### Bevy Vinox Pixel
[](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
[](https://crates.io/crates/bevy_vinox_pixel)
[](https://docs.rs/bevy_vinox_pixel)
A crate for pixel art games in bevy.
The goal of this crate is to provide tools commonly needed in pixel art games in an easy to use crate.
Here is a list of features(Indicated by being crossed out) and planned features:
* ~Cameras~ _I need to cleanup the texture version a little bit though_
* Runtime Pixelated Sprites(such as 3d objects or procedural generated assets)
* Pixel ui system for games that need it.
* Tilemaps via bevy_ecs_tilemap?
* Pixelated cursor support.(Partially done works for the scaled camera)
* Limited palettes that can be automatically assigned to any colors by finding the closest match or map from one palette to another.
* A simple aabb(and possibly sat) physics engine as a lot of games don't need complicated physics.
* A more abstracted layer system so you don't have to manually choose z depths.
* Optional limitations? Such as an option to limit sprite count to emulate more limited systems.
* Optional abstracted positions. Ie a px position which will always correspond to the pixel grid. And another type subpxposition. (This idea is straight from seldom_pixel)
Please open issues for more feature suggestions if you have any!
## Thanks
Thanks to [bevy_pixel_camera](https://github.com/drakmaniso/bevy_pixel_camera) for both the approach shown there and for how to setup a custom camera.
also thanks to [seldom_pixel](https://github.com/Seldom-SE/seldom_pixel) for some of the ideas
## Version Support
| 0.10 | 0.0.1 |