use bevy::{prelude::*, reflect::Reflect, render::render_resource::ShaderType, shader::ShaderRef};
use wgpu::vertex_attr_array;
use crate::{
prelude::*,
render::{Flags, ShapeComponent, ShapeData, NGON_HANDLE},
};
#[derive(Component, Reflect)]
pub struct RegularPolygonComponent {
pub color: Color,
pub thickness: f32,
pub thickness_type: ThicknessType,
pub alignment: Alignment,
pub hollow: bool,
pub sides: f32,
pub radius: f32,
pub roundness: f32,
}
impl RegularPolygonComponent {
pub fn new(config: &ShapeConfig, sides: f32, radius: f32) -> Self {
Self {
color: config.color,
thickness: config.thickness,
thickness_type: config.thickness_type,
alignment: config.alignment,
hollow: config.hollow,
sides,
radius,
roundness: config.roundness,
}
}
}
impl ShapeComponent for RegularPolygonComponent {
type Data = NgonData;
fn get_data(&self, tf: &GlobalTransform, fill: &ShapeFill) -> NgonData {
let mut flags = Flags(0);
let thickness = match fill.ty {
FillType::Stroke(thickness, thickness_type) => {
flags.set_thickness_type(thickness_type);
flags.set_hollow(1);
thickness
}
FillType::Fill => 1.0,
};
flags.set_alignment(self.alignment);
NgonData {
transform: tf.to_matrix().to_cols_array_2d(),
color: fill.color.to_linear().to_f32_array(),
thickness,
flags: flags.0,
sides: self.sides,
radius: self.radius,
roundness: self.roundness,
padding: default(),
}
}
}
impl Default for RegularPolygonComponent {
fn default() -> Self {
Self {
color: Color::BLACK,
thickness: 1.0,
thickness_type: default(),
alignment: default(),
hollow: false,
sides: 3.0,
radius: 1.0,
roundness: 0.0,
}
}
}
#[derive(Clone, Copy, Reflect, Default, Debug, ShaderType)]
#[repr(C)]
pub struct NgonData {
transform: [[f32; 4]; 4],
color: [f32; 4],
thickness: f32,
flags: u32,
sides: f32,
radius: f32,
roundness: f32,
padding: [f32; 3],
}
impl NgonData {
pub fn new(config: &ShapeConfig, sides: f32, radius: f32) -> NgonData {
let mut flags = Flags(0);
flags.set_thickness_type(config.thickness_type);
flags.set_alignment(config.alignment);
flags.set_hollow(config.hollow as u32);
NgonData {
transform: config.transform.to_matrix().to_cols_array_2d(),
color: config.color.to_linear().to_f32_array(),
thickness: config.thickness,
flags: flags.0,
sides,
radius,
roundness: config.roundness,
padding: default(),
}
}
}
impl ShapeData for NgonData {
type Component = RegularPolygonComponent;
fn vertex_layout() -> Vec<wgpu::VertexAttribute> {
vertex_attr_array![
0 => Float32x4,
1 => Float32x4,
2 => Float32x4,
3 => Float32x4,
4 => Float32x4,
5 => Float32,
6 => Uint32,
7 => Float32,
8 => Float32,
9 => Float32
]
.to_vec()
}
fn shader() -> ShaderRef {
NGON_HANDLE.into()
}
fn transform(&self) -> Mat4 {
Mat4::from_cols_array_2d(&self.transform)
}
}
pub trait RegularPolygonPainter {
fn ngon(&mut self, sides: f32, radius: f32) -> &mut Self;
}
impl<'w, 's> RegularPolygonPainter for ShapePainter<'w, 's> {
fn ngon(&mut self, sides: f32, radius: f32) -> &mut Self {
self.send(NgonData::new(self.config(), sides, radius))
}
}
pub trait RegularPolygonBundle {
fn ngon(config: &ShapeConfig, sides: f32, radius: f32) -> Self;
}
impl RegularPolygonBundle for ShapeBundle<RegularPolygonComponent> {
fn ngon(config: &ShapeConfig, sides: f32, radius: f32) -> Self {
Self::new(config, RegularPolygonComponent::new(config, sides, radius))
}
}
pub trait RegularPolygonSpawner<'w> {
fn ngon(&'_ mut self, sides: f32, radius: f32) -> ShapeEntityCommands<'_, '_>;
}
impl<'w, T: ShapeSpawner<'w>> RegularPolygonSpawner<'w> for T {
fn ngon(&'_ mut self, sides: f32, radius: f32) -> ShapeEntityCommands<'_, '_> {
self.spawn_shape(ShapeBundle::ngon(self.config(), sides, radius))
}
}