bevy_vrm1 0.2.0

Allows you to use VRM and VRMA in Bevy
Documentation
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use crate::vrm::mtoon::MToonMaterial;
use bevy::pbr::{DrawMesh, SetMaterialBindGroup, SetMeshBindGroup, SetMeshViewBindGroup};
use bevy::render::render_phase::SetItemPipeline;

pub(super) type DrawOutline = (
    SetItemPipeline,
    SetMeshViewBindGroup<0>,
    SetMeshBindGroup<1>,
    SetMaterialBindGroup<MToonMaterial, 2>,
    DrawMesh,
);