bevy_vrm1 0.3.0

Allows you to use VRM and VRMA in Bevy
Documentation
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use bevy::prelude::SystemSet;

#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Ord, PartialOrd, Clone, Copy)]
pub enum VrmSystemSets {
    /// This is used for retargeting VRMA animations.
    Retarget,

    /// This is used for look-at functionality.
    LookAt,

    /// This is used for spring bones.
    SpringBone,

    /// This is used to determine whether to send a [`RequestRedraw`](bevy::window::RequestRedraw).
    DetermineRedraw,
}