use bevy_math::Vec2;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use core::ops::{Div, DivAssign, Mul, MulAssign, Neg};
use derive_more::derive::{Display, Error};
#[cfg(feature = "serialize")]
use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
#[derive(Copy, Clone, Debug, Reflect)]
#[reflect(Default, PartialEq, Debug)]
#[cfg_attr(
feature = "serialize",
derive(serde::Serialize, serde::Deserialize),
reflect(Serialize, Deserialize)
)]
pub enum Val {
Auto,
Px(f32),
Percent(f32),
Vw(f32),
Vh(f32),
VMin(f32),
VMax(f32),
}
impl PartialEq for Val {
fn eq(&self, other: &Self) -> bool {
let same_unit = matches!(
(self, other),
(Self::Auto, Self::Auto)
| (Self::Px(_), Self::Px(_))
| (Self::Percent(_), Self::Percent(_))
| (Self::Vw(_), Self::Vw(_))
| (Self::Vh(_), Self::Vh(_))
| (Self::VMin(_), Self::VMin(_))
| (Self::VMax(_), Self::VMax(_))
);
let left = match self {
Self::Auto => None,
Self::Px(v)
| Self::Percent(v)
| Self::Vw(v)
| Self::Vh(v)
| Self::VMin(v)
| Self::VMax(v) => Some(v),
};
let right = match other {
Self::Auto => None,
Self::Px(v)
| Self::Percent(v)
| Self::Vw(v)
| Self::Vh(v)
| Self::VMin(v)
| Self::VMax(v) => Some(v),
};
match (same_unit, left, right) {
(true, a, b) => a == b,
(false, Some(&a), Some(&b)) => a == 0. && b == 0.,
_ => false,
}
}
}
impl Val {
pub const DEFAULT: Self = Self::Auto;
pub const ZERO: Self = Self::Px(0.0);
}
impl Default for Val {
fn default() -> Self {
Self::DEFAULT
}
}
impl Mul<f32> for Val {
type Output = Val;
fn mul(self, rhs: f32) -> Self::Output {
match self {
Val::Auto => Val::Auto,
Val::Px(value) => Val::Px(value * rhs),
Val::Percent(value) => Val::Percent(value * rhs),
Val::Vw(value) => Val::Vw(value * rhs),
Val::Vh(value) => Val::Vh(value * rhs),
Val::VMin(value) => Val::VMin(value * rhs),
Val::VMax(value) => Val::VMax(value * rhs),
}
}
}
impl MulAssign<f32> for Val {
fn mul_assign(&mut self, rhs: f32) {
match self {
Val::Auto => {}
Val::Px(value)
| Val::Percent(value)
| Val::Vw(value)
| Val::Vh(value)
| Val::VMin(value)
| Val::VMax(value) => *value *= rhs,
}
}
}
impl Div<f32> for Val {
type Output = Val;
fn div(self, rhs: f32) -> Self::Output {
match self {
Val::Auto => Val::Auto,
Val::Px(value) => Val::Px(value / rhs),
Val::Percent(value) => Val::Percent(value / rhs),
Val::Vw(value) => Val::Vw(value / rhs),
Val::Vh(value) => Val::Vh(value / rhs),
Val::VMin(value) => Val::VMin(value / rhs),
Val::VMax(value) => Val::VMax(value / rhs),
}
}
}
impl DivAssign<f32> for Val {
fn div_assign(&mut self, rhs: f32) {
match self {
Val::Auto => {}
Val::Px(value)
| Val::Percent(value)
| Val::Vw(value)
| Val::Vh(value)
| Val::VMin(value)
| Val::VMax(value) => *value /= rhs,
}
}
}
impl Neg for Val {
type Output = Val;
fn neg(self) -> Self::Output {
match self {
Val::Px(value) => Val::Px(-value),
Val::Percent(value) => Val::Percent(-value),
Val::Vw(value) => Val::Vw(-value),
Val::Vh(value) => Val::Vh(-value),
Val::VMin(value) => Val::VMin(-value),
Val::VMax(value) => Val::VMax(-value),
_ => self,
}
}
}
#[derive(Debug, Eq, PartialEq, Clone, Copy, Error, Display)]
pub enum ValArithmeticError {
#[display("the variants of the Vals don't match")]
NonIdenticalVariants,
#[display("the given variant of Val is not evaluateable (non-numeric)")]
NonEvaluateable,
}
impl Val {
pub fn resolve(self, parent_size: f32, viewport_size: Vec2) -> Result<f32, ValArithmeticError> {
match self {
Val::Percent(value) => Ok(parent_size * value / 100.0),
Val::Px(value) => Ok(value),
Val::Vw(value) => Ok(viewport_size.x * value / 100.0),
Val::Vh(value) => Ok(viewport_size.y * value / 100.0),
Val::VMin(value) => Ok(viewport_size.min_element() * value / 100.0),
Val::VMax(value) => Ok(viewport_size.max_element() * value / 100.0),
Val::Auto => Err(ValArithmeticError::NonEvaluateable),
}
}
}
#[derive(Copy, Clone, PartialEq, Debug, Reflect)]
#[reflect(Default, PartialEq, Debug)]
#[cfg_attr(
feature = "serialize",
derive(serde::Serialize, serde::Deserialize),
reflect(Serialize, Deserialize)
)]
pub struct UiRect {
pub left: Val,
pub right: Val,
pub top: Val,
pub bottom: Val,
}
impl UiRect {
pub const DEFAULT: Self = Self {
left: Val::ZERO,
right: Val::ZERO,
top: Val::ZERO,
bottom: Val::ZERO,
};
pub const ZERO: Self = Self {
left: Val::ZERO,
right: Val::ZERO,
top: Val::ZERO,
bottom: Val::ZERO,
};
pub const fn new(left: Val, right: Val, top: Val, bottom: Val) -> Self {
UiRect {
left,
right,
top,
bottom,
}
}
pub const fn all(value: Val) -> Self {
UiRect {
left: value,
right: value,
top: value,
bottom: value,
}
}
pub const fn px(left: f32, right: f32, top: f32, bottom: f32) -> Self {
UiRect {
left: Val::Px(left),
right: Val::Px(right),
top: Val::Px(top),
bottom: Val::Px(bottom),
}
}
pub const fn percent(left: f32, right: f32, top: f32, bottom: f32) -> Self {
UiRect {
left: Val::Percent(left),
right: Val::Percent(right),
top: Val::Percent(top),
bottom: Val::Percent(bottom),
}
}
pub fn horizontal(value: Val) -> Self {
UiRect {
left: value,
right: value,
..Default::default()
}
}
pub fn vertical(value: Val) -> Self {
UiRect {
top: value,
bottom: value,
..Default::default()
}
}
pub fn axes(horizontal: Val, vertical: Val) -> Self {
UiRect {
left: horizontal,
right: horizontal,
top: vertical,
bottom: vertical,
}
}
pub fn left(value: Val) -> Self {
UiRect {
left: value,
..Default::default()
}
}
pub fn right(value: Val) -> Self {
UiRect {
right: value,
..Default::default()
}
}
pub fn top(value: Val) -> Self {
UiRect {
top: value,
..Default::default()
}
}
pub fn bottom(value: Val) -> Self {
UiRect {
bottom: value,
..Default::default()
}
}
#[inline]
pub fn with_left(mut self, left: Val) -> Self {
self.left = left;
self
}
#[inline]
pub fn with_right(mut self, right: Val) -> Self {
self.right = right;
self
}
#[inline]
pub fn with_top(mut self, top: Val) -> Self {
self.top = top;
self
}
#[inline]
pub fn with_bottom(mut self, bottom: Val) -> Self {
self.bottom = bottom;
self
}
}
impl Default for UiRect {
fn default() -> Self {
Self::DEFAULT
}
}
#[cfg(test)]
mod tests {
use crate::geometry::*;
use bevy_math::vec2;
#[test]
fn val_evaluate() {
let size = 250.;
let viewport_size = vec2(1000., 500.);
let result = Val::Percent(80.).resolve(size, viewport_size).unwrap();
assert_eq!(result, size * 0.8);
}
#[test]
fn val_resolve_px() {
let size = 250.;
let viewport_size = vec2(1000., 500.);
let result = Val::Px(10.).resolve(size, viewport_size).unwrap();
assert_eq!(result, 10.);
}
#[test]
fn val_resolve_viewport_coords() {
let size = 250.;
let viewport_size = vec2(500., 500.);
for value in (-10..10).map(|value| value as f32) {
assert_eq!(
Val::Vw(value).resolve(size, viewport_size),
Val::Vh(value).resolve(size, viewport_size)
);
assert_eq!(
Val::VMin(value).resolve(size, viewport_size),
Val::VMax(value).resolve(size, viewport_size)
);
assert_eq!(
Val::VMin(value).resolve(size, viewport_size),
Val::Vw(value).resolve(size, viewport_size)
);
}
let viewport_size = vec2(1000., 500.);
assert_eq!(Val::Vw(100.).resolve(size, viewport_size).unwrap(), 1000.);
assert_eq!(Val::Vh(100.).resolve(size, viewport_size).unwrap(), 500.);
assert_eq!(Val::Vw(60.).resolve(size, viewport_size).unwrap(), 600.);
assert_eq!(Val::Vh(40.).resolve(size, viewport_size).unwrap(), 200.);
assert_eq!(Val::VMin(50.).resolve(size, viewport_size).unwrap(), 250.);
assert_eq!(Val::VMax(75.).resolve(size, viewport_size).unwrap(), 750.);
}
#[test]
fn val_auto_is_non_resolveable() {
let size = 250.;
let viewport_size = vec2(1000., 500.);
let resolve_auto = Val::Auto.resolve(size, viewport_size);
assert_eq!(resolve_auto, Err(ValArithmeticError::NonEvaluateable));
}
#[test]
fn val_arithmetic_error_messages() {
assert_eq!(
format!("{}", ValArithmeticError::NonIdenticalVariants),
"the variants of the Vals don't match"
);
assert_eq!(
format!("{}", ValArithmeticError::NonEvaluateable),
"the given variant of Val is not evaluateable (non-numeric)"
);
}
#[test]
fn default_val_equals_const_default_val() {
assert_eq!(Val::default(), Val::DEFAULT);
}
#[test]
fn uirect_default_equals_const_default() {
assert_eq!(
UiRect::default(),
UiRect {
left: Val::ZERO,
right: Val::ZERO,
top: Val::ZERO,
bottom: Val::ZERO
}
);
assert_eq!(UiRect::default(), UiRect::DEFAULT);
}
#[test]
fn test_uirect_axes() {
let x = Val::Px(1.);
let y = Val::Vw(4.);
let r = UiRect::axes(x, y);
let h = UiRect::horizontal(x);
let v = UiRect::vertical(y);
assert_eq!(r.top, v.top);
assert_eq!(r.bottom, v.bottom);
assert_eq!(r.left, h.left);
assert_eq!(r.right, h.right);
}
#[test]
fn uirect_px() {
let r = UiRect::px(3., 5., 20., 999.);
assert_eq!(r.left, Val::Px(3.));
assert_eq!(r.right, Val::Px(5.));
assert_eq!(r.top, Val::Px(20.));
assert_eq!(r.bottom, Val::Px(999.));
}
#[test]
fn uirect_percent() {
let r = UiRect::percent(3., 5., 20., 99.);
assert_eq!(r.left, Val::Percent(3.));
assert_eq!(r.right, Val::Percent(5.));
assert_eq!(r.top, Val::Percent(20.));
assert_eq!(r.bottom, Val::Percent(99.));
}
}