use bevy::{color::palettes::css::*, prelude::*};
use bevy_inspector_egui::{bevy_egui::EguiPlugin, prelude::*, quick::ResourceInspectorPlugin};
use bevy_tweening::{lens::*, *};
mod utils;
fn main() {
App::default()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "UiPositionLens".to_string(),
resolution: bevy::window::WindowResolution::new(1400, 600).into(),
present_mode: bevy::window::PresentMode::Fifo, ..default()
}),
..default()
}),
EguiPlugin::default(),
ResourceInspectorPlugin::<Options>::new(),
TweeningPlugin,
))
.init_resource::<Options>()
.register_type::<Options>()
.add_systems(Update, utils::close_on_esc)
.add_systems(Startup, setup)
.add_systems(Update, update_animation_speed)
.run();
}
#[derive(Resource, Reflect, InspectorOptions)]
#[reflect(InspectorOptions)]
struct Options {
#[inspector(min = 0.01, max = 100.)]
speed: f64,
}
impl Default for Options {
fn default() -> Self {
Self { speed: 1. }
}
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d::default());
let size = 25.;
let screen_x = 1400.;
let screen_y = 600.;
let offset_x = (screen_x - 30. * size) / 31. + size;
let mut x = 10.;
for ease_function in &[
EaseFunction::QuadraticIn,
EaseFunction::QuadraticOut,
EaseFunction::QuadraticInOut,
EaseFunction::CubicIn,
EaseFunction::CubicOut,
EaseFunction::CubicInOut,
EaseFunction::QuarticIn,
EaseFunction::QuarticOut,
EaseFunction::QuarticInOut,
EaseFunction::QuinticIn,
EaseFunction::QuinticOut,
EaseFunction::QuinticInOut,
EaseFunction::SineIn,
EaseFunction::SineOut,
EaseFunction::SineInOut,
EaseFunction::CircularIn,
EaseFunction::CircularOut,
EaseFunction::CircularInOut,
EaseFunction::ExponentialIn,
EaseFunction::ExponentialOut,
EaseFunction::ExponentialInOut,
EaseFunction::ElasticIn,
EaseFunction::ElasticOut,
EaseFunction::ElasticInOut,
EaseFunction::BackIn,
EaseFunction::BackOut,
EaseFunction::BackInOut,
EaseFunction::BounceIn,
EaseFunction::BounceOut,
EaseFunction::BounceInOut,
] {
let tween = Tween::new(
*ease_function,
std::time::Duration::from_secs(1),
UiPositionLens {
start: UiRect {
left: Val::Px(x),
top: Val::Px(10.),
right: Val::Auto,
bottom: Val::Auto,
},
end: UiRect {
left: Val::Px(x),
top: Val::Px(screen_y - 10. - size),
right: Val::Auto,
bottom: Val::Auto,
},
},
)
.with_repeat_count(RepeatCount::Infinite)
.with_repeat_strategy(RepeatStrategy::MirroredRepeat);
commands.spawn((
Node {
width: Val::Px(size),
height: Val::Px(size),
left: Val::Px(x),
top: Val::Px(10.),
right: Val::Auto,
bottom: Val::Auto,
position_type: PositionType::Absolute,
align_content: AlignContent::Center,
align_items: AlignItems::Center,
align_self: AlignSelf::Center,
justify_content: JustifyContent::Center,
..default()
},
BackgroundColor(RED.into()),
TweenAnim::new(tween),
));
x += offset_x;
}
}
fn update_animation_speed(options: Res<Options>, mut q_anims: Query<&mut TweenAnim>) {
if !options.is_changed() {
return;
}
for mut anim in &mut q_anims {
anim.speed = options.speed;
}
}