use super::render;
use crate::render::extract::VelloExtractStep;
use bevy::{
prelude::*,
render::{Render, RenderApp, RenderSystems},
};
pub struct SceneIntegrationPlugin;
impl Plugin for SceneIntegrationPlugin {
fn build(&self, app: &mut App) {
#[cfg(feature = "picking")]
app.add_plugins(crate::picking::WorldPickingPlugin::<super::VelloScene2d>::default());
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app
.add_systems(
ExtractSchedule,
(render::extract_world_scenes, render::extract_ui_scenes)
.in_set(VelloExtractStep::ExtractAssets),
)
.add_systems(
Render,
render::prepare_scene_affines.in_set(RenderSystems::Prepare),
);
}
}