# bevy_vrm1
[](https://crates.io/crates/bevy_vrm1)
[](https://docs.rs/bevy_vrm1/latest/bevy_vrm1/)
> [!CAUTION]
> This crate is in an early stage of development and may undergo breaking changes.
> [!NOTE]
> This crate only supports VRM 1.0.
This crate allows you to use [VRM1.0](https://vrm.dev/en/vrm/vrm_about/) and [VRMA](https://vrm.dev/en/vrma/).
## Usage
| Spring Bone | ✅ |
| Look At | ✅ |
| Animation(vrma) | ✅ |
| First Person | ❌ |
### Spring Bone

This is a feature for expressing the sway of a character's hair and other parts.
- [spring bone specification(en)](https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_springBone-1.0/README.md)
- [spring bone specification(ja)](https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_springBone-1.0/README.ja.md)
#### examples
- [spring_bone.rs](./examples/spring_bone.rs)
### Look At

- [look at specification(en)](https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/lookAt.md)
- [look at specification(ja)](https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/lookAt.ja.md)
LookAt is a component for animating the line of sight into a VRM model.
You can use the `LookAt` component to track a specific target or the mouse cursor.
#### examples
- [look_at_cursor.rs](./examples/look_at_cursor.rs)
- [look_at_target.rs](./examples/look_at_target.rs)
### Animation(vrma)

You can play animations using VRMA.
- [vrma specification(en)](https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm_animation-1.0/README.md)
- [vrma specification(ja)](https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm_animation-1.0/README.ja.md)
### examples
- [vrma.rs](./examples/vrma.rs)
### Features
| serde | derive `Serialize` and `Deserialize` for components | no |
## Versions
| bevy_vrm1 | bevy |
## Credits
Using [bevy_game_template](https://github.com/NiklasEi/bevy_game_template) to CI.
### Sample Models
- **AliciaSolid** by **© DWANGO Co., Ltd.**
## Contact
- **Discord:** `@not_not_elm`