use MonitorHandle;
use ;
/// Stores [`winit`] monitors and their corresponding entities
///
/// # Known Issues
///
/// On some platforms, physically disconnecting a monitor might result in a
/// panic in [`winit`]'s loop. This will lead to a crash in the bevy app. See
/// [13669] for investigations and discussions.
///
/// [13669]: https://github.com/bevyengine/bevy/pull/13669