use bevy::prelude::*;
use bevy_vista::editor::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(VistaUiEditorPlugin)
.add_plugins((
bevy_egui::EguiPlugin::default(),
bevy_inspector_egui::quick::WorldInspectorPlugin::new(),
))
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut active: ResMut<VistaEditorActive>,
mut expanded: ResMut<VistaEditorExpanded>,
mut mode: ResMut<VistaEditorMode>,
) {
commands.spawn((Camera2d, IsDefaultUiCamera));
**active = true;
**expanded = true;
*mode = VistaEditorMode::Fullscreen;
}