpec::new(200, EASE);
453/// Rail-tick / scroll-to-row glide: 500ms ease-in-out over the whole distance
454/// (Electron parity — the original rail rode the browser's native smooth
455/// scroll, a fixed-duration gentle ease, never percent-of-remaining).
456pub const SCROLL_GLIDE: MotionSpec = MotionSpec::new(500, EASE_IN_OUT);
457/// Tailwind's default transition curve — CSS `cubic-bezier(0.4, 0, 0.2, 1)`
458/// (`transition-colors` et al. carry it unless overridden).
459pub const EASE_TAILWIND: CubicBezier = CubicBezier::new(0.4, 0.0, 0.2, 1.0);
460/// CSS `transition-colors` default: 150ms over [`EASE_TAILWIND`] — the temporal
461/// blend every interactive hover wash rides in the original.
462pub const HOVER_FADE: MotionSpec = MotionSpec::new(150, EASE_TAILWIND);
463/// Pulse loader period: 2.4s.
464pub const PULSE: MotionSpec = MotionSpec::new(2400, EASE);
465/// Gradient matrix spinner wave period: 750ms.
466pub const GRADIENT_SPIN: MotionSpec = MotionSpec::new(750, EASE);
467/// Orb cluster breath: 2s, and `EASE_IN_OUT` because a breath has no edges —
468/// the two spinners tick, this one swells.
469pub const ORB: MotionSpec = MotionSpec::new(phase::ORB_MS, EASE_IN_OUT);
470
471// ---------------------------------------------------------------------------
472// Element helpers (paint-layer entrances/exits)
473// ---------------------------------------------------------------------------
474
475/// Standard entrance: opacity 0→1 + translateY 4→0 over [`FADE_IN`].
476pub fn fade_in<E>(id: impl Into<ElementId>, element: E) -> AnimationElement<E>
477where
478    E: Styled + IntoElement + 'static,
479{
480    element.with_animation(id, FADE_IN.animation(), |el, t| {
481        el.relative().opacity(t).top(px(4.0 * (1.0 - t)))
482    })
483}
484
485/// Quick opacity-only fade over [`FADE_QUICK`].
486pub fn fade_quick<E>(id: impl Into<ElementId>, element: E) -> AnimationElement<E>
487where
488    E: Styled + IntoElement + 'static,
489{
490    element.with_animation(id, FADE_QUICK.animation(), |el, t| el.opacity(t))
491}
492
493/// Popover entrance: fade + translateY −2→0 over [`MENU_IN`].
494/// (the original also scales 0.96→1; divs have no scale transform in gpui — approximated.)
495pub fn menu_in<E>(id: impl Into<ElementId>, element: E) -> AnimationElement<E>
496where
497    E: Styled + IntoElement + 'static,
498{
499    element.with_animation(id, MENU_IN.animation(), |el, t| {
500        el.relative()
501            .opacity(0.3 + 0.7 * t)
502            .top(px(-2.0 * (1.0 - t)))
503    })
504}
505
506/// Popover exit: the reverse of [`menu_in`] — fade to 0 + translateY 0→−2 over
507/// [`MENU_OUT`]. Unlike the entrances, the eased progress `t` comes from the
508/// caller (computed off `bezel::popover::Popup`'s closing instant at render
509/// time): `with_animation`'s element-id-keyed clock replays from 0 on remount
510/// (the hover-blend comment's warning), and a replay mid-exit is a full-opacity
511/// flash. The wall-clock progress is monotonic by construction; the animation
512/// wrapper here only pumps frames for the exit's span, its own delta unused.
513pub fn menu_out<E>(id: impl Into<ElementId>, t: f32, element: E) -> AnimationElement<E>
514where
515    E: Styled + IntoElement + 'static,
516{
517    element.with_animation(id, MENU_OUT.animation(), move |el, _| {
518        el.relative().opacity(1.0 - t).top(px(-2.0 * t))
519    })
520}
521
522/// Dialog entrance over [`DIALOG_IN`] (scale approximated with fade + 2px rise).
523pub fn dialog_in<E>(id: impl Into<ElementId>, element: E) -> AnimationElement<E>
524where
525    E: Styled + IntoElement + 'static,
526{
527    element.with_animation(id, DIALOG_IN.animation(), |el, t| {
528        el.relative().opacity(t).top(px(2.0 * (1.0 - t)))
529    })
530}
531
532/// Boot-splash exit: hold 150ms, then fade out + lift 6px over 500ms.
