use bevy::core_pipeline::Opaque3d;
use bevy::ecs::{prelude::*, reflect::ReflectComponent};
use bevy::pbr::MeshPipeline;
use bevy::pbr::{MeshPipelineKey, MeshUniform, SetMeshBindGroup, SetMeshViewBindGroup};
use bevy::prelude::*;
use bevy::reflect::{Reflect, TypeUuid};
use bevy::render::{
mesh::{Mesh, MeshVertexBufferLayout},
render_asset::RenderAssets,
render_phase::{AddRenderCommand, DrawFunctions, RenderPhase, SetItemPipeline},
render_resource::{
PipelineCache, PolygonMode, RenderPipelineDescriptor, Shader, SpecializedMeshPipeline,
SpecializedMeshPipelineError, SpecializedMeshPipelines,
},
view::{ExtractedView, Msaa},
RenderApp, RenderStage,
};
use bevy::utils::tracing::error;
use super::{draw, voxel, voxel_mesh};
pub const WIREFRAME_SHADER_HANDLE: HandleUntyped =
HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 6379866545205140404);
#[derive(Debug, Default)]
pub struct VoxelWireframePlugin;
impl Plugin for VoxelWireframePlugin {
fn build(&self, app: &mut App) {
let mut assets = app.world.resource_mut::<Assets<_>>();
assets.set_untracked(
WIREFRAME_SHADER_HANDLE,
Shader::from_wgsl(include_str!("shaders/wireframe.wgsl")),
);
app.init_resource::<VoxelWireframeConfig>();
if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
render_app
.add_render_command::<Opaque3d, DrawWireframes>()
.init_resource::<WireframePipeline>()
.init_resource::<SpecializedMeshPipelines<WireframePipeline>>()
.add_system_to_stage(RenderStage::Extract, extract_wireframes)
.add_system_to_stage(RenderStage::Extract, extract_wireframe_config)
.add_system_to_stage(RenderStage::Queue, queue_wireframes);
}
}
}
fn extract_wireframe_config(mut commands: Commands, wireframe_config: Res<VoxelWireframeConfig>) {
if wireframe_config.is_added() || wireframe_config.is_changed() {
commands.insert_resource(wireframe_config.into_inner().clone());
}
}
fn extract_wireframes(mut commands: Commands, query: Query<Entity, With<VoxelWireframe>>) {
for entity in query.iter() {
commands.get_or_spawn(entity).insert(VoxelWireframe);
}
}
#[derive(Component, Debug, Clone, Default, Reflect)]
#[reflect(Component)]
pub struct VoxelWireframe;
#[derive(Debug, Clone, Default)]
pub struct VoxelWireframeConfig {
pub global: bool,
}
pub struct WireframePipeline {
mesh_pipeline: MeshPipeline,
shader: Handle<Shader>,
}
impl FromWorld for WireframePipeline {
fn from_world(render_world: &mut World) -> Self {
WireframePipeline {
mesh_pipeline: render_world.resource::<MeshPipeline>().clone(),
shader: WIREFRAME_SHADER_HANDLE.typed(),
}
}
}
impl SpecializedMeshPipeline for WireframePipeline {
type Key = MeshPipelineKey;
fn specialize(
&self,
key: Self::Key,
layout: &MeshVertexBufferLayout,
) -> Result<RenderPipelineDescriptor, SpecializedMeshPipelineError> {
let mut descriptor = self.mesh_pipeline.specialize(key, layout)?;
descriptor.vertex.shader = self.shader.clone_weak();
descriptor.fragment.as_mut().unwrap().shader = self.shader.clone_weak();
descriptor.primitive.polygon_mode = PolygonMode::Line;
descriptor.depth_stencil.as_mut().unwrap().bias.slope_scale = 1.0;
Ok(descriptor)
}
}
#[allow(clippy::too_many_arguments)]
#[allow(clippy::type_complexity)]
fn queue_wireframes(
opaque_3d_draw_functions: Res<DrawFunctions<Opaque3d>>,
render_meshes: Res<RenderAssets<Mesh>>,
wireframe_config: Res<VoxelWireframeConfig>,
wireframe_pipeline: Res<WireframePipeline>,
mut pipelines: ResMut<SpecializedMeshPipelines<WireframePipeline>>,
mut pipeline_cache: ResMut<PipelineCache>,
msaa: Res<Msaa>,
voxel_mesh: Res<voxel_mesh::VoxelMesh>,
mut material_meshes: ParamSet<(
Query<(Entity, &MeshUniform), With<voxel::Voxel>>,
Query<(Entity, &MeshUniform), (With<voxel::Voxel>, With<VoxelWireframe>)>,
)>,
mut views: Query<(&ExtractedView, &mut RenderPhase<Opaque3d>)>,
) {
let draw_custom = opaque_3d_draw_functions
.read()
.get_id::<DrawWireframes>()
.unwrap();
let msaa_key = MeshPipelineKey::from_msaa_samples(msaa.samples);
for (view, mut transparent_phase) in views.iter_mut() {
let view_matrix = view.transform.compute_matrix();
let view_row_2 = view_matrix.row(2);
let add_render_phase = |(entity, mesh_uniform): (Entity, &MeshUniform)| {
if let Some(mesh) = render_meshes.get(&voxel_mesh.mesh) {
let key =
msaa_key | MeshPipelineKey::from_primitive_topology(mesh.primitive_topology);
let pipeline_id = pipelines.specialize(
&mut pipeline_cache,
&wireframe_pipeline,
key,
&mesh.layout,
);
let pipeline_id = match pipeline_id {
Ok(id) => id,
Err(err) => {
error!("{}", err);
return;
}
};
transparent_phase.add(Opaque3d {
entity,
pipeline: pipeline_id,
draw_function: draw_custom,
distance: view_row_2.dot(mesh_uniform.transform.col(3)),
});
}
};
if wireframe_config.global {
material_meshes.p0().iter().for_each(add_render_phase);
} else {
material_meshes.p1().iter().for_each(add_render_phase);
}
}
}
type DrawWireframes = (
SetItemPipeline,
SetMeshViewBindGroup<0>,
SetMeshBindGroup<1>,
draw::DrawVoxel,
);