use super::AdjustPrecision;
use bevy_math::*;
pub type Scalar = f64;
pub const PI: Scalar = std::f64::consts::PI;
#[cfg(feature = "2d")]
pub type Vector = DVec2;
#[cfg(feature = "3d")]
pub type Vector = DVec3;
pub type Vector2 = DVec2;
pub type Vector3 = DVec3;
pub type Matrix3 = DMat3;
pub type Quaternion = DQuat;
impl AdjustPrecision for f32 {
type Adjusted = Scalar;
fn adjust_precision(&self) -> Self::Adjusted {
*self as Scalar
}
}
impl AdjustPrecision for f64 {
type Adjusted = Scalar;
fn adjust_precision(&self) -> Self::Adjusted {
*self
}
}
impl AdjustPrecision for Vec3 {
type Adjusted = Vector3;
fn adjust_precision(&self) -> Self::Adjusted {
self.as_dvec3()
}
}
impl AdjustPrecision for DVec3 {
type Adjusted = Vector3;
fn adjust_precision(&self) -> Self::Adjusted {
*self
}
}
impl AdjustPrecision for Vec2 {
type Adjusted = Vector2;
fn adjust_precision(&self) -> Self::Adjusted {
self.as_dvec2()
}
}
impl AdjustPrecision for DVec2 {
type Adjusted = Vector2;
fn adjust_precision(&self) -> Self::Adjusted {
*self
}
}
impl AdjustPrecision for Quat {
type Adjusted = Quaternion;
fn adjust_precision(&self) -> Self::Adjusted {
self.as_dquat()
}
}
impl AdjustPrecision for DQuat {
type Adjusted = Quaternion;
fn adjust_precision(&self) -> Self::Adjusted {
*self
}
}
impl AdjustPrecision for Mat3 {
type Adjusted = Matrix3;
fn adjust_precision(&self) -> Self::Adjusted {
self.as_dmat3()
}
}
impl AdjustPrecision for DMat3 {
type Adjusted = Matrix3;
fn adjust_precision(&self) -> Self::Adjusted {
*self
}
}