533pub fn splash_out<E>(id: impl Into<ElementId>, element: E) -> AnimationElement<E>
534where
535    E: Styled + IntoElement + 'static,
536{
537    element.with_animation(id, SPLASH_OUT.animation(), |el, t| {
538        el.opacity(1.0 - t).top(px(-6.0 * t))
539    })
540}
541
542// ---------------------------------------------------------------------------
543// Loader math (pure; rendered by bezel::loaders)
544// ---------------------------------------------------------------------------
545
546// The loader constants and math live in `crate::phase` (pure phase
547// functions); this crate animates them with gpui.
548pub use crate::phase::{
549    ORB_BLOOM_RINGS, ORB_RING_DOT, ORB_RING_DOTS, ORB_RING_RADIUS, ORB_SEATS, ORBS,
550    PULSE_MIN_OPACITY, PULSE_MIN_SCALE, PULSE_STAGGER, gspin_opacity, orb_bloom_opacity,
551    orb_bloom_radius, orb_converge_radius, orb_drift, orb_glow, orb_opacity, orb_ring_seat,
552    orb_size, pulse_opacity, pulse_scale, pulse_wave, staggered_phase,
553};
554
555/// Gradient-matrix spinner wave: intensity (0..1) of cell `wave_index` out of
556/// `wave_count` diagonals, at raw delta `raw_delta` of the 750ms period. The wave
557/// front travels across diagonals once per period.
558pub fn matrix_wave(raw_delta: f32, wave_index: usize, wave_count: usize) -> f32 {
559    let count = wave_count.max(1) as f32;
560    pulse_wave(staggered_phase(raw_delta, wave_index, 1.0 / count))
561}
562
563/// Linear interpolation (layout tweens).
564pub fn lerp(from: f32, to: f32, t: f32) -> f32 {
565    from + (to - from) * t
566}
567
568// ---------------------------------------------------------------------------
569// Hover color fades (CSS `transition-colors` parity)
570// ---------------------------------------------------------------------------
571//
572// gpui `.hover()` styles snap by construction — the style applies the frame
573// the pointer enters. The original CSS puts Tailwind `transition-colors`
574// (150ms, cubic-bezier(0.4, 0, 0.2, 1)) on every interactive wash, so hover
575// states FADE. This is the manual-drive tween for that (the shell `WidthTween`
576// pattern — never `with_animation`, whose element-id-keyed clock replays on
577// remount): a per-element-key hover progress, advanced from wall time on each
578// evaluation, with the render tail requesting frames while any fade is
579// mid-flight.
580//
581// The store is a main-thread `thread_local` rather than a gpui Global so the
582// many free-function element builders (window-control buttons, popover menu
583// rows, markdown code blocks) can blend colors without threading `cx` through
584// every signature. All access happens on the UI thread (element builders,
585// mouse listeners, the render tail).
586//
587// Staleness: an element that unmounts mid-hover never gets its leave event, so
588// entries are stamped with a frame counter on every read and pruned by the
589// clock's tick when a full tick passes without a read — a reopened menu never
590// inherits a dead entry's wash.
591
592/// One element's hover fade: progress runs `origin → target` over
593/// [`HOVER_FADE`], re-anchored at `origin` whenever the pointer flips
594/// direction mid-flight so the blend is continuous.
595#[derive(Debug, Clone, Copy)]
596pub struct FadeEntry {
597    origin: f32,
598    target: f32,
599    started: Instant,
600    /// Frame counter at the last read (liveness stamp — see module notes).
601    seen: u64,
602}
603
604impl FadeEntry {
605    fn value(&self, now: Instant, duration: Duration) -> f32 {
606        let elapsed = now.saturating_duration_since(self.started);
607        if duration.is_zero() || elapsed >= duration {
608            return self.target;
609        }
610        let raw = elapsed.as_secs_f32() / duration.as_secs_f32();
611        lerp(self.origin, self.target, HOVER_FADE.curve.eval(raw))
612    }
613
614    fn settled(&self, now: Instant, duration: Duration) -> bool {
615        self.origin == self.target || now.saturating_duration_since(self.started) >= duration
616    }
617}
618
619/// Which fade: the view that paints it, and which element inside that view.
620///
621/// The view is half the identity because the store is one map for the whole
622/// app. Keyed on the string alone, two views using `"row-3"` trade each other's
623/// wash — which is why the ghost button used to ask callers for a key unique
624/// across the entire program.
