pub struct Windows<'w, 's> { /* private fields */ }
Implementations§
Source§impl Windows<'_, '_>
impl Windows<'_, '_>
pub fn get_window(&self, window_ref: WindowRef) -> Option<&Window>
Sourcepub fn scale_factor(&self, window_ref: WindowRef) -> Option<f64>
pub fn scale_factor(&self, window_ref: WindowRef) -> Option<f64>
Returns the scale factor for the given window
Sourcepub fn physical_resolution(&self, window_ref: WindowRef) -> Option<Vec2>
pub fn physical_resolution(&self, window_ref: WindowRef) -> Option<Vec2>
Returns the physical resolution for the given window
Sourcepub fn resolution(&self, window_ref: WindowRef) -> Option<Vec2>
pub fn resolution(&self, window_ref: WindowRef) -> Option<Vec2>
Returns the logical resolution for the given window
Sourcepub fn cursor_position(&self) -> Option<CursorPosition>
pub fn cursor_position(&self) -> Option<CursorPosition>
Returns the cursor position in window coordinates
Sourcepub fn ui_cursor_position(&self) -> Option<CursorPosition>
pub fn ui_cursor_position(&self) -> Option<CursorPosition>
Returns the cursor position in UI coordinates (y coordinates increase going downwards with the origin in the top-left corner)
Sourcepub fn world_cursor_position(&self) -> Option<CursorPosition>
pub fn world_cursor_position(&self) -> Option<CursorPosition>
Returns the cursor position in world coordinates
Trait Implementations§
Source§impl<'w, 's> IntoIterator for &'w Windows<'_, 's>
impl<'w, 's> IntoIterator for &'w Windows<'_, 's>
Source§impl SystemParam for Windows<'_, '_>
impl SystemParam for Windows<'_, '_>
Source§type Item<'w, 's> = Windows<'w, 's>
type Item<'w, 's> = Windows<'w, 's>
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).Source§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_system_buffers
.impl<'w, 's> ReadOnlySystemParam for Windows<'w, 's>where
Query<'w, 's, (Entity, &'static Window), With<PrimaryWindow>>: ReadOnlySystemParam,
Query<'w, 's, (Entity, &'static Window)>: ReadOnlySystemParam,
Query<'w, 's, (&'static Camera, Option<&'static UiCameraConfig>, &'static GlobalTransform)>: ReadOnlySystemParam,
Res<'w, Touches>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, 's> Freeze for Windows<'w, 's>
impl<'w, 's> !RefUnwindSafe for Windows<'w, 's>
impl<'w, 's> Send for Windows<'w, 's>
impl<'w, 's> Sync for Windows<'w, 's>
impl<'w, 's> Unpin for Windows<'w, 's>
impl<'w, 's> !UnwindSafe for Windows<'w, 's>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.