use bevyhub::prelude::*;
use bevy::prelude::*;
fn main() {
SceneGroupExporter::new((register_types, DefaultReplicatePlugin))
.add_scene("hello-world", || {})
.add_scene("my-base-scene", spawn_simple_environment)
.add_scene("my-beautiful-scene", spawn_simple_scene)
.with_checks(DynamicSceneChecks::new().with_num_ignored_resources(11))
.export_with_registries()
.unwrap();
}
fn register_types(app: &mut App) {
app.register_type::<Name>()
.register_type::<Transform>()
.register_type::<GlobalTransform>()
.register_type::<BundlePlaceholder>();
}
pub fn spawn_simple_environment(mut commands: Commands) {
commands.spawn((
Name::new("Light"),
BundlePlaceholder::PointLight,
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Name::new("Camera"),
BundlePlaceholder::Camera3d,
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}
pub fn spawn_simple_scene(mut commands: Commands) {
commands.spawn((
Name::new("Circle"),
BundlePlaceholder::Pbr {
mesh: Circle::new(4.0).into(),
material: Color::WHITE.into(),
},
Transform::from_rotation(Quat::from_rotation_x(
-std::f32::consts::FRAC_PI_2,
)),
));
commands.spawn((
Name::new("Cube"),
BundlePlaceholder::Pbr {
mesh: Cuboid::new(1.0, 1.0, 1.0).into(),
material: Color::srgb_u8(124, 144, 255).into(),
},
Transform::from_xyz(0.0, 0.5, 0.0),
));
}