625#[derive(Debug, Clone, PartialEq, Eq, Hash)]
626pub struct Fade {
627    pub painter: Painter,
628    pub key: SharedString,
629}
630
631impl Fade {
632    pub fn new(painter: Painter, key: impl Into<SharedString>) -> Self {
633        Self {
634            painter,
635            key: key.into(),
636        }
637    }
638}
639
640/// Per-fade progress store. Pure core (explicit `now`) — unit-testable; the
641/// thread-local wrappers below feed it the clock.
642#[derive(Default)]
643pub struct HoverFades {
644    pub entries: HashMap<Fade, FadeEntry>,
645    frame: u64,
646}
647
648impl HoverFades {
649    pub fn duration() -> Duration {
650        HOVER_FADE.total().mul_f32(speed_scale())
651    }
652
653    /// Pointer entered (`hovered`) or left the element behind `fade`. Reduced
654    /// motion snaps straight to the endpoint.
655    pub fn set_at(&mut self, fade: &Fade, hovered: bool, reduced: bool, now: Instant) {
656        let target = if hovered { 1.0 } else { 0.0 };
657        let duration = Self::duration();
658        let current = self
659            .entries
660            .get(fade)
661            .map(|e| e.value(now, duration))
662            .unwrap_or(0.0);
663        if target == 0.0 && !self.entries.contains_key(fade) {
664            return; // never-hovered element reporting a leave — nothing to do
665        }
666        let origin = if reduced { target } else { current };
667        let seen = self.frame;
668        self.entries.insert(
669            fade.clone(),
670            FadeEntry {
671                origin,
672                target,
673                started: now,
674                seen,
675            },
676        );
677    }
678
679    /// Hover progress (0..1) for `fade` at `now`; stamps liveness.
680    pub fn value_at(&mut self, fade: &Fade, now: Instant) -> f32 {
681        let frame = self.frame;
682        match self.entries.get_mut(fade) {
683            Some(entry) => {
684                entry.seen = frame;
685                entry.value(now, Self::duration())
686            }
687            None => 0.0,
688        }
689    }
690
691    /// Once-per-frame bookkeeping: advance the frame counter, prune entries
692    /// that settled back to rest or went a full frame unread (unmounted), and
693    /// report whether any fade is still mid-flight (→ keep frames coming).
694    pub fn tick_at(&mut self, now: Instant) -> bool {
695        self.frame += 1;
696        let frame = self.frame;
697        let duration = Self::duration();
698        let mut active = false;
699        self.entries.retain(|_, entry| {
700            // Unread through the whole previous frame: the element unmounted
701            // (its leave event will never come) — drop the entry.
702            if entry.seen + 1 < frame {
703                return false;
704            }
705            let settled = entry.settled(now, duration);
706            if !settled {
707                active = true;
708            }
709            // Settled at rest — steady state, indistinguishable from absent.
710            !(settled && entry.target == 0.0)
711        });
712        active
713    }
714}
715
716thread_local! {
717    static HOVER_FADES: RefCell<HoverFades> = RefCell::new(HoverFades::default());
718}
719
720/// Hover progress (0..1) for `fade` this frame.
721pub fn hover_t(fade: &Fade) -> f32 {
722    HOVER_FADES.with(|fades| fades.borrow_mut().value_at(fade, Instant::now()))
723}
724
725/// Record a hover flip for `fade` (reduced motion snaps). Prefer
726/// [`hover_listener`], which also asks the clock for the frames to paint it.
727pub fn set_hover(fade: &Fade, hovered: bool, reduced: bool) {
728    HOVER_FADES.with(|fades| {
729        fades
730            .borrow_mut()
731            .set_at(fade, hovered, reduced, Instant::now())
732    });
733}
734
735/// An `.on_hover` listener driving the fade — pair with [`hover_t`] or
736/// [`hover_blend`] reads of the same [`Fade`] in the same element.
737///
738/// The view comes in on the `Fade` rather than being resolved here: this runs in
739/// event-dispatch context, where `Window::current_view()` asserts.
740pub fn hover_listener(fade: Fade) -> impl Fn(&bool, &mut Window, &mut App) + 'static {
741    move |hovered, _window, cx| {
742        set_hover(&fade, *hovered, reduced_motion(cx));
743        fade.painter.lease(HOVER_FPS, HoverFades::duration(), cx);
744    }
745}
746
747/// Once-per-tick bookkeeping for the fade store, driven by the clock.
