#import bevy_pbr::mesh_functions::{get_world_from_local, mesh_position_local_to_clip}
struct GizmoMaterial {
color: vec4<f32>,
};
@group(2) @binding(0)
var<uniform> material: GizmoMaterial;
struct Vertex {
@builtin(instance_index) instance_index: u32,
@location(0) position: vec3<f32>,
};
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
};
@vertex
fn vertex(vertex: Vertex) -> VertexOutput {
var out: VertexOutput;
out.clip_position = mesh_position_local_to_clip(
get_world_from_local(vertex.instance_index),
vec4<f32>(vertex.position, 1.0),
);
return out;
}
@fragment
fn fragment() -> @location(0) vec4<f32> {
return material.color;
}