[dependencies.bevy]
default-features = false
version = "0.13"
[dependencies.bevy_xpbd_3d]
default-features = false
features = ["3d", "f32", "debug-plugin", "parallel"]
version = "0.4.2"
[dependencies.serde]
features = ["derive"]
version = "1.0.192"
[dev-dependencies.bevy]
version = "0.13"
[dev-dependencies.bevy_xpbd_3d]
default-features = false
features = ["3d", "f32", "parry-f32", "debug-plugin", "parallel", "default-collider"]
version = "0.4.2"
[dev-dependencies.proptest]
version = "1.4.0"
[[example]]
name = "rotating"
required-features = ["bevy_xpbd_3d/async-collider"]
[[example]]
name = "global_versus_local"
required-features = ["bevy_xpbd_3d/async-collider"]
[[example]]
name = "global"
[features]
debug = []
default = ["debug"]
[package]
authors = ["Caleb Yates <actuallyhappening42@gmail.com"]
categories = ["game-development", "science", "simulation"]
description = "Allows children of a `bevy_xpbd_3d` `RigidBody` to exert forces on their parents"
edition = "2021"
include = ["src/", "LICENSE-APACHE", "LICENSE-MIT", "/examples"]
keywords = ["gamedev", "physics", "simulation", "xpbd", "bevy"]
license = "MIT OR Apache-2.0"
name = "bevy_xpbd_3d_parenting"
publish = true
readme = "README.md"
repository = "https://github.com/ActuallyHappening/bevy_xpbd_3d_parenting"
version = "0.2.2"