bevy_tween 0.12.0

Flexible tweening plugin library for Bevy
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
//! # Getting started
//!
//! [`DefaultTweenPlugins`] provide most the stuff you will need.
//! Add the plugin to your app:
//! ```no_run
//! use bevy::prelude::*;
//! use bevy_tween::prelude::*;
//!
//! fn main() {
//!     App::default()
//!         .add_plugins((DefaultPlugins, DefaultTweenPlugins::default()))
//!         .run();
//! }
//! ```
//!
//! # Usages
//!
//! ## Creating animation
//!
//! Let say we have this sprite:
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! let mut sprite_commands = commands.spawn(
//!     Sprite {
//!         custom_size: Some(Vec2::new(50., 50.)),
//!         ..Default::default()
//!     }
//! );
//! ```
//!
//! Now we want to animate it, maybe with one simple tween animation.
//!
//! ### `insert_tween_here` method
//! We can do this:
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! # use bevy::color::palettes::css::{WHITE, RED};
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{interpolate::sprite_color, combinator::tween};
//!
//! let sprite = sprite_commands.id().into_target();
//! sprite_commands.animation().insert_tween_here(
//!     Duration::from_secs(1),
//!     EaseKind::QuadraticOut,
//!     sprite.with(sprite_color(WHITE.into(), RED.into()))
//!     // Since this argument accepts a bundle, you can add additional tween to this like so:
//!     // (
//!     //     sprite.with(sprite_color(WHITE.into(), RED.into())),
//!     //     sprite.with(something_something(...)),
//!     // )
//! );
//! ```
//! This insert every animation components directly into your entity.
//! Use this if you wish to keep your entity
//! structure simple (no children) and doesn't need complicated animation.
//!
//! ### Combinator framework
//!
//! Now what if we want to chain animations?
//!
//! This crate provide a way to create animation using combinator framework.
//! So we can just:
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! # use bevy::color::palettes::css::{WHITE, RED};
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{
//!     interpolate::sprite_color,
//!     combinator::{tween, sequence}
//! };
//!
//! let sprite = sprite_commands.id().into_target();
//! sprite_commands.animation().insert(sequence((
//!     tween(
//!         Duration::from_secs(1),
//!         EaseKind::QuadraticOut,
//!         sprite.with(sprite_color(WHITE.into(), RED.into()))
//!     ),
//!     tween(
//!         Duration::from_secs(1),
//!         EaseKind::QuadraticIn,
//!         sprite.with(sprite_color(RED.into(), WHITE.into()))
//!     ),
//! )));
//! ```
//! This adds one [`TimeRunner`] to your entity and 2 [`Tween`] entities as the child.
//!
//! ### State
//!
//! There's a little bit of boilerplate we can improve.
//! Currently we've specified `RED.into()` 2 times because we want our tween to
//! continue from previous value.
//!
//! We can use state for this:
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! # use bevy::color::palettes::css::{WHITE, RED};
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{
//!     interpolate::sprite_color_to,
//!     combinator::{tween, sequence}
//! };
//!
//! let sprite = sprite_commands.id().into_target();
//! let mut sprite_color = sprite.state(WHITE.into()); // We want the intial color to be white
//! sprite_commands.animation().insert(sequence((
//!     tween(
//!         Duration::from_secs(1),
//!         EaseKind::QuadraticOut,
//!         // Switch the constructor to the relative variant
//!         sprite_color.with(sprite_color_to(RED.into()))
//!     ),
//!     tween(
//!         Duration::from_secs(1),
//!         EaseKind::QuadraticIn,
//!         sprite_color.with(sprite_color_to(WHITE.into()))
//!     ),
//! )));
//! ```
//! Looks good!
//!
//! ### Repeating
//!
//! If we want to repeat our animation to so we can do:
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! # use bevy::color::palettes::css::{WHITE, RED};
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{
//!     interpolate::sprite_color_to,
//!     combinator::{tween, sequence}
//! };
//!
//! let sprite = sprite_commands.id().into_target();
//! let mut sprite_color = sprite.state(WHITE.into());
//! sprite_commands.animation()
//!     .repeat(Repeat::Infinitely) // Add repeat
//!     .insert(sequence((
//!         tween(
//!             Duration::from_secs(1),
//!             EaseKind::QuadraticOut,
//!             sprite_color.with(sprite_color_to(RED.into()))
//!         ),
//!         tween(
//!             Duration::from_secs(1),
//!             EaseKind::QuadraticIn,
//!             sprite_color.with(sprite_color_to(WHITE.into()))
//!         ),
//!     )));
//! ```
//!
//! ### Custom combinator
//!
//! What if you want to abstract animation?
//! - To manage large animation code
//! - To reuse animation code
//! - Custom combinators
//!
//! Combinator framework got you covered!:
//! ```no_run
//! # use bevy::color::palettes::css::{WHITE, RED};
#![doc = utils::doc_test_boilerplate!()]
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{
//!     interpolate::sprite_color_to,
//!     combinator::{AnimationCommands, TargetState, tween, sequence},
//!     tween::TargetComponent,
//! };
//!
//! // Create new combinator
//! fn my_animation(
//!     // You can use `TargetComponent` if you doesn't use state.
//!     target_sprite_color: &mut TargetState<TargetComponent, Color>,
//!     duration: Duration
//! ) -> impl FnOnce(&mut AnimationCommands, &mut Duration) {
//!     sequence((
//!         tween(
//!             duration,
//!             EaseKind::QuadraticOut,
//!             target_sprite_color.with(sprite_color_to(RED.into()))
//!         ),
//!         tween(
//!             duration,
//!             EaseKind::QuadraticIn,
//!             target_sprite_color.with(sprite_color_to(WHITE.into()))
//!         ),
//!     ))
//! }
//!
//! let sprite = sprite_commands.id().into_target();
//! let mut sprite_color = sprite.state(WHITE.into());
//! sprite_commands.animation()
//!     .repeat(Repeat::Infinitely)
//!     .insert(my_animation(&mut sprite_color, Duration::from_secs(1)));
//! ```
//! There are more combinators you can use. Check them out in the [`combinator`] module.
//!
//! ## Animator as a child
//! You can spawn animator as a child if you want
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! # use bevy::color::palettes::css::{WHITE, RED};
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{
//!     interpolate::sprite_color,
//!     combinator::{tween, sequence}
//! };
//!
//! let sprite = sprite_commands.id().into_target();
//! sprite_commands.with_children(|c| {
//!     c.animation().insert(sequence((
//!         tween(
//!             Duration::from_secs(1),
//!             EaseKind::QuadraticOut,
//!             sprite.with(sprite_color(WHITE.into(), RED.into()))
//!         ),
//!         tween(
//!             Duration::from_secs(1),
//!             EaseKind::QuadraticIn,
//!             sprite.with(sprite_color(RED.into(), WHITE.into()))
//!         ),
//!     )));
//! });
//! ```
//!
//! ## Orphaned Animator
//! An animator does not required to be a child or inside your target entity.
//! You can spawn them anywhere in the world if needed.
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! # use bevy::color::palettes::css::{WHITE, RED};
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{
//!     interpolate::sprite_color,
//!     combinator::{tween, sequence}
//! };
//!
//! let sprite = sprite_commands.id().into_target();
//! // use `.animation()` on commands directly to spawn a new entity
//! commands.animation().insert(sequence((
//!     tween(
//!         Duration::from_secs(1),
//!         EaseKind::QuadraticOut,
//!         sprite.with(sprite_color(WHITE.into(), RED.into()))
//!     ),
//!     tween(
//!         Duration::from_secs(1),
//!         EaseKind::QuadraticIn,
//!         sprite.with(sprite_color(RED.into(), WHITE.into()))
//!     ),
//! )));
//! ```
//!
//! ## [`AnimationTarget`]
//! [`AnimationTarget`] can be used for automatic target searching.
//! ```no_run
#![doc = utils::doc_test_boilerplate!()]
//! # use bevy::color::palettes::css::{WHITE, RED};
//! # let mut sprite_commands = commands.spawn(
//! #     Sprite {
//! #         custom_size: Some(Vec2::new(50., 50.)),
//! #         ..Default::default()
//! #     },
//! # );
//! use bevy_tween::{
//!     interpolate::sprite_color,
//!     combinator::tween,
//!     tween::AnimationTarget,
//! };
//!
//! let sprite = AnimationTarget.into_target(); // which returns TargetComponent::Marker
//! sprite_commands.insert(AnimationTarget);
//! sprite_commands.animation().insert_tween_here(
//!     Duration::from_secs(1),
//!     EaseKind::QuadraticOut,
//!     sprite.with(sprite_color(WHITE.into(), RED.into()))
//! );
//! ```
//!
//! ## Custom interpolator
//!
//! See these documentations for more details:
//! - ["Your own interpolator"](crate::interpolate#your-own-interpolator).
//! - ["Registering systems"](crate::tween#registering-systems).
//!
//! This example shows how to create your own inteprolator.
//!
//! <details>
//! <summary>
//!
//! `interpolator` example
//!
//! </summary>
//!
//! ```no_run
#![doc = include_str!("../examples/interpolator.rs")]
//! ```
//!
//! </details>
//!
//! ## Entity structure
//!
//! This example shows what's actually going on under the hood within this crate's API.
//!
//! <details>
//! <summary>
//!
//! `entity_structure` example
//!
//! </summary>
//!
//! Run `cargo run --example entity_structure` to see this in action.
//! ```no_run
#![doc = include_str!("../examples/entity_structure.rs")]
//! ```
//!
//! </details>
//!
//! [`TimeRunner`]: bevy_time_runner::TimeRunner
//! [`Tween`]: tween::Tween
//! [`AnimationTarget`]: tween::AnimationTarget
#![allow(clippy::needless_doctest_main)]
#![cfg_attr(all(doc, CHANNEL_NIGHTLY), feature(doc_cfg))]
#![warn(missing_docs)]

use bevy::ecs::schedule::{InternedScheduleLabel, ScheduleLabel};
use bevy::ecs::system::ScheduleSystem;
use bevy::{app::PluginGroupBuilder, prelude::*};
use std::marker::PhantomData;

mod utils;

#[cfg(feature = "bevy_lookup_curve")]
pub use bevy_lookup_curve;
pub use bevy_time_runner;

pub mod interpolate;
pub mod interpolation;
pub mod tween;
pub mod tween_event;

pub mod combinator;

/// Commonly used items
pub mod prelude {
    pub use std::time::Duration;

    pub use crate::interpolate::{self, BoxedInterpolator, Interpolator};
    pub use crate::interpolation::EaseKind;

    pub use crate::bevy_time_runner::{
        Repeat, RepeatStyle, TimeContext, TimeDirection,
    };

    pub use crate::combinator::{AnimationBuilderExt, TransformTargetStateExt};

    pub use crate::tween::IntoTarget;
    pub use crate::tween_event::{TweenEvent, TweenEventData};

    #[cfg(feature = "bevy_asset")]
    pub use crate::tween::AssetDynTween;
    #[cfg(feature = "bevy_asset")]
    pub use crate::tween::AssetTween;

    pub use crate::tween::ComponentDynTween;
    pub use crate::tween::ComponentTween;

    pub use crate::tween::ResourceDynTween;
    pub use crate::tween::ResourceTween;

    pub use crate::BevyTweenRegisterSystems;
    pub use crate::DefaultTweenPlugins;
}

#[cfg(feature = "bevy_asset")]
pub use tween::asset_dyn_tween_system;
#[cfg(feature = "bevy_asset")]
pub use tween::asset_tween_system;
#[cfg(feature = "bevy_asset")]
pub use tween::component_dyn_tween_system;
pub use tween::component_tween_system;

pub use tween::resource_dyn_tween_system;
pub use tween::resource_tween_system;

pub use tween_event::tween_event_system;

/// Default plugins for using crate.
pub struct DefaultTweenPlugins<TimeCtx = ()>
where
    TimeCtx: Default + Send + Sync + 'static,
{
    /// Register all systems from this plugin to the specified schedule.
    pub schedule: InternedScheduleLabel,
    /// Enable debug information and warnings.
    ///
    /// This currently is passed to [`bevy_time_runner::TimeRunnerPlugin::enable_debug`] field.
    pub enable_debug: bool,
    /// A marker for the plugins time context
    marker: PhantomData<TimeCtx>,
}

impl<TimeCtx> PluginGroup for DefaultTweenPlugins<TimeCtx>
where
    TimeCtx: Default + Send + Sync + 'static,
{
    fn build(self) -> bevy::app::PluginGroupBuilder {
        let mut tween_core_plugin =
            TweenCorePlugin::<TimeCtx>::in_schedule(self.schedule);
        tween_core_plugin.enable_debug = self.enable_debug;
        let group = PluginGroupBuilder::start::<DefaultTweenPlugins>()
            .add(tween_core_plugin)
            .add_group(tween_event::DefaultTweenEventPlugins::<TimeCtx>::in_schedule(
                self.schedule,
            ))
            .add(
                interpolation::EaseKindPlugin::<TimeCtx>::in_schedule(
                    self.schedule,
                )
            )
            .add(
                interpolate::DefaultInterpolatorsPlugin::<TimeCtx>::in_schedule(
                    self.schedule,
                )
            )
            .add(
                interpolate::DefaultDynInterpolatorsPlugin::<TimeCtx>::in_schedule(
                    self.schedule,
                )
            )
            .add(
                SystemSetsRegistraitonPlugin {
                    schedule: self.schedule,
                }
            );

        #[cfg(feature = "bevy_lookup_curve")]
        let group = group.add(interpolation::bevy_lookup_curve::BevyLookupCurveInterpolationPlugin::<TimeCtx>::in_schedule(self.schedule));

        group
    }
}

impl<TimeCtx> DefaultTweenPlugins<TimeCtx>
where
    TimeCtx: Default + Send + Sync + 'static,
{
    /// Register all systems from this plugin to the specified schedule.
    pub fn in_schedule(schedule: impl ScheduleLabel) -> Self {
        Self {
            marker: PhantomData,
            schedule: schedule.intern(),
            enable_debug: true,
        }
    }
}

impl Default for DefaultTweenPlugins<()> {
    fn default() -> Self {
        Self {
            schedule: PostUpdate.intern(),
            enable_debug: true,
            marker: PhantomData,
        }
    }
}

/// This resource will be used while initializing tween plugin and systems.
/// [`BevyTweenRegisterSystems`] for example.
#[derive(Clone)]
#[deprecated(
    // TODO: since = "...",
    note = "This resource became less practical after generic_time_context (#78) PR"
)]
#[doc(hidden)]
pub struct TweenAppResource {
    /// Configured schedule for tween systems.
    pub schedule: InternedScheduleLabel,
}

#[allow(deprecated)]
impl Resource for TweenAppResource {}

#[allow(deprecated)]
impl Default for TweenAppResource {
    fn default() -> Self {
        TweenAppResource {
            schedule: PostUpdate.intern(),
        }
    }
}

/// Configure [`TweenSystemSet`] and register types.
///
/// [`TweenSystemSet`] configuration:
/// - In schedule configured by [`TweenAppResource`]:
///   1. [`UpdateInterpolationValue`],
///   2. [`ApplyTween`],
///
///   [`UpdateInterpolationValue`]: [`TweenSystemSet::UpdateInterpolationValue`]
///   [`ApplyTween`]: [`TweenSystemSet::ApplyTween`]
pub struct TweenCorePlugin<TimeCtx>
where
    TimeCtx: Default + Send + Sync + 'static,
{
    /// The schedule to register the core time-runner plugin in
    schedule: InternedScheduleLabel,
    /// Enable debug information and warnings.
    ///
    /// This currently is passed to [`bevy_time_runner::TimeRunnerPlugin::enable_debug`] field.
    pub enable_debug: bool,
    /// A marker for the plugins time context
    marker: PhantomData<TimeCtx>,
}

impl<TimeCtx> Plugin for TweenCorePlugin<TimeCtx>
where
    TimeCtx: Default + Send + Sync + 'static,
{
    fn build(&self, app: &mut App) {
        if !app.is_plugin_added::<bevy_time_runner::TimeRunnerPlugin>() {
            let mut time_runner_plugin =
                bevy_time_runner::TimeRunnerPlugin::<TimeCtx>::in_schedule(
                    self.schedule,
                );
            time_runner_plugin.enable_debug = self.enable_debug;
            app.add_plugins(time_runner_plugin);
        }

        app.register_type::<tween::AnimationTarget>()
            .register_type::<tween::TweenInterpolationValue>();
    }
}

impl<TimeCtx> TweenCorePlugin<TimeCtx>
where
    TimeCtx: Default + Send + Sync + 'static,
{
    /// Constructor for schedule
    pub fn in_schedule(schedule: impl ScheduleLabel) -> Self {
        Self {
            marker: PhantomData,
            schedule: schedule.intern(),
            ..default()
        }
    }
}
impl<TimeCtx> Default for TweenCorePlugin<TimeCtx>
where
    TimeCtx: Default + Send + Sync + 'static,
{
    fn default() -> Self {
        Self {
            schedule: PostUpdate.intern(),
            enable_debug: true,
            marker: PhantomData,
        }
    }
}

/// A plugin for registering the system sets in specific schedule
struct SystemSetsRegistraitonPlugin {
    /// The schedule to register the sets in
    schedule: InternedScheduleLabel,
}

impl Plugin for SystemSetsRegistraitonPlugin {
    fn build(&self, app: &mut App) {
        app.configure_sets(
            self.schedule,
            (
                TweenSystemSet::UpdateInterpolationValue,
                TweenSystemSet::ApplyTween,
            )
                .chain()
                .after(bevy_time_runner::TimeRunnerSet::Progress),
        );
    }
}

/// Enum of SystemSet in this crate.
/// See [`TweenCorePlugin`] for default system configuration.
#[derive(Debug, SystemSet, Clone, Copy, PartialEq, Eq, Hash)]
pub enum TweenSystemSet {
    /// This set is for systems that responsible for updating any
    /// [`tween::TweenInterpolationValue`] such as
    /// [`interpolation::sample_interpolations_system`].
    UpdateInterpolationValue,
    /// This set is for systems that responsible for actually executing any
    /// active tween and setting the value to its respective tweening item such
    /// as these systems:
    /// - [`tween::component_tween_system`]
    /// - [`tween::resource_tween_system`]
    /// - [`tween::asset_tween_system`]
    ///
    /// Events is not necessary related to tweening but their code is still working in the same area.
    /// - [`tween::tween_event_system`]
    ApplyTween,
}

/// Helper trait to add systems by this crate to your app
/// for different schedules
pub trait BevyTweenRegisterSystems {
    /// Register tween systems
    fn add_tween_systems<M>(
        &mut self,
        schedule: impl ScheduleLabel,
        tween_systems: impl IntoScheduleConfigs<ScheduleSystem, M>,
    ) -> &mut Self;
}

impl BevyTweenRegisterSystems for App {
    /// Register tween systems in schedule
    /// in set [`TweenSystemSet::ApplyTween`]
    fn add_tween_systems<M>(
        &mut self,
        schedule: impl ScheduleLabel,
        tween_systems: impl IntoScheduleConfigs<ScheduleSystem, M>,
    ) -> &mut Self {
        self.add_systems(
            schedule,
            tween_systems.in_set(TweenSystemSet::ApplyTween),
        )
    }
}