bevy_tween
Flexible tweening plugin for Bevy.
Feature gates
"span_tween"
, tweener implementation by defining a tween in range of time. Enabled by default."bevy_asset"
, enable"bevy/bevy_asset"
, add tweening systems for asset. Enabled by default."bevy_render"
, enable"bevy/bevy_render"
, add nothing just yet but required by the"bevy_sprite"
feature. Enabled by default."bevy_sprite"
, enable"bevy/bevy_sprite"
, add some built-in interpolator related to sprite. Enabled by default.
Bevy Version Support
bevy |
bevy_tween |
---|---|
0.13 | 0.2 |
Credits
-
The first crate I discovered and tried to do tweening with in Bevy. I like the idea of
Lens
of theirs. I've renamed this toInterpolator
in this crate. -
Godot's tween make it simple to animate something which what I kept thinking about trying to do any animation. What's the big part is the Godot's node hierarchy system which utilize hierarchy of child-parent node to define behavior. It's an important puzzle piece of how this crate works.
License
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.