use bevy::pbr::{
DrawMesh, SetMaterialBindGroup, SetMeshBindGroup, SetMeshViewBindGroup,
SetMeshViewBindingArrayBindGroup,
};
use bevy::render::render_phase::SetItemPipeline;
pub(super) type DrawOutline = (
SetItemPipeline,
SetMeshViewBindGroup<0>,
SetMeshViewBindingArrayBindGroup<1>,
SetMeshBindGroup<2>,
SetMaterialBindGroup<3>,
DrawMesh,
);