use bevy::prelude::SystemSet;
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Ord, PartialOrd, Clone, Copy)]
pub enum VrmSystemSets {
/// This is used for retargeting VRMA animations.
Retarget,
/// This is used for look-at functionality.
LookAt,
/// This is used for spring bones.
SpringBone,
}