use bevy::input::keyboard::KeyCode;
use bevy::{
color::palettes::css::WHITE, input::common_conditions::input_toggle_active, prelude::*,
};
use bevy_flycam::prelude::*;
use bevy_infinite_grid::{InfiniteGridBundle, InfiniteGridPlugin};
use bevy_inspector_egui::bevy_egui::EguiPlugin;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use bevy_obj::ObjPlugin;
use bevy_rapier3d::prelude::*;
use bevy_stl::StlPlugin;
use bevy_urdf::control::ControlThrusters;
use bevy_urdf::plugin::{RobotType, URDFPlugin};
use bevy_urdf::urdf_asset_loader::UrdfAsset;
use bevy_urdf::{LoadRobot, RapierOption, RobotLoaded, SpawnRobot};
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
StlPlugin,
ObjPlugin,
FlyCameraPlugin {
spawn_camera: true,
grab_cursor_on_startup: true,
},
RapierPhysicsPlugin::<NoUserData>::default(),
URDFPlugin::default().with_default_system_setup(true),
EguiPlugin {
enable_multipass_for_primary_context: true,
},
InfiniteGridPlugin,
WorldInspectorPlugin::default().run_if(input_toggle_active(false, KeyCode::Escape)),
))
.init_state::<AppState>()
.insert_resource(MovementSettings {
move_speed: Vec3::ONE * 3.0,
})
.insert_resource(MouseSettings {
invert_horizontal: false,
invert_vertical: false,
mouse_sensitivity: 0.00012,
lock_cursor_to_middle: false,
})
.insert_resource(ClearColor(Color::linear_rgb(1.0, 1.0, 1.0)))
.insert_resource(UrdfRobotHandle(None))
.add_systems(Startup, setup)
.add_systems(Update, control_thrusters)
.add_systems(Update, start_simulation.run_if(in_state(AppState::Loading)))
.run();
}
#[derive(Resource)]
struct UrdfRobotHandle(Option<Handle<UrdfAsset>>);
#[derive(Debug, Clone, Copy, Default, Eq, PartialEq, Hash, States)]
enum AppState {
#[default]
Loading,
Simulation,
}
fn start_simulation(
mut commands: Commands,
mut er_robot_loaded: EventReader<RobotLoaded>,
mut ew_spawn_robot: EventWriter<SpawnRobot>,
mut state: ResMut<NextState<AppState>>,
) {
for event in er_robot_loaded.read() {
ew_spawn_robot.write(SpawnRobot {
handle: event.handle.clone(),
mesh_dir: event.mesh_dir.clone(),
parent_entity: None,
robot_type: RobotType::UUV,
uav_descriptor: None,
uuv_descriptor: event.uuv_descriptor.clone(),
});
state.set(AppState::Simulation);
commands.insert_resource(UrdfRobotHandle(Some(event.handle.clone())));
}
}
fn control_thrusters(
robot_handle: Res<UrdfRobotHandle>,
mut ew_control_thrusters: EventWriter<ControlThrusters>,
) {
if let Some(handle) = robot_handle.0.clone() {
ew_control_thrusters.write(ControlThrusters {
handle,
thrusts: vec![1.0, 1.0],
});
}
}
#[allow(deprecated)]
fn setup(mut commands: Commands, mut ew_load_robot: EventWriter<LoadRobot>) {
commands.insert_resource(AmbientLight {
color: WHITE.into(),
brightness: 300.0,
..default()
});
commands.spawn((
InfiniteGridBundle {
transform: Transform::from_xyz(0.0, -1.0, 0.0),
..default()
},
RigidBody::Fixed,
Collider::cuboid(900., 0.05, 900.),
));
ew_load_robot.send(LoadRobot {
robot_type: RobotType::UUV,
urdf_path: "uuvs/simple_uuv.urdf".to_string(),
mesh_dir: "assets/uuvs/".to_string(),
rapier_options: RapierOption {
interaction_groups: None,
translation_shift: Some(Vec3::new(0.0, 1.0, 0.0)),
create_colliders_from_visual_shapes: false,
create_colliders_from_collision_shapes: true,
make_roots_fixed: false,
},
marker: None,
uav_descriptor: None,
uuv_descriptor: None,
});
}