use std::marker::PhantomData;
use crate::{broad_phase::BroadPhaseSet, prelude::*, prepare::PrepareSet};
#[cfg(all(
feature = "3d",
feature = "async-collider",
feature = "default-collider"
))]
use bevy::scene::SceneInstance;
use bevy::{
ecs::{intern::Interned, system::SystemId},
prelude::*,
};
use sync::SyncSet;
#[cfg_attr(feature = "2d", doc = "use bevy_xpbd_2d::prelude::*;")]
#[cfg_attr(feature = "3d", doc = "use bevy_xpbd_3d::prelude::*;")]
pub struct ColliderBackendPlugin<C: ScalableCollider> {
schedule: Interned<dyn ScheduleLabel>,
_phantom: PhantomData<C>,
}
impl<C: ScalableCollider> ColliderBackendPlugin<C> {
pub fn new(schedule: impl ScheduleLabel) -> Self {
Self {
schedule: schedule.intern(),
_phantom: PhantomData,
}
}
}
impl<C: ScalableCollider> Default for ColliderBackendPlugin<C> {
fn default() -> Self {
Self {
schedule: PostUpdate.intern(),
_phantom: PhantomData,
}
}
}
impl<C: ScalableCollider> Plugin for ColliderBackendPlugin<C> {
fn build(&self, app: &mut App) {
if !app.world().contains_resource::<ColliderRemovalSystem>() {
let collider_removed_id = app.world_mut().register_system(collider_removed);
app.insert_resource(ColliderRemovalSystem(collider_removed_id));
}
app.world_mut()
.register_component_hooks::<C>()
.on_remove(|mut world, entity, _| {
world.commands().entity(entity).remove::<ColliderMarker>();
let entity_ref = world.entity_mut(entity);
let (Some(parent), Some(collider_mass_properties), Some(collider_transform)) = (
entity_ref.get::<ColliderParent>().copied(),
entity_ref.get::<ColliderMassProperties>().copied(),
entity_ref.get::<ColliderTransform>().copied(),
) else {
return;
};
let ColliderRemovalSystem(system_id) =
world.resource::<ColliderRemovalSystem>().to_owned();
let system_id = *system_id;
world.commands().run_system_with_input(
system_id,
(parent, collider_mass_properties, collider_transform),
);
});
app.observe(
|trigger: Trigger<OnAdd, Sensor>,
query: Query<(
&ColliderParent,
&ColliderMassProperties,
&PreviousColliderTransform,
)>,
mut body_query: Query<MassPropertiesQuery>| {
if let Ok((
collider_parent,
collider_mass_properties,
previous_collider_transform,
)) = query.get(trigger.entity())
{
if *collider_mass_properties == ColliderMassProperties::ZERO {
return;
}
if let Ok(mut mass_properties) = body_query.get_mut(collider_parent.0) {
mass_properties -=
collider_mass_properties.transformed_by(previous_collider_transform);
}
}
},
);
app.observe(
|trigger: Trigger<OnRemove, Sensor>,
mut collider_query: Query<(
Ref<C>,
&ColliderParent,
&ColliderDensity,
&mut ColliderMassProperties,
&ColliderTransform,
)>,
mut body_query: Query<MassPropertiesQuery>| {
if let Ok((
collider,
collider_parent,
density,
mut collider_mass_properties,
collider_transform,
)) = collider_query.get_mut(trigger.entity())
{
if let Ok(mut mass_properties) = body_query.get_mut(collider_parent.0) {
*collider_mass_properties =
collider.mass_properties(density.max(Scalar::EPSILON));
if *collider_mass_properties == ColliderMassProperties::ZERO {
return;
}
mass_properties +=
collider_mass_properties.transformed_by(collider_transform);
}
}
},
);
app.add_systems(
self.schedule,
(
init_colliders::<C>.in_set(PrepareSet::InitColliders),
init_transforms::<C>
.in_set(PrepareSet::InitTransforms)
.after(init_transforms::<RigidBody>),
update_collider_mass_properties::<C>
.in_set(PrepareSet::Finalize)
.before(prepare::update_mass_properties),
),
);
app.add_systems(
self.schedule,
update_collider_scale::<C>
.after(SyncSet::Update)
.before(SyncSet::Last),
);
let physics_schedule = app
.get_schedule_mut(PhysicsSchedule)
.expect("add PhysicsSchedule first");
physics_schedule.add_systems(
update_aabb::<C>
.in_set(PhysicsStepSet::BroadPhase)
.after(BroadPhaseSet::First)
.before(BroadPhaseSet::UpdateStructures)
.ambiguous_with_all(),
);
#[cfg(all(
feature = "3d",
feature = "async-collider",
feature = "default-collider"
))]
app.add_systems(Update, (init_async_colliders, init_async_scene_colliders));
}
}
#[derive(Reflect, Component, Clone, Copy, Debug)]
pub struct ColliderMarker;
#[allow(clippy::type_complexity)]
pub(crate) fn init_colliders<C: AnyCollider>(
mut commands: Commands,
mut colliders: Query<
(
Entity,
&C,
Option<&ColliderAabb>,
Option<&ColliderDensity>,
Has<Sensor>,
),
Added<C>,
>,
) {
for (entity, collider, aabb, density, is_sensor) in &mut colliders {
let density = *density.unwrap_or(&ColliderDensity::default());
let mass_properties = if is_sensor {
ColliderMassProperties::ZERO
} else {
collider.mass_properties(density.0)
};
commands.entity(entity).try_insert((
*aabb.unwrap_or(&collider.aabb(Vector::ZERO, Rotation::default())),
density,
mass_properties,
CollidingEntities::default(),
ColliderMarker,
));
}
}
#[cfg(all(
feature = "3d",
feature = "async-collider",
feature = "default-collider"
))]
pub fn init_async_colliders(
mut commands: Commands,
meshes: Res<Assets<Mesh>>,
async_colliders: Query<(Entity, &Handle<Mesh>, &AsyncCollider)>,
) {
for (entity, mesh_handle, async_collider) in async_colliders.iter() {
if let Some(mesh) = meshes.get(mesh_handle) {
let collider = match &async_collider.0 {
ComputedCollider::TriMesh => Collider::trimesh_from_mesh(mesh),
ComputedCollider::TriMeshWithFlags(flags) => {
Collider::trimesh_from_mesh_with_config(mesh, *flags)
}
ComputedCollider::ConvexHull => Collider::convex_hull_from_mesh(mesh),
ComputedCollider::ConvexDecomposition(params) => {
Collider::convex_decomposition_from_mesh_with_config(mesh, params)
}
};
if let Some(collider) = collider {
commands
.entity(entity)
.insert(collider)
.remove::<AsyncCollider>();
} else {
error!("Unable to generate collider from mesh {:?}", mesh);
}
}
}
}
#[cfg(all(
feature = "3d",
feature = "async-collider",
feature = "default-collider"
))]
pub fn init_async_scene_colliders(
mut commands: Commands,
meshes: Res<Assets<Mesh>>,
scene_spawner: Res<SceneSpawner>,
async_colliders: Query<(Entity, &SceneInstance, &AsyncSceneCollider)>,
children: Query<&Children>,
mesh_handles: Query<(&Name, &Handle<Mesh>)>,
) {
for (scene_entity, scene_instance, async_scene_collider) in async_colliders.iter() {
if scene_spawner.instance_is_ready(**scene_instance) {
for child_entity in children.iter_descendants(scene_entity) {
if let Ok((name, handle)) = mesh_handles.get(child_entity) {
let Some(collider_data) = async_scene_collider
.meshes_by_name
.get(name.as_str())
.cloned()
.unwrap_or(
async_scene_collider
.default_shape
.clone()
.map(|shape| AsyncSceneColliderData { shape, ..default() }),
)
else {
continue;
};
let mesh = meshes.get(handle).expect("mesh should already be loaded");
let collider = match collider_data.shape {
ComputedCollider::TriMesh => Collider::trimesh_from_mesh(mesh),
ComputedCollider::TriMeshWithFlags(flags) => {
Collider::trimesh_from_mesh_with_config(mesh, flags)
}
ComputedCollider::ConvexHull => Collider::convex_hull_from_mesh(mesh),
ComputedCollider::ConvexDecomposition(params) => {
Collider::convex_decomposition_from_mesh_with_config(mesh, ¶ms)
}
};
if let Some(collider) = collider {
commands.entity(child_entity).insert((
collider,
collider_data.layers,
ColliderDensity(collider_data.density),
));
} else {
error!(
"unable to generate collider from mesh {:?} with name {}",
mesh, name
);
}
}
}
commands.entity(scene_entity).remove::<AsyncSceneCollider>();
}
}
}
#[allow(clippy::type_complexity)]
fn update_aabb<C: AnyCollider>(
mut colliders: Query<
(
&C,
&mut ColliderAabb,
&Position,
&Rotation,
Option<&ColliderParent>,
Option<&LinearVelocity>,
Option<&AngularVelocity>,
),
Or<(
Changed<Position>,
Changed<Rotation>,
Changed<LinearVelocity>,
Changed<AngularVelocity>,
Changed<C>,
)>,
>,
parent_velocity: Query<
(&Position, Option<&LinearVelocity>, Option<&AngularVelocity>),
With<Children>,
>,
dt: Res<Time>,
narrow_phase_config: Option<Res<NarrowPhaseConfig>>,
) {
let safety_margin_factor = 2.0 * dt.delta_seconds_adjusted();
for (collider, mut aabb, pos, rot, collider_parent, lin_vel, ang_vel) in &mut colliders {
let (lin_vel, ang_vel) = if let (Some(lin_vel), Some(ang_vel)) = (lin_vel, ang_vel) {
(*lin_vel, *ang_vel)
} else if let Some(Ok((parent_pos, Some(lin_vel), Some(ang_vel)))) =
collider_parent.map(|p| parent_velocity.get(p.get()))
{
let offset = pos.0 - parent_pos.0;
#[cfg(feature = "2d")]
let vel_at_offset =
lin_vel.0 + Vector::new(-ang_vel.0 * offset.y, ang_vel.0 * offset.x) * 1.0;
#[cfg(feature = "3d")]
let vel_at_offset = lin_vel.0 + ang_vel.cross(offset);
(LinearVelocity(vel_at_offset), *ang_vel)
} else {
(LinearVelocity::ZERO, AngularVelocity::ZERO)
};
let (start_pos, start_rot) = (*pos, *rot);
let (end_pos, end_rot) = {
#[cfg(feature = "2d")]
{
(
pos.0 + lin_vel.0 * safety_margin_factor,
*rot + Rotation::from_radians(safety_margin_factor * ang_vel.0),
)
}
#[cfg(feature = "3d")]
{
let q = Quaternion::from_vec4(ang_vel.0.extend(0.0)) * rot.0;
let (x, y, z, w) = (
rot.x + safety_margin_factor * 0.5 * q.x,
rot.y + safety_margin_factor * 0.5 * q.y,
rot.z + safety_margin_factor * 0.5 * q.z,
rot.w + safety_margin_factor * 0.5 * q.w,
);
(
pos.0 + lin_vel.0 * safety_margin_factor,
Quaternion::from_xyzw(x, y, z, w).normalize(),
)
}
};
*aabb = collider.swept_aabb(start_pos.0, start_rot, end_pos, end_rot);
let prediction_distance = if let Some(ref config) = narrow_phase_config {
config.prediction_distance
} else {
#[cfg(feature = "2d")]
{
1.0
}
#[cfg(feature = "3d")]
{
0.005
}
};
aabb.max.x += prediction_distance;
aabb.min.x -= prediction_distance;
aabb.max.y += prediction_distance;
aabb.min.y -= prediction_distance;
#[cfg(feature = "3d")]
{
aabb.max.z += prediction_distance;
aabb.min.z -= prediction_distance;
}
}
}
#[allow(clippy::type_complexity)]
pub fn update_collider_scale<C: ScalableCollider>(
mut colliders: ParamSet<(
// Root bodies
Query<(&Transform, &mut C), Without<Parent>>,
// Child colliders
Query<(&ColliderTransform, &mut C), With<Parent>>,
)>,
) {
for (transform, mut collider) in &mut colliders.p0() {
#[cfg(feature = "2d")]
let scale = transform.scale.truncate().adjust_precision();
#[cfg(feature = "3d")]
let scale = transform.scale.adjust_precision();
if scale != collider.scale() {
collider.set_scale(scale, 10);
}
}
for (collider_transform, mut collider) in &mut colliders.p1() {
if collider_transform.scale != collider.scale() {
collider.set_scale(collider_transform.scale, 10);
}
}
}
#[derive(Resource)]
struct ColliderRemovalSystem(SystemId<(ColliderParent, ColliderMassProperties, ColliderTransform)>);
fn collider_removed(
In((parent, collider_mass_props, collider_transform)): In<(
ColliderParent,
ColliderMassProperties,
ColliderTransform,
)>,
mut commands: Commands,
mut mass_prop_query: Query<(MassPropertiesQuery, &mut TimeSleeping)>,
) {
let parent = parent.get();
if let Ok((mut mass_properties, mut time_sleeping)) = mass_prop_query.get_mut(parent) {
mass_properties -= ColliderMassProperties {
center_of_mass: CenterOfMass(
collider_transform.transform_point(collider_mass_props.center_of_mass.0),
),
..collider_mass_props
};
commands.entity(parent).remove::<Sleeping>();
time_sleeping.0 = 0.0;
}
}
#[allow(clippy::type_complexity)]
pub(crate) fn update_collider_mass_properties<C: AnyCollider>(
mut mass_props: Query<(Entity, MassPropertiesQuery)>,
mut colliders: Query<
(
&ColliderTransform,
&mut PreviousColliderTransform,
&ColliderParent,
Ref<C>,
&ColliderDensity,
&mut ColliderMassProperties,
),
(
Or<(
Changed<C>,
Changed<ColliderTransform>,
Changed<ColliderDensity>,
Changed<ColliderMassProperties>,
)>,
Without<Sensor>,
),
>,
) {
for (
collider_transform,
mut previous_collider_transform,
collider_parent,
collider,
density,
mut collider_mass_properties,
) in &mut colliders
{
if let Ok((_, mut mass_properties)) = mass_props.get_mut(collider_parent.0) {
if !collider.is_added() {
mass_properties -=
collider_mass_properties.transformed_by(&previous_collider_transform);
}
previous_collider_transform.0 = *collider_transform;
*collider_mass_properties = collider.mass_properties(density.max(Scalar::EPSILON));
mass_properties += collider_mass_properties.transformed_by(collider_transform);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn sensor_mass_properties() {
let mut app = App::new();
app.init_schedule(PhysicsSchedule)
.init_schedule(SubstepSchedule);
app.add_plugins((
PreparePlugin::new(PostUpdate),
ColliderBackendPlugin::<Collider>::new(PostUpdate),
ColliderHierarchyPlugin::new(PostUpdate),
HierarchyPlugin,
));
let collider = Collider::capsule(2.0, 0.5);
let mass_properties = MassPropertiesBundle::new_computed(&collider, 1.0);
let parent = app
.world_mut()
.spawn((
RigidBody::Dynamic,
mass_properties.clone(),
TransformBundle::default(),
))
.id();
let child = app
.world_mut()
.spawn((
collider,
TransformBundle::from_transform(Transform::from_xyz(1.0, 0.0, 0.0)),
))
.set_parent(parent)
.id();
app.world_mut().run_schedule(PostUpdate);
assert_eq!(
app.world()
.entity(parent)
.get::<Mass>()
.expect("rigid body should have mass")
.0,
2.0 * mass_properties.mass.0,
);
assert!(
app.world()
.entity(parent)
.get::<CenterOfMass>()
.expect("rigid body should have a center of mass")
.x
> 0.0,
);
let mut entity_mut = app.world_mut().entity_mut(child);
entity_mut.insert(Sensor);
entity_mut.flush();
assert_eq!(
app.world()
.entity(parent)
.get::<Mass>()
.expect("rigid body should have mass")
.0,
mass_properties.mass.0,
);
assert!(
app.world()
.entity(parent)
.get::<CenterOfMass>()
.expect("rigid body should have a center of mass")
.x
== 0.0,
);
let mut entity_mut = app.world_mut().entity_mut(child);
entity_mut.remove::<Sensor>();
entity_mut.flush();
assert_eq!(
app.world()
.entity(parent)
.get::<Mass>()
.expect("rigid body should have mass")
.0,
2.0 * mass_properties.mass.0,
);
assert!(
app.world()
.entity(parent)
.get::<CenterOfMass>()
.expect("rigid body should have a center of mass")
.x
> 0.0,
);
}
}