[package]
edition = "2021"
name = "bevy_variable_property"
version = "0.6.0"
authors = ["bilowik"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "A generic way to define properties as static, random, or randomized on an interval"
readme = "README.md"
keywords = [
"gamedev",
"bevy",
]
categories = ["game-development"]
license = "Unlicense"
repository = "https://github.com/bilowik/bevy_variable_property"
[lib]
name = "bevy_variable_property"
path = "src/lib.rs"
[[example]]
name = "color_generator"
path = "examples/color_generator.rs"
[[example]]
name = "interval_property"
path = "examples/interval_property.rs"
[[example]]
name = "interval_property_component"
path = "examples/interval_property_component.rs"
[[example]]
name = "vec"
path = "examples/vec.rs"
[dependencies.array-macro]
version = "^2.1.5"
[dependencies.bevy_ecs]
version = "0.19.0"
[dependencies.bevy_math]
version = "0.19.0"
[dependencies.bevy_reflect]
version = "0.19.0"
[dependencies.bevy_time]
version = "0.19.0"
[dependencies.bevy_utils]
version = "0.19.0"
[dependencies.paste]
version = "1.0.12"
[dependencies.rand]
version = "0.8.5"
[dev-dependencies.bevy]
version = "0.19.0"