# Bevy Web Asset
This is a tiny crate that that wraps the standard bevy asset loader, and adds
the ability to load assets from http and https urls.
Supports both wasm (web-sys) and native.
If asset paths start with http:// or https://, then we try to do a web request
to load the asset, otherwise, we just call the normal asset io.
This is nice if you want to keep your content on a server, even when developing
native games. Use cases can be:
- Tuning game balance post-launch
- Seasonal events (halloween theme etc.)
- Downloading dynamic content from 3rd party services (lospec, gltf repositories etc.)
- Sharing user-created assets/mods over some service (level editor etc.)
- Keeping initial download size small
- Testing with different online assets during development
## Usage
Adding the plugin is little bit tricky:
```rust
// `CorePlugin' and `AssetPlugin`. It needs to be after the
// CorePlugin, so that the IO task pool has already been constructed.
// And it must be before the `AssetPlugin` so that the asset plugin
// doesn't create another instance of an assert server. In general,
// the AssetPlugin should still run so that other aspects of the
// asset system are initialized correctly.
group.add_before::<bevy::asset::AssetPlugin, _>(WebAssetPlugin)
});
```
But using it is quite simple, just use http urls instead of regular asset paths.
```rust
let font: Handle<Font> = asset_server.load("https://example.com/fonts/quicksand-light.ttf");
```