use bevy::{color::palettes::css::*, prelude::*};
use bevy_vector_shapes::prelude::*;
mod gallery_3d;
use gallery_3d::gallery;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(ShapePlugin::default())
.insert_resource(ClearColor(DIM_GRAY.into()))
.add_systems(Startup, setup)
.add_systems(Update, (draw_shapes, draw_canvas))
.run();
}
fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
let mut config = CanvasConfig::new(256, 256);
config.clear_color = ClearColorConfig::Custom((WHITE * 0.5).into());
let (_, _entity) = commands.spawn_canvas(images.as_mut(), config);
commands.spawn((
Camera3d::default(),
Transform::from_xyz(0., 0., 16.).looking_at(Vec3::ZERO, Vec3::Y),
Msaa::Off,
));
}
fn draw_canvas(time: Res<Time>, mut painter: ShapePainter, canvas: Single<Entity, With<Canvas>>) {
painter.rotate_z(time.elapsed_secs().sin());
painter.set_canvas(*canvas);
painter.set_color(WHITE * 2.0);
painter.translate(Vec3::NEG_Y * 12.0 * 16.0);
painter.thickness = 16.0;
for _ in 0..12 {
painter.translate(Vec3::Y * 32.0);
painter.line(Vec3::NEG_X * 256.0, Vec3::X * 256.0);
}
painter.reset();
}
fn draw_shapes(time: Res<Time>, mut painter: ShapePainter, canvas: Single<&Canvas>) {
painter.texture = Some(canvas.image.clone());
painter.translate(Vec3::NEG_Y * 2.0);
gallery(painter, time.elapsed_secs(), 0..10);
}