/// The Vertex output of the default vertex shader for the Ui Material pipeline.
struct UiVertexOutput {
@location(0) uv: vec2<f32>,
/// The size of the borders in UV space. Order is Left, Right, Top, Bottom.
@location(1) border_widths: vec4<f32>,
/// The border radius x value in pixels. Order is top left, top right, bottom right, bottom left.
@location(2) border_radius_x: vec4<f32>,
/// The border radius y value in pixels. Order is top left, top right, bottom right, bottom left.
@location(3) border_radius_y: vec4<f32>,
/// The size of the node in pixels. Order is width, height.
@location(4) @interpolate(flat) size: vec2<f32>,
@builtin(position) position: vec4<f32>,
};