use bevy::prelude::*;
use bevy_variable_property::prelude::*;
fn main() {
let p1: Property<_> = Vec2::new(0.0, 1.0).into();
let p2: Property<_> = (Vec2::new(0.0, -100.0)..=Vec2::new(100.0, 0.0)).into();
let p3: Property<Vec2> = Property::Random;
for _ in 0..10 {
for (desc, p) in [
("Static", &p1),
("Random range", &p2),
("Entirely random", &p3),
] {
println!("{}: {:?}", desc, p.get_value());
}
}
}