748fn tick_hover_fades() {
749    HOVER_FADES.with(|fades| {
750        fades.borrow_mut().tick_at(Instant::now());
751    });
752}
753
754/// Blend two colors by `t` the way the browser transitions them: component
755/// interpolation in sRGB with premultiplied alpha — a wash fading in from
756/// transparent brightens without passing through grey.
757pub fn mix(from: Hsla, to: Hsla, t: f32) -> Hsla {
758    let t = t.clamp(0.0, 1.0);
759    if t <= 0.0 {
760        return from;
761    }
762    if t >= 1.0 {
763        return to;
764    }
765    let (f, g) = (Rgba::from(from), Rgba::from(to));
766    let a = lerp(f.a, g.a, t);
767    if a <= f32::EPSILON {
768        // Both endpoints (effectively) transparent — carry the target's hue.
769        return Hsla::from(Rgba { a: 0.0, ..g });
770    }
771    Hsla::from(Rgba {
772        r: lerp(f.r * f.a, g.r * g.a, t) / a,
773        g: lerp(f.g * f.a, g.g * g.a, t) / a,
774        b: lerp(f.b * f.a, g.b * g.a, t) / a,
775        a,
776    })
777}
778
779/// The standard hover blend: rest → hover color at this fade's progress.
780pub fn hover_blend(fade: &Fade, rest: Hsla, hover: Hsla) -> Hsla {
781    mix(rest, hover, hover_t(fade))
782}
783
784// ---------------------------------------------------------------------------
785// Speed and reduced motion
786// ---------------------------------------------------------------------------
787
788/// Process-wide motion speed, as f32 bits: every catalog timeline is multiplied
789/// by it.
790///
791/// An atomic mirror rather than a gpui global, for exactly the reason
792/// `theme::current_appearance` is one: the timelines are read from free
793/// functions deep inside element builders — [`HoverFades::duration`], the
794/// popover exit clock — that have no `cx` in scope. Speed is genuinely
795/// process-wide, one setting for every window, so a single mirror is sound.
796static SPEED: AtomicU32 = AtomicU32::new(1.0f32.to_bits());
797
798/// How far every timeline in the catalog is stretched. `1.0` is the designed
799/// speed.
800pub fn speed_scale() -> f32 {
801    f32::from_bits(SPEED.load(Ordering::Relaxed))
802}
803
804/// Stretch every catalog timeline by `scale` — `10.0` slows the 200ms pane
805/// tweens to 2s, so a screenshot burst can sample the geometry frame by frame.
806///
807/// Configuration in code, like the rest of bezel: an app that wants this on a
808/// setting, or hanging off its own theme, calls this from wherever that lives.
809/// It used to read a `BEZEL_MOTION_SCALE` environment variable, which meant the
810/// one knob in the library that no app could reach.
811///
812/// Clamped to `0.01..=100.0`; a non-finite `scale` resets to `1.0` rather than
813/// poisoning every duration with a NaN.
814pub fn set_speed(scale: f32) {
815    let scale = if scale.is_finite() {
816        scale.clamp(0.01, 100.0)
817    } else {
818        1.0
819    };
820    SPEED.store(scale.to_bits(), Ordering::Relaxed);
821}
822
823/// [`SPEED`] is process-wide, so a test that moves it must hold this lock and
824/// restore `1.0` before letting go — every fade and exit timing asserted
825/// anywhere is measured in it. The same arrangement as
826/// `theme::lock_appearance`, and public for the same reason: such tests
827/// exist in other crates too. Not part of the API.
828#[doc(hidden)]
829pub fn lock_speed() -> std::sync::MutexGuard<'static, ()> {
830    static SPEED_LOCK: std::sync::Mutex<()> = std::sync::Mutex::new(());
831    SPEED_LOCK.lock().unwrap_or_else(|e| e.into_inner())
832}
833
834/// Global reduced-motion flag. gpui snaps every `with_animation` element when
835/// set (end state for oneshots, rest state for loops) and schedules no frames.
836pub fn set_reduced_motion(cx: &mut App, reduced: bool) {
837    cx.set_reduce_motion(reduced);
838}
839
840/// Read the global reduced-motion flag.
841pub fn reduced_motion(cx: &App) -> bool {
842    cx.reduce_motion()